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<blockquote data-quote="Sorn" data-source="post: 989473" data-attributes="member: 3097"><p>Ok, I see your point on the Armor Check Penalty idea. It could have been called Pregnancy Check Penalty, but that's besides the point. However, instead of Dex damage, how about an increasing penalty to everything Dex related like skills, saves, ranged attacks, etc. </p><p></p><p>Certain skills should not be penalized though. I don't see how a big belly would affect someone opening a lock or palming a coin. Just my 2c. </p><p></p><p>On to the other stuff...</p><p></p><p>Exhaustion: At Stage 3 and every other Stage thereafter, the mother has to succeed at a Fortitude Save DC 10+Stage or suffer 1 point of Constitution damage. This damage is temporary, but will not return until after the pregnancy is over. </p><p></p><p>Awkwardness: Starting at Stage 4 and every (other?) stage thereafter, the mother has to succeed at a Fortitude Save DC 10+Stage or suffer a penalty to all Dex-based activities that involve movement (Tumble, reflex saves, AC, etc.) Fine-motor skills like Sleight of Hand, Open Locks or Disable Device are generally not affected (DM's discretion applies.)</p><p></p><p>Nausea: I'd still say that a save should be allowed. I've heard people talk about it a little, and not everybody gets morning sickness, and the severity varies between those who do get it. Sounds like a save to me. I'll see if I can find any information on that.</p><p></p><p>So, except for Labor and Childbirth, we are doing pretty good. Also, the original guide had a long section the interaction of the fetus with spellcasting, planar travel, and a whole bunch of other stuff. Are we going to keep that?</p><p></p><p>Also, I'd like to point out that as it stands, pregnancy is about the worst thing that could happen to an adventurer mechanics-wise. There should be some good side-effects as well. Maybe a bonus to Cha skills, as the mother-to-be is "glowing".</p></blockquote><p></p>
[QUOTE="Sorn, post: 989473, member: 3097"] Ok, I see your point on the Armor Check Penalty idea. It could have been called Pregnancy Check Penalty, but that's besides the point. However, instead of Dex damage, how about an increasing penalty to everything Dex related like skills, saves, ranged attacks, etc. Certain skills should not be penalized though. I don't see how a big belly would affect someone opening a lock or palming a coin. Just my 2c. On to the other stuff... Exhaustion: At Stage 3 and every other Stage thereafter, the mother has to succeed at a Fortitude Save DC 10+Stage or suffer 1 point of Constitution damage. This damage is temporary, but will not return until after the pregnancy is over. Awkwardness: Starting at Stage 4 and every (other?) stage thereafter, the mother has to succeed at a Fortitude Save DC 10+Stage or suffer a penalty to all Dex-based activities that involve movement (Tumble, reflex saves, AC, etc.) Fine-motor skills like Sleight of Hand, Open Locks or Disable Device are generally not affected (DM's discretion applies.) Nausea: I'd still say that a save should be allowed. I've heard people talk about it a little, and not everybody gets morning sickness, and the severity varies between those who do get it. Sounds like a save to me. I'll see if I can find any information on that. So, except for Labor and Childbirth, we are doing pretty good. Also, the original guide had a long section the interaction of the fetus with spellcasting, planar travel, and a whole bunch of other stuff. Are we going to keep that? Also, I'd like to point out that as it stands, pregnancy is about the worst thing that could happen to an adventurer mechanics-wise. There should be some good side-effects as well. Maybe a bonus to Cha skills, as the mother-to-be is "glowing". [/QUOTE]
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