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<blockquote data-quote="Sorn" data-source="post: 995876" data-attributes="member: 3097"><p>Ok, from the top down...</p><p></p><p>VVrayven... Sounds like a plan for the HEx. As far as mutations etc. go, how about a simple table with a few modifiers. Something along the lines of a Fort (?) Save DC ?? with things like "Mother drank alcohol -?" or "Mother was possessed by a spirit -?" or "Mother travelled to another plane -?" and then on failure simply cross-reference to a mutation/defects table. Should be a lot less cumbersome than the old method. I am somewhat opposed to having the mother roll saves every time she does anything.</p><p></p><p>Loren... I see what you mean, please see the revised paragraph on the site. No more mods for age and conception. </p><p></p><p>Alzrius... Morning Sickness can indeed be handled with the Nauseated status condition. However, it is a very nasty status condition, nothing I would want to subject any characters to on a daily basis for several hours. If you look at it, for whatever timeframe we deem morning sickness to last, the mother can only do one thing... take a move action each round, nothing else. So, if we want to keep morning sickness, I propose the following changes: </p><p></p><p>1.) reduce the duration to a few minutes instead of 1+ hours as proposed before</p><p></p><p>2.) to keep people from having to roll morning sickness checks every morning, only one save is allowed at the beginning of each stage. Two successful saves in a row indicates no more morning sickness.</p><p></p><p>On to Mother-Embryo for spells, etc. See above for werd side effects, but in general, I think we will need to consider the two of them as one entity for several reasons. </p><p></p><p>First of, do you really want to keep redoing the fetus' stats at every stage? How many hit points does a Stage IV fetus have? What's the Fort Save? If it can be affected with spells and stuff, it needs stats. </p><p></p><p>Secondly, the number of things that can affect the fetus is somewhat limited to begin with, since the fetus has complete cover from the mother's body. Anything that requires Line of Sight is out. Anything mind affecting will spawn a discussion on when the fetus actually develops thoughts of its own. </p><p></p><p>Last, anything that inflicts direct damage or ability damage or anything like that will almost certainly kill the fetus. I mean come on, if a healthy adult has about 4 hit points or so, a fetus doesn't have any more than 1. Most ability scores are going to be way below 10, so any ability drain will be fatal. </p><p></p><p>Knight-of-Roses... Already noted in the descriptive paragraph on the site. I used the classic dwarven example, and left it to GM discretion. That makes it easier for custom campaigns, plus we don't have to make up data for the other races. Not entirely sure on Drow demographics, but a lot of the males get killed by over-eager priestesses or are sacrificed at birth, so that could explain it (if there is indeed a discrepancy).</p><p></p><p>And I'll double check the stuff on the site regarding the sex/gender issue. never even thought of that, but english isn't my first language... some of that stuff slips through.</p></blockquote><p></p>
[QUOTE="Sorn, post: 995876, member: 3097"] Ok, from the top down... VVrayven... Sounds like a plan for the HEx. As far as mutations etc. go, how about a simple table with a few modifiers. Something along the lines of a Fort (?) Save DC ?? with things like "Mother drank alcohol -?" or "Mother was possessed by a spirit -?" or "Mother travelled to another plane -?" and then on failure simply cross-reference to a mutation/defects table. Should be a lot less cumbersome than the old method. I am somewhat opposed to having the mother roll saves every time she does anything. Loren... I see what you mean, please see the revised paragraph on the site. No more mods for age and conception. Alzrius... Morning Sickness can indeed be handled with the Nauseated status condition. However, it is a very nasty status condition, nothing I would want to subject any characters to on a daily basis for several hours. If you look at it, for whatever timeframe we deem morning sickness to last, the mother can only do one thing... take a move action each round, nothing else. So, if we want to keep morning sickness, I propose the following changes: 1.) reduce the duration to a few minutes instead of 1+ hours as proposed before 2.) to keep people from having to roll morning sickness checks every morning, only one save is allowed at the beginning of each stage. Two successful saves in a row indicates no more morning sickness. On to Mother-Embryo for spells, etc. See above for werd side effects, but in general, I think we will need to consider the two of them as one entity for several reasons. First of, do you really want to keep redoing the fetus' stats at every stage? How many hit points does a Stage IV fetus have? What's the Fort Save? If it can be affected with spells and stuff, it needs stats. Secondly, the number of things that can affect the fetus is somewhat limited to begin with, since the fetus has complete cover from the mother's body. Anything that requires Line of Sight is out. Anything mind affecting will spawn a discussion on when the fetus actually develops thoughts of its own. Last, anything that inflicts direct damage or ability damage or anything like that will almost certainly kill the fetus. I mean come on, if a healthy adult has about 4 hit points or so, a fetus doesn't have any more than 1. Most ability scores are going to be way below 10, so any ability drain will be fatal. Knight-of-Roses... Already noted in the descriptive paragraph on the site. I used the classic dwarven example, and left it to GM discretion. That makes it easier for custom campaigns, plus we don't have to make up data for the other races. Not entirely sure on Drow demographics, but a lot of the males get killed by over-eager priestesses or are sacrificed at birth, so that could explain it (if there is indeed a discrepancy). And I'll double check the stuff on the site regarding the sex/gender issue. never even thought of that, but english isn't my first language... some of that stuff slips through. [/QUOTE]
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