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<blockquote data-quote="Sorn" data-source="post: 998905" data-attributes="member: 3097"><p>Well, I am not sure I really like the idea of simply averaging the parents' stats with some small adjustments. While it makes sense from a simplistic genetics viewpoint, it has a few problems. </p><p></p><p>Imagine the child of two very average commoners becoming a supermodel with an 18 Cha. Looking at the interim table, the highest the kid could hope for is a Cha of 14. This goes for any child of average people who becomes an adventurer (who generally have exceptional stats that often exceed 14's).</p><p></p><p>Children of adventurers present another problem. Adventurers have high stats overall, but some of that is stat increase through level-up. IMO, their starting stats are the genetic part, but the level-up (or other increases) are gained through training and experience, and should hence not affect the child's stats. </p><p></p><p>Maybe I am just being difficult here... </p><p></p><p>Morning Sickness: some people seem to want it, others don't. I am somewhere in the middle, leaning towards the simpler approach. Probably easier to just mention it and leave it at that. I'll make sure to include the information I posted earlier (when, how long, etc.), but leave most rules references out and simply have the GM decide how she wants to handle it.</p></blockquote><p></p>
[QUOTE="Sorn, post: 998905, member: 3097"] Well, I am not sure I really like the idea of simply averaging the parents' stats with some small adjustments. While it makes sense from a simplistic genetics viewpoint, it has a few problems. Imagine the child of two very average commoners becoming a supermodel with an 18 Cha. Looking at the interim table, the highest the kid could hope for is a Cha of 14. This goes for any child of average people who becomes an adventurer (who generally have exceptional stats that often exceed 14's). Children of adventurers present another problem. Adventurers have high stats overall, but some of that is stat increase through level-up. IMO, their starting stats are the genetic part, but the level-up (or other increases) are gained through training and experience, and should hence not affect the child's stats. Maybe I am just being difficult here... Morning Sickness: some people seem to want it, others don't. I am somewhere in the middle, leaning towards the simpler approach. Probably easier to just mention it and leave it at that. I'll make sure to include the information I posted earlier (when, how long, etc.), but leave most rules references out and simply have the GM decide how she wants to handle it. [/QUOTE]
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