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<blockquote data-quote="Erila of Sune" data-source="post: 1377583" data-attributes="member: 11150"><p>Okay, I know Sorn said no squabbling over spell details, but I think the new ones need to be gone over, and I'll do that now.</p><p></p><p>First: No new "Kiss" spells. We're using a feat(Or two) to handle that variation. This is how we've chosen to handle it, and the express purpose is to avoid confusion.</p><p></p><p>All right, that said I'll throw out my comments</p><p></p><p>Many of the spells that remain after throwing out the 'kiss' variants are simply too powerful. Second level is too much to cause people to fly into a berserk rage (even potentially) and the degree of protection afforded by the flame spells also seems out of proportion to their level. Our Raven's spell's seem to have been made with the philosophy that being fundamentally sexual has no effect on a spell's power level.</p><p></p><p>Slave's Contract: This one is actually fairly interesting, though. It /does/ fill a niche, although it might be better to do it as a magical item and/or series of magical items.</p><p></p><p><em>Slave Contract:</em> These magical items come in three forms. The normal <em>Contract</em> is limited to functioning for one year from the date signed, a <em>Greater Slave Contract</em> may function for up to five years, and a <em>True Slave Contract</em> functions until the conditions specified are fulfilled, or life.</p><p></p><p>Regardless of the level, all such <em>contracts</em> have certain basic similiarities. Each one must specify at least one duty for one signitary to perform, and that person must recieve at least reward specified from another signitary. By the same token, penalties for failure to comply must be written into the contract at the time of signing, and may duplicate any spell effect up to third level with a single target. These penalties are magically carried out on either party in the event of failure.</p><p></p><p>The <em>Greater Contract</em> differs slightly. While it may be used in the manner of a normal <em>contract</em> the specified reward can also be in the form of a spell effect placed upon the 'slave' signatory. Either spell effect, or both, may be of up to fifth level.</p><p></p><p>A <em>True Slave's Contract</em> is a rare device indeed, and considered illegal in many lawful societies. This is because, in addition to allowing up to seventh level spell effects, the 'slave' who signed the contract immediately falls under the effects of a powerful <em>Suggestion</em> that makes her seem happy and eager to fulfil the terms of the contract. Since someone might be influenced via magic or coercion into signing, it is often impossible to prove whether or not the signee was willing at the time of signing to do so once this form has been signed.</p><p></p><p>In all cases, destruction of the [i[contract[/i] ends its' magic.</p><p></p><p></p><p></p><p></p><p>Well, ideas on the above? Also, I think it may be time to move into the re-write and review of the PrCs in general. Who was responsible for that? (If that person isn't around, I'll do it.</p></blockquote><p></p>
[QUOTE="Erila of Sune, post: 1377583, member: 11150"] Okay, I know Sorn said no squabbling over spell details, but I think the new ones need to be gone over, and I'll do that now. First: No new "Kiss" spells. We're using a feat(Or two) to handle that variation. This is how we've chosen to handle it, and the express purpose is to avoid confusion. All right, that said I'll throw out my comments Many of the spells that remain after throwing out the 'kiss' variants are simply too powerful. Second level is too much to cause people to fly into a berserk rage (even potentially) and the degree of protection afforded by the flame spells also seems out of proportion to their level. Our Raven's spell's seem to have been made with the philosophy that being fundamentally sexual has no effect on a spell's power level. Slave's Contract: This one is actually fairly interesting, though. It /does/ fill a niche, although it might be better to do it as a magical item and/or series of magical items. [i]Slave Contract:[/i] These magical items come in three forms. The normal [i]Contract[/i] is limited to functioning for one year from the date signed, a [i]Greater Slave Contract[/i] may function for up to five years, and a [i]True Slave Contract[/i] functions until the conditions specified are fulfilled, or life. Regardless of the level, all such [i]contracts[/i] have certain basic similiarities. Each one must specify at least one duty for one signitary to perform, and that person must recieve at least reward specified from another signitary. By the same token, penalties for failure to comply must be written into the contract at the time of signing, and may duplicate any spell effect up to third level with a single target. These penalties are magically carried out on either party in the event of failure. The [i]Greater Contract[/i] differs slightly. While it may be used in the manner of a normal [i]contract[/i] the specified reward can also be in the form of a spell effect placed upon the 'slave' signatory. Either spell effect, or both, may be of up to fifth level. A [i]True Slave's Contract[/i] is a rare device indeed, and considered illegal in many lawful societies. This is because, in addition to allowing up to seventh level spell effects, the 'slave' who signed the contract immediately falls under the effects of a powerful [i]Suggestion[/i] that makes her seem happy and eager to fulfil the terms of the contract. Since someone might be influenced via magic or coercion into signing, it is often impossible to prove whether or not the signee was willing at the time of signing to do so once this form has been signed. In all cases, destruction of the [i[contract[/i] ends its' magic. Well, ideas on the above? Also, I think it may be time to move into the re-write and review of the PrCs in general. Who was responsible for that? (If that person isn't around, I'll do it. [/QUOTE]
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