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<blockquote data-quote="Reshana" data-source="post: 1382471" data-attributes="member: 16833"><p>Planar teleports too? I thought there were cases where you could make an unscheduled trip to the Astral Plane and Ravensloft etc. that did not require a save. But its fine if you want to put a save there, as I said at the beginning you can make alterations to suit for distribution in the GUCK. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> What works in my husband's campaign would not necessarily work in most other campaigns, and you have to make sure all the rules and such are laid out and worked out to avoid abuse. Pus I'm still mostly a 2nd player, I'm not sure what changes may or may not have been made to the teleport spells in 3rd, I'll snag my 2nd and 3rd Ed books tonight and check. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>EDIT: Just checked in both Player's Handbooks, in 2nd edition there is no save to teleport, willing or unwilling, while in 3rd edition there is. Now I'm not confused hehe, thought I was losing my mind. So all we're dealing with is a revisement... teleports require a save in 3rd, so a save is rolled when the bag activates.</p><p></p><p>I like that idea Erila , make it a save vs charm instead of a save for the teleport, and maybe make the charm effect persist once they are in the bag? So instead of there being 2 possible saves there is just one, the original charm. And I never thought of someone WANTING to go in willingly but it could happen. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Many times Reshana doesn't catch the bag as it activates, and doesn't know she's made a capture until she goes in and sees a new figure on the shelf. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>As to whether save would still apply once they are in the bag, I'm not sure how being in a different plane controlled by someone else affects saves in 3rd edition, (and I can't find it in the Player's Handbook or the DMG) so I'll leave that up to you guys. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Reshana, post: 1382471, member: 16833"] Planar teleports too? I thought there were cases where you could make an unscheduled trip to the Astral Plane and Ravensloft etc. that did not require a save. But its fine if you want to put a save there, as I said at the beginning you can make alterations to suit for distribution in the GUCK. :) What works in my husband's campaign would not necessarily work in most other campaigns, and you have to make sure all the rules and such are laid out and worked out to avoid abuse. Pus I'm still mostly a 2nd player, I'm not sure what changes may or may not have been made to the teleport spells in 3rd, I'll snag my 2nd and 3rd Ed books tonight and check. :) EDIT: Just checked in both Player's Handbooks, in 2nd edition there is no save to teleport, willing or unwilling, while in 3rd edition there is. Now I'm not confused hehe, thought I was losing my mind. So all we're dealing with is a revisement... teleports require a save in 3rd, so a save is rolled when the bag activates. I like that idea Erila , make it a save vs charm instead of a save for the teleport, and maybe make the charm effect persist once they are in the bag? So instead of there being 2 possible saves there is just one, the original charm. And I never thought of someone WANTING to go in willingly but it could happen. :) Many times Reshana doesn't catch the bag as it activates, and doesn't know she's made a capture until she goes in and sees a new figure on the shelf. :P As to whether save would still apply once they are in the bag, I'm not sure how being in a different plane controlled by someone else affects saves in 3rd edition, (and I can't find it in the Player's Handbook or the DMG) so I'll leave that up to you guys. :) [/QUOTE]
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