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Adult: Guide to Unlawful Carnal Knowledge
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<blockquote data-quote="Anabstercorian" data-source="post: 346989" data-attributes="member: 2550"><p><strong>The Dominator, redone as a whip-based feat chain</strong></p><p></p><p>This is all being done on the fly during lunch hour, so it isn't likely to be spectacular.</p><p></p><p></p><p></p><p><strong>Penetrating Whip</strong></p><p>You can damage creatures with even the heaviest natural armor using a whip.</p><p><strong>Requirements:</strong> BAB +1, Exotic Weapon Proficiency (Whip), Str 13+</p><p><strong>Benefits:</strong> You can damage opponents with a whip unless their armor bonus to AC is +1 or greater.</p><p><strong>Normal:</strong> You can damage opponents with a whip unless their armor bonus to AC is +1 or greater or their natural armor bonus is +3 or greater.</p><p></p><p><strong>Agonizing Whip</strong></p><p>Your strikes with a whip are so resounding that they can leave an enemy dazed with pain.</p><p><strong>Requirements:</strong> BAB +1, Exotic Weapon Prpficiency (Whip), Penetrating Whip, Str 13+</p><p><strong>Benefits:</strong> When you strike an enemy with your whip, they must make a Fortitude save (DC 10 + half damage dealt + your charisma) or be Dazed for one round.</p><p></p><p><strong>Scaring Whip</strong></p><p>When you use your whip you shake your victims resolve.</p><p><strong>Requirements:</strong> BAB +1, Exotic Weapon Proficiency (Whip), Cha 13+, Intimidate 6 ranks</p><p><strong>Benefits:</strong> When you strike an enemy with your whip, they must make a Will save (DC 10 + damage dealt + your charisma modifier) or be Shaken for 1d4 rounds. You may use this ability twice a day.</p><p></p><p><strong>Frightening Whip</strong></p><p>When you use your whip you inspire fear in your victims and unnerve observers.</p><p><strong>Requirements:</strong> BAB +1, Exotic Weapon Proficiency (Whip), Cha 15+, Scaring Whip, Intimidate 9 ranks</p><p><strong>Benefits:</strong> When you strike an enemy with your whip, they must make a Will save (DC 10 + damage dealt + your charisma modifier) or be Frightened for 1d4 rounds, then Shaken for 1d4 rounds. All observers must make a Will save (DC 10 + your charisma) or be Shaken for 1d4 rounds. You may use this ability twice a day.</p><p></p><p><strong>Terrifying Whip</strong></p><p>When you use your whip you inspire terror in your victims and unnerve observers.</p><p><strong>Requirements:</strong> BAB +1, Exotic Weapon Proficiency (Whip), Cha 17+, Scaring Whip, Frightening Whip, Intimidate 12 ranks</p><p><strong>Benefits:</strong> When you strike an enemy with your whip, they must make a Will save (DC 10 + damage dealt + your charisma modifier) or be Panicked for 1d4 rounds, then Frightened for 1d4 rounds, then Shaken for 1d4 rounds. All observers must make a Will save (DC 10 + your charisma modifier) or be Shaken for 2d4 rounds. You may use this ability twice a day.</p><p></p><p><strong>Soul-Breaking Whip</strong></p><p>When you use your whip, you create helpless terror in your victims and unnerve observers.</p><p><strong>Requirements:</strong> BAB +1, Exotic Weapon Proficiency (Whip), Cha 17+, Scaring Whip, Frightening Whip, Terrifying Whip, Intimidate 15 ranks</p><p><strong>Benefits:</strong> When you strike an enemy with your whip, they must make a Will save (DC 10 + damage dealt + your charisma modifier) or Cower for 1d4 rounds, then be Panicked for 1d4 rounds, then Frightened for 1d4 rounds, then Shaken for 1d4 rounds. All observers must make a Will save (DC 10 + your charisma modifier) or be Shaken for 3d4 rounds. You may use this ability twice a day.</p></blockquote><p></p>
[QUOTE="Anabstercorian, post: 346989, member: 2550"] [b]The Dominator, redone as a whip-based feat chain[/b] This is all being done on the fly during lunch hour, so it isn't likely to be spectacular. [b]Penetrating Whip[/b] You can damage creatures with even the heaviest natural armor using a whip. [b]Requirements:[/b] BAB +1, Exotic Weapon Proficiency (Whip), Str 13+ [b]Benefits:[/b] You can damage opponents with a whip unless their armor bonus to AC is +1 or greater. [b]Normal:[/b] You can damage opponents with a whip unless their armor bonus to AC is +1 or greater or their natural armor bonus is +3 or greater. [b]Agonizing Whip[/b] Your strikes with a whip are so resounding that they can leave an enemy dazed with pain. [b]Requirements:[/b] BAB +1, Exotic Weapon Prpficiency (Whip), Penetrating Whip, Str 13+ [b]Benefits:[/b] When you strike an enemy with your whip, they must make a Fortitude save (DC 10 + half damage dealt + your charisma) or be Dazed for one round. [b]Scaring Whip[/b] When you use your whip you shake your victims resolve. [b]Requirements:[/b] BAB +1, Exotic Weapon Proficiency (Whip), Cha 13+, Intimidate 6 ranks [b]Benefits:[/b] When you strike an enemy with your whip, they must make a Will save (DC 10 + damage dealt + your charisma modifier) or be Shaken for 1d4 rounds. You may use this ability twice a day. [b]Frightening Whip[/b] When you use your whip you inspire fear in your victims and unnerve observers. [b]Requirements:[/b] BAB +1, Exotic Weapon Proficiency (Whip), Cha 15+, Scaring Whip, Intimidate 9 ranks [b]Benefits:[/b] When you strike an enemy with your whip, they must make a Will save (DC 10 + damage dealt + your charisma modifier) or be Frightened for 1d4 rounds, then Shaken for 1d4 rounds. All observers must make a Will save (DC 10 + your charisma) or be Shaken for 1d4 rounds. You may use this ability twice a day. [b]Terrifying Whip[/b] When you use your whip you inspire terror in your victims and unnerve observers. [b]Requirements:[/b] BAB +1, Exotic Weapon Proficiency (Whip), Cha 17+, Scaring Whip, Frightening Whip, Intimidate 12 ranks [b]Benefits:[/b] When you strike an enemy with your whip, they must make a Will save (DC 10 + damage dealt + your charisma modifier) or be Panicked for 1d4 rounds, then Frightened for 1d4 rounds, then Shaken for 1d4 rounds. All observers must make a Will save (DC 10 + your charisma modifier) or be Shaken for 2d4 rounds. You may use this ability twice a day. [b]Soul-Breaking Whip[/b] When you use your whip, you create helpless terror in your victims and unnerve observers. [b]Requirements:[/b] BAB +1, Exotic Weapon Proficiency (Whip), Cha 17+, Scaring Whip, Frightening Whip, Terrifying Whip, Intimidate 15 ranks [b]Benefits:[/b] When you strike an enemy with your whip, they must make a Will save (DC 10 + damage dealt + your charisma modifier) or Cower for 1d4 rounds, then be Panicked for 1d4 rounds, then Frightened for 1d4 rounds, then Shaken for 1d4 rounds. All observers must make a Will save (DC 10 + your charisma modifier) or be Shaken for 3d4 rounds. You may use this ability twice a day. [/QUOTE]
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