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ADULT: Revised GUCK core mechanics (unofficial)
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<blockquote data-quote="Asher" data-source="post: 1310598" data-attributes="member: 10601"><p><strong><u>STATUS CONDITIONS</u></strong></p><p></p><p>PHYSICAL CONDITIONS (AROUSAL)</p><p>These conditions overlap (do not stack) with each other. Peaked and Climaxed characters are also considered Aroused.</p><p></p><p><em>Aroused</em></p><p>Aroused characters are physically aroused and ready for congress. Aroused characters suffer a -2 arousal penalty to all non-sensual attack rolls, skill checks and saves for five minutes (one minute if in inappropriate situations, including combat). Successful spellcasting requires a Concentration check (DC 10 + spell level). An Aroused character that is not yet Horny must make a Will save (DC 5) each round or become so. A successful Spot check (DC 15 male, 20 female) will give away this condition in another person.</p><p></p><p><em>Peaked</em></p><p>Peaked characters are in a heightened state of arousal; they are on the approach to climax. Peaked characters suffer a -4 arousal penalty to all non-sensual attack rolls, skill checks and saves for one minute. When this period expires, characters are Aroused instead. Successful spellcasting requires a Concentration check (DC 20 + spell level). A Peaked character that is not yet Horny must make a Will save (DC 10) each round or become so. A successful Spot check (DC 5 male, 10 female) will give away this condition in another person.</p><p></p><p><em>Climaxed</em></p><p>Climaxed characters are overcome by waves of pleasurable sensation. They are considered Helpless while the condition lasts unless they make a Fortitude save (DC 30). If the save is successful, they may act as if slowed but with a -8 arousal penalty to all non-sensual actions. Successful spellcasting requires a Concentration check (DC 30 + spell level). The condition is obvious to all onlookers.</p><p></p><p>MENTAL CONDITIONS (HORNINESS)</p><p>These conditions overlap (do not stack) with each other. Lustful and Delirious characters are also considered Horny. The penalties incurred by arousal and horniness do not stack; a character only takes one set of arousal penalties and makes one Concentration check for spellcasting, taking the most severe value in each case. A Horny character may become Aroused as a free action: this condition lasts as long as they remain Horny, unless maintained by some other means.</p><p></p><p><em>Horny</em></p><p>Horny characters are mentally psyched up and raring to go. Characters can typically become Horny by their own discretion unless extenuating circumstances prevail; DMs should feel free to set a Will save in such circumstances. </p><p></p><p>Horny characters must make a Will save (DC 10) each minute while the condition lasts to abstain from taking advantage of any sexual opportunity (from flirting to masturbation to sexual congress) that the situation permits.</p><p></p><p>Horny characters suffer a -2 arousal penalty to all non-sensual attack rolls, skill checks and saves for five minutes (one minute if in inappropriate conditions such as combat), and -4 to saves against arousal effects, seduction and spells with the [Arousal] descriptor. Successful spellcasting requires a Concentration check (DC 10 + spell level). A successful Sense Motive check will give away this condition in another person (DC 20).</p><p></p><p><em>Lustful</em></p><p>A Lustful character not only desires sex, they crave it. Such powerful desire seldom has a mundane basis, and is typically only brought about by carnal magic or exotic substances.</p><p></p><p>Lustful characters must make a Will save (DC 20) each minute while the condition lasts to abstain from openly seeking congress with any suitable partner, in accordance with their sexual alignment. If they save successfully, they act normally but with the penalties listed below. Non-magical Lustfulness typically lasts ten minutes, after which the character becomes Horny.</p><p></p><p>Lustful characters suffer a -4 arousal penalty to all non-sensual attack rolls, skill checks and saves for five minutes (one minute if in inappropriate conditions such as combat), and -8 to saves against arousal effects, seduction and spells with the [Arousal] descriptor. Successful spellcasting requires a Concentration check (DC 20 + spell level). A successful Sense Motive check will give away this condition in another person (DC 10).</p><p></p><p><em>Delirious</em></p><p>A Delirious character is lost in a private world of sensuality, devoid of the will to do anything but satisfy an all-consuming desire for pleasure. This is not a natural state - only through magic or by Wisdom reduction to 3 or lower while aroused can a character enter this state.</p><p></p><p>Delirious characters must make a Will save (DC 30) each round to take any action beyond seeking the nearest source of sexual relief. For other purposes, they are considered Helpless, fail all saves, and are suggestible as if hypnotized.</p><p></p><p>If a Delirious character saves successfully, they may act with a -8 arousal penalty to all non-sensual actions, and -16 to saves against arousal, seduction and spells with the [Arousal] descriptor). They will remain in this state until the spell’s duration expires (if the condition was caused by a spell effect), or may pass out through over-exertion. Successful spellcasting requires a Concentration check (DC 30 + spell level). A Delirious character’s condition is obvious to the most casual look.</p><p></p><p>OTHER CONDITIONS</p><p></p><p><em>Unwilling</em></p><p>If a character does not wish sexual activity, they may declare themselves Unwilling as a free action. All arousal and horniness resulting from checks against the character are resisted with an unwilling bonus of between 1 and 20 or more for as long as the condition lasts. Becoming Horny negates the benefits of being Unwilling.</p><p></p><p><em>Fatigued</em></p><p>In addition to standard penalties to Strength and Dexterity, the DC for Prowess checks to arouse a Fatigued character is increased by 2.</p><p></p><p><em>Exhausted</em></p><p>In addition to standard penalties to Strength and Dexterity, the DC for Prowess checks to arouse an Exhausted character is increased by 6. As Exhaustion overlaps Fatigue, only apply the largest penalty of the two.</p><p></p><p><em>Recovery</em></p><p>When a male falls from a Climaxed or Ecstatic state, he goes into a period of Recovery. The DC for Prowess checks to arouse him is increased by 20; this penalty decreases by 1 each minute. Recovery overlaps Exhaustion and Fatigue, so only apply the highest penalty of the three. This state lasts until the penalty expires (normally 20 minutes), or until the character becomes Aroused again.</p><p></p><p></p><p><u><strong>THE PROWESS SKILL</strong></u></p><p>This skill is in addition to the skills normally available to characters, as found in Chapter 3 of the PHB.</p><p></p><p>PROWESS (CHA)</p><p>Use this skill to pleasure your sexual partners with an array of techniques. Prowess is a class skill for all characters.</p><p><strong>Check:</strong> The DC and effect depend on the subject and circumstances of your attentions.</p><p><strong>Action:</strong> Varies. A Prowess check normally resolves a full minute of activity (using Hard Focus rules) or an entire sexual encounter (using Soft Focus rules). In some cases, such as a quick flirtation, a Prowess check may be a standard action or a full-round action. All Prowess checks (with the exception of Dirty Talk techniques) incur Attacks of Opportunity.</p><p><strong>Try Again:</strong> Yes, although the dynamics of the situation may make repeated Prowess checks easier or more difficult.</p><p><strong>Special:</strong> Regardless of circumstances, it is impossible to take 10 or take 20 on a Prowess check, due to its unpredictable nature.</p><p> A character with the Sex Appeal (or equivalent) feat gets +2 to Prowess checks.</p><p><strong>Synergy:</strong> 5+ ranks in Knowledge (sex) gives a +2 synergy bonus to all Prowess checks.</p><p> 5+ ranks in Use Rope gives a +2 synergy bonus to Prowess checks using the Bondage technique.</p><p> 5+ ranks in Intimidate gives a +2 synergy bonus to Prowess checks using the Domination technique.</p><p> 5+ ranks in Sense Motive gives a +2 synergy bonus to Prowess checks using the Submission technique.</p><p> 5+ ranks in Bluff gives a +2 synergy bonus to Prowess checks using the Dirty Talk technique.</p><p> 5+ ranks in Perform (dance) gives a +2 synergy bonus to Prowess checks using the Erotic Dance technique.</p></blockquote><p></p>
[QUOTE="Asher, post: 1310598, member: 10601"] [b][u]STATUS CONDITIONS[/u][/b] PHYSICAL CONDITIONS (AROUSAL) These conditions overlap (do not stack) with each other. Peaked and Climaxed characters are also considered Aroused. [i]Aroused[/i] Aroused characters are physically aroused and ready for congress. Aroused characters suffer a -2 arousal penalty to all non-sensual attack rolls, skill checks and saves for five minutes (one minute if in inappropriate situations, including combat). Successful spellcasting requires a Concentration check (DC 10 + spell level). An Aroused character that is not yet Horny must make a Will save (DC 5) each round or become so. A successful Spot check (DC 15 male, 20 female) will give away this condition in another person. [i]Peaked[/i] Peaked characters are in a heightened state of arousal; they are on the approach to climax. Peaked characters suffer a -4 arousal penalty to all non-sensual attack rolls, skill checks and saves for one minute. When this period expires, characters are Aroused instead. Successful spellcasting requires a Concentration check (DC 20 + spell level). A Peaked character that is not yet Horny must make a Will save (DC 10) each round or become so. A successful Spot check (DC 5 male, 10 female) will give away this condition in another person. [i]Climaxed[/i] Climaxed characters are overcome by waves of pleasurable sensation. They are considered Helpless while the condition lasts unless they make a Fortitude save (DC 30). If the save is successful, they may act as if slowed but with a -8 arousal penalty to all non-sensual actions. Successful spellcasting requires a Concentration check (DC 30 + spell level). The condition is obvious to all onlookers. MENTAL CONDITIONS (HORNINESS) These conditions overlap (do not stack) with each other. Lustful and Delirious characters are also considered Horny. The penalties incurred by arousal and horniness do not stack; a character only takes one set of arousal penalties and makes one Concentration check for spellcasting, taking the most severe value in each case. A Horny character may become Aroused as a free action: this condition lasts as long as they remain Horny, unless maintained by some other means. [i]Horny[/i] Horny characters are mentally psyched up and raring to go. Characters can typically become Horny by their own discretion unless extenuating circumstances prevail; DMs should feel free to set a Will save in such circumstances. Horny characters must make a Will save (DC 10) each minute while the condition lasts to abstain from taking advantage of any sexual opportunity (from flirting to masturbation to sexual congress) that the situation permits. Horny characters suffer a -2 arousal penalty to all non-sensual attack rolls, skill checks and saves for five minutes (one minute if in inappropriate conditions such as combat), and -4 to saves against arousal effects, seduction and spells with the [Arousal] descriptor. Successful spellcasting requires a Concentration check (DC 10 + spell level). A successful Sense Motive check will give away this condition in another person (DC 20). [i]Lustful[/i] A Lustful character not only desires sex, they crave it. Such powerful desire seldom has a mundane basis, and is typically only brought about by carnal magic or exotic substances. Lustful characters must make a Will save (DC 20) each minute while the condition lasts to abstain from openly seeking congress with any suitable partner, in accordance with their sexual alignment. If they save successfully, they act normally but with the penalties listed below. Non-magical Lustfulness typically lasts ten minutes, after which the character becomes Horny. Lustful characters suffer a -4 arousal penalty to all non-sensual attack rolls, skill checks and saves for five minutes (one minute if in inappropriate conditions such as combat), and -8 to saves against arousal effects, seduction and spells with the [Arousal] descriptor. Successful spellcasting requires a Concentration check (DC 20 + spell level). A successful Sense Motive check will give away this condition in another person (DC 10). [i]Delirious[/i] A Delirious character is lost in a private world of sensuality, devoid of the will to do anything but satisfy an all-consuming desire for pleasure. This is not a natural state - only through magic or by Wisdom reduction to 3 or lower while aroused can a character enter this state. Delirious characters must make a Will save (DC 30) each round to take any action beyond seeking the nearest source of sexual relief. For other purposes, they are considered Helpless, fail all saves, and are suggestible as if hypnotized. If a Delirious character saves successfully, they may act with a -8 arousal penalty to all non-sensual actions, and -16 to saves against arousal, seduction and spells with the [Arousal] descriptor). They will remain in this state until the spell’s duration expires (if the condition was caused by a spell effect), or may pass out through over-exertion. Successful spellcasting requires a Concentration check (DC 30 + spell level). A Delirious character’s condition is obvious to the most casual look. OTHER CONDITIONS [i]Unwilling[/i] If a character does not wish sexual activity, they may declare themselves Unwilling as a free action. All arousal and horniness resulting from checks against the character are resisted with an unwilling bonus of between 1 and 20 or more for as long as the condition lasts. Becoming Horny negates the benefits of being Unwilling. [i]Fatigued[/i] In addition to standard penalties to Strength and Dexterity, the DC for Prowess checks to arouse a Fatigued character is increased by 2. [i]Exhausted[/i] In addition to standard penalties to Strength and Dexterity, the DC for Prowess checks to arouse an Exhausted character is increased by 6. As Exhaustion overlaps Fatigue, only apply the largest penalty of the two. [i]Recovery[/i] When a male falls from a Climaxed or Ecstatic state, he goes into a period of Recovery. The DC for Prowess checks to arouse him is increased by 20; this penalty decreases by 1 each minute. Recovery overlaps Exhaustion and Fatigue, so only apply the highest penalty of the three. This state lasts until the penalty expires (normally 20 minutes), or until the character becomes Aroused again. [u][b]THE PROWESS SKILL[/b][/u] This skill is in addition to the skills normally available to characters, as found in Chapter 3 of the PHB. PROWESS (CHA) Use this skill to pleasure your sexual partners with an array of techniques. Prowess is a class skill for all characters. [b]Check:[/b] The DC and effect depend on the subject and circumstances of your attentions. [b]Action:[/b] Varies. A Prowess check normally resolves a full minute of activity (using Hard Focus rules) or an entire sexual encounter (using Soft Focus rules). In some cases, such as a quick flirtation, a Prowess check may be a standard action or a full-round action. All Prowess checks (with the exception of Dirty Talk techniques) incur Attacks of Opportunity. [b]Try Again:[/b] Yes, although the dynamics of the situation may make repeated Prowess checks easier or more difficult. [b]Special:[/b] Regardless of circumstances, it is impossible to take 10 or take 20 on a Prowess check, due to its unpredictable nature. A character with the Sex Appeal (or equivalent) feat gets +2 to Prowess checks. [b]Synergy:[/b] 5+ ranks in Knowledge (sex) gives a +2 synergy bonus to all Prowess checks. 5+ ranks in Use Rope gives a +2 synergy bonus to Prowess checks using the Bondage technique. 5+ ranks in Intimidate gives a +2 synergy bonus to Prowess checks using the Domination technique. 5+ ranks in Sense Motive gives a +2 synergy bonus to Prowess checks using the Submission technique. 5+ ranks in Bluff gives a +2 synergy bonus to Prowess checks using the Dirty Talk technique. 5+ ranks in Perform (dance) gives a +2 synergy bonus to Prowess checks using the Erotic Dance technique. [/QUOTE]
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