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ADULT: Revised GUCK core mechanics (unofficial)
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<blockquote data-quote="Asher" data-source="post: 1310613" data-attributes="member: 10601"><p><u><strong>MAKING PROWESS CHECKS</strong></u></p><p>A Prowess skill check is used to raise the subject to a higher level of arousal using one or more sensual techniques. The following sections describe the progression of arousal levels, the order in which Prowess checks are made and resolved, the different techniques available, and special cases such as passive Prowess checks and multiple Prowess checks.</p><p></p><p><strong><u>Raising Arousal Levels</u></strong></p><p>Physical arousal increases according to the following progression:</p><p> None --> Aroused --> Peaked --> Climaxed</p><p>Mental arousal increases according to the following progression:</p><p> None --> Horny --> Lustful --> Delirious</p><p></p><p>There are fixed DCs to raise male and female subjects from their current arousal level to the next level:</p><p>DC 12 (subject is male)</p><p>DC 15 (subject is female)</p><p></p><p>A check that fails to meet the DC maintains the subject's arousal at its current level (except when the subject is Climaxed). A check result of less than 1 represents an interruptive mistake, and decreases the subject's arousal by one level.</p><p></p><p>To increase a subject's arousal by two levels at once, the DC is double (DC 24/30), and to increase it by three levels at once, the DC is quadruple (DC 48/60). Thus, to raise a male subject's arousal from Aroused to Climaxed, a character must make either two successful Prowess checks at DC 12, or one successful check at DC 24.</p><p></p><p>Note: Attempts to raise a subject's Mental arousal level above Horny are an exception. Special abilities or spells are required to do this; without them, successful Prowess checks against a Horny subject serve only to maintain the subject's Horny status.</p><p></p><p><u><strong>Resisting Arousal</strong></u></p><p>When a Prowess check succeeds the DC to increase a character's physical or mental Arousal level, that character is entitled to a Fortitude or Will save, respectively, to resist the effect. (An Unwilling character will attempt this save against all Prowess checks used on them, adding the Unwilling bonus to the result.) This save is only made against arousal resulting from mundane Prowess checks; a status resulting from spells or similar means has its save DC stated in the spell or ability description.</p><p></p><p>The save DCs to resist the rise to different arousal levels are as follows:</p><p>Rise to Aroused / Horny: DC 10</p><p>Rise to Peaked / Lustful: DC 15</p><p>Rise to Climaxed / Delirious: DC 20</p><p></p><p><u><strong>Order of Play (Hard Focus)</strong></u></p><p>Under Hard Focus rules, Prowess checks are usually made each minute (ten rounds). On the first round in the minute, a character may change position, cast a spell, or perform some other action in preparation for further activity. The character must then declare which technique they are using, and against whom. The character then spends the remaining nine rounds in the minute performing the stated technique. Should the character stop during any point in the nine rounds, the Prowess check automatically fails. Any circumstance, spell or other effects active for at least five rounds of this period are included as modifiers to the Prowess check.</p><p></p><p><u><strong>Climax</strong></u></p><p>When a character becomes Climaxed, the duration of the climax in rounds must be determined. Instead of resolving Prowess checks against the character for an entire minute, they are resolved *each round* until the character is no longer Climaxed. To maintain a subject's Climaxed status for the next round, a Prowess check must succeed the base DC (12/15) plus a cumulative penalty: +5 if the subject is male and +2 if the subject is female. If the check succeeds, the character remains Climaxed for the next round. If the check fails, at the end of the round the character's status reverts to Aroused (if female) or None (if male), and the character begins the next minute in that state.</p><p></p><p>Example: After resolving a normal (minute-long) Prowess check, female character X becomes Climaxed. Her partner now begins making Prowess checks against her each round to maintain the climax. On the first round, X is already climaxed, and the DC to maintain her climax is (15 + 2 = 17). Her partner's Prowess check result is 21, so she remains climaxed on the next round. Now the DC increases again, to (15 + 2 + 2 = 19). This time, her partner's Prowess check result is 14, so on the following round character X reverts to Aroused status, having experienced two rounds of Climax.</p><p></p><p>Note: Although character X's partner makes Prowess checks against her every round until her climax ends, she does *not* make Prowess checks (even passive ones) every round in response unless her partner is also Climaxed (a simultaneous climax). Instead, she resolves her own Prowess checks once for the entire minute, as normal.</p><p></p><p><u><strong>Sexual Fatigue</strong></u></p><p>Undergoing climax is exhausting both mentally and physically, and as such characters are limited to how long they can remain in this state. For both genders, each discrete Climax (as opposed to each individual round of Climax) does 1 point of temporary Wisdom damage as a result of mental fatigue. Physical fatigue is as follows:</p><p></p><p>Male characters can sustain (2 + Con bonus) rounds of Climax before becoming Fatigued. Once Fatigued, they can sustain (2 + Con bonus) rounds of Climax before becoming Exhausted. Furthermore, once they have dropped from a state of Climax, they go into a state of Recovery.</p><p></p><p>Female characters can sustain (Con score) rounds of Climax before becoming Fatigued. Once Fatigued, they can sustain (Con score) rounds of Climax before becoming Exhausted.</p><p></p><p>While a character is Exhausted, each discrete Climax inflicts points of subdual damage equal to the character’s HD.</p><p></p><p><u><strong>Passive Prowess Checks</strong></u></p><p>In some cases, a character makes a Prowess check passively, as a free action, as in the case of character X whose partner is using a Penetrative technique against her. If character X does not actively make a Penetrative-technique Prowess check in response, she still automatically makes an untrained check using that technique. Because this passive check is a free action, it does not impose any penalties against any active Prowess checks she may wish to make on the same turn.</p><p></p><p><u><strong>Multiple Prowess Checks</strong></u></p><p>It is possible to make multiple physical Prowess checks against the same partner or multiple partners, provided that the targets are all within easy reach and you have sufficient appendages for the task. You may make a number of Prowess checks equal to your Dexterity bonus + 1 without penalty. Each additional Prowess check incurs a cumulative -4 penalty to all your checks for that round.</p><p></p><p>When multiple Prowess checks are made against a character (regardless of their origin), only one check counts toward the Arousal DC; the rest are secondary checks that improve the first check if they are successful. The primary check is the roll made for whichever technique is most appropriate for reaching the target arousal level; if more than one technique is equally appropriate, the best roll is used as the primary check. A secondary check adds +1 to the primary roll if it succeeds the DC to maintain the character's current Arousal level; it adds +2 if it succeeds the DC to raise the character's Arousal to any higher level.</p><p></p><p><u><strong>Solo Sex</strong></u></p><p>Characters are considered proficient for all techniques they can reasonably use on themselves. Such checks count towards the limit on the number of Prowess checks per round a character can make.</p><p></p><p><u><strong>Techniques</strong></u></p><p>Whenever you make a Prowess check, you are using a technique on your partner to increase his or her level of arousal. Individual techniques are organized into categories at two levels. The major categories are Physical techniques and Mental techniques, which you use to increase your partner's physical arousal and mental arousal, respectively.</p><p></p><p>The Physical and Mental categories are further divided into groups of similar techniques, such as Dirty Talk or Erotic Dance (both of which are technique groups in the Mental category). Within each group are many individual techniques of the same basic type: the Erotic Dance group, for example, includes such dance-based techniques as striptease, lapdance, and pole dancing.</p><p></p><p>As your partner's level of arousal changes, some Physical techniques become more effective than others. Techniques in the Foreplay group, for example, are good for getting your partner warmed up, while a Penetrative technique is better for bringing your partner to climax. When you attempt to bring your partner to a particular level of arousal, you suffer a penalty to your Prowess check if you are using an inappropriate (-4 penalty) or very inappropriate (-8 penalty) technique for that arousal level.</p><p></p><p><strong>Physical Techniques</strong></p><p>Foreplay: Kissing, Stroking/Petting, Erotic Massage, Tongue Bath, [by technique]</p><p> Appropriate for: Aroused (no penalty)</p><p> Inappropriate for: Peaked (-4)</p><p> Very Inappropriate for: Climaxed (-8)</p><p></p><p>Masturbation: Male, Female, [by technique]</p><p> Appropriate for: Peaked, Climaxed (no penalty)</p><p> Inappropriate for: Aroused (-4)</p><p></p><p>Oral: Basic Male, Female, [by technique]</p><p> Appropriate for: Peaked, Climaxed (no penalty)</p><p> Inappropriate for: Aroused (-4)</p><p></p><p>Penetrative: Reclining, Sitting, Standing, Inversion/Contortion, [by technique]</p><p> Note: Each basic posture includes the frontal, rear, side and riding positions.</p><p> Appropriate for: Peaked, Climaxed (no penalty)</p><p> Very Inappropriate for: Aroused (-8)</p><p></p><p>Non-vaginal Intercourse: Anus, Breasts, Thighs, [by technique]</p><p> Appropriate for: Peaked, Climaxed (no penalty)</p><p> Very Inappropriate for: Aroused (-8)</p><p></p><p>Toys: Dildo-like objects, Unusually-shaped objects, [by technique]</p><p> Appropriate for: Peaked, Climaxed (no penalty)</p><p> Very Inappropriate for: Aroused (-8)</p><p></p><p><strong>Mental Techniques</strong></p><p>Bondage: Reclining/Sitting, Contortion/Inversion, [by technique]</p><p> A subject whose mental arousal is increased by this technique receives the kink modifiers associated with bondage for all additional Prowess checks in the same session.</p><p> 5+ ranks in Use Rope gives a +2 synergy bonus.</p><p></p><p>DSM: Domination, Submission</p><p> A subject whose mental arousal is increased by this technique receives the kink modifiers associated with dom/sub for all additional Prowess checks in the same session.</p><p> 5+ ranks in Intimidate gives a +2 synergy bonus to Domination; 5+ ranks in Sense Motive gives a +2 synergy bonus to Submission.</p><p></p><p>Dirty Talk: Dirty/Seductive, Sweet/Poetic, Subtle/Innuendo</p><p> 5+ ranks in Bluff gives a +2 synergy bonus.</p><p></p><p>Erotic Dance: Lapdance, Poledance, Striptease</p><p> If you incur a -4 penalty to your check, you can affect all viewers within 30ft.</p><p> 5+ ranks in Perform (dance) gives a +2 synergy bonus.</p><p></p><p><strong><u>Proficiency</u></strong></p><p>For each rank you gain in the Prowess skill, you acquire proficiency in a single physical or mental technique of your choice. Proficiency represents a degree of practice, refinement and specialization in certain techniques.</p><p></p><p>If you are proficient in a particular technique, you can apply some or all of your ranks in Prowess as a bonus to your Prowess check whenever you use that technique. You can still make Prowess checks using techniques in which you are not proficient, but they are treated as untrained skill checks.</p><p></p><p><u><strong>Sex Tricks (Optional Rule)</strong></u></p><p>As an optional rule, you may allow a character to acquire one sex trick for each rank in the Prowess skill, in lieu of or in addition to the technique proficiency gained with that rank.</p><p></p><p>A sex trick is similar to a mini-feat. Some sex tricks may increase your specialization in a proficient technique. Others help you delay climax, gain insight into your partner's turn-ons, or give you more unique personal abilities. Some suggested tricks are listed below:</p><p></p><p>* Technique Focus: +1 to Prowess check when using focus technique. (req. proficiency)</p><p>* Technique Specialization: +1 to Prowess check when using specialized technique; stacks with Tech Focus (req. Tech Focus).</p><p>* Technique Expertise: When using your expertise technique, you do not have to bring your partner to the highest state of arousal permitted by your Prowess check result. Instead, you can choose any lower state of arousal that is greater than None. (req. Tech Focus)</p><p>* Sexpot: +1 to Prowess checks for mental techniques, and you can make a target Lustful using mental techniques by succeeding double the base DC (DC 24/30). (req. Cha 13)</p><p>* Responsive: Roll your Prowess check before deciding how much of your proficiency bonus (if any) to add to the roll. (req. Wis 13)</p><p>* Attentive: No Spot/Sense Motive check required to determine the arousal status of your partner/s.</p><p>* Endurance: Sustain 2 additional rounds of Climax before becoming Fatigued/Exhausted.</p><p>* PC Mastery: Males gain +2 to all saves to resist physical arousal; females gain +1 to Prowess checks for Penetrative techniques and +2 to Fort saves to mitigate damage under the Size Matters rules.</p><p>* Easily Aroused: Become Horny at will; -1 to DC for all Prowess checks made against you.</p><p>* Encore (female only): At will, revert back to Peaked status instead of Aroused status after climax.</p><p>* Willful Resistance: Apply your Will save in place of your Fortitude save to resist physical arousal.</p><p>* Quick Recovery (Male): You suffer only a +10 increase to arousal DC following a climax (normal: +20). (req. PC Mastery)</p><p>* Instant Recovery (Male): Each encounter, make a number of instant post-climax recoveries (returning to an Aroused state) equal to your CON mod. (req. Quick Recovery)</p><p>* Lover Focus: +2 to all Prowess checks when partner is your lover. (req. 6 month sexual relationship with lover)</p><p>* Species Focus: Suffer no penalties when partner is member of chosen species, and add +1 familiarity bonus to Prowess checks instead.</p><p>* Coordinated: +1 to the number of Prowess checks you can make per round without penalty.</p><p>* Instant Withdrawal: Double your DEX mod to Reflex saves when using Withdrawal method of birth control.</p><p>* Disease Resistance: Double your CON mod to Fort saves to resist sexually transmitted diseases.</p><p></p><p></p><p><u><strong>Table: Prowess Check Modifiers</strong></u></p><p>-4 inappropriate technique</p><p>-8 very inappropriate technique</p><p>+ fetish bonus when partner has fetish</p><p>- fret penalty when partner has fret</p><p></p><p>-4 per additional Prowess check</p><p></p><p>- total damage received in round if subject is not masochistic</p><p>+ total damage received in round if subject is masochistic</p><p>+ total damage dealt to partners in round if subject is sadistic</p><p></p><p>-4 subject is of an unpreferred gender</p><p>-8 subject is of an unaccepted gender</p><p>-8 subject is of a different creature Type.</p><p></p><p>DC +2 when subject of check is Fatigued</p><p>DC +6 when subject of check is Exhausted</p><p>DC +20 when subject of check is in Recovery (penalty reduces by 1 per minute)</p><p></p><p>DC +4 awkward circumstances (eg. in public)</p><p>DC +8 dangerous circumstances (eg. in combat)</p></blockquote><p></p>
[QUOTE="Asher, post: 1310613, member: 10601"] [u][b]MAKING PROWESS CHECKS[/b][/u] A Prowess skill check is used to raise the subject to a higher level of arousal using one or more sensual techniques. The following sections describe the progression of arousal levels, the order in which Prowess checks are made and resolved, the different techniques available, and special cases such as passive Prowess checks and multiple Prowess checks. [b][u]Raising Arousal Levels[/u][/b] Physical arousal increases according to the following progression: None --> Aroused --> Peaked --> Climaxed Mental arousal increases according to the following progression: None --> Horny --> Lustful --> Delirious There are fixed DCs to raise male and female subjects from their current arousal level to the next level: DC 12 (subject is male) DC 15 (subject is female) A check that fails to meet the DC maintains the subject's arousal at its current level (except when the subject is Climaxed). A check result of less than 1 represents an interruptive mistake, and decreases the subject's arousal by one level. To increase a subject's arousal by two levels at once, the DC is double (DC 24/30), and to increase it by three levels at once, the DC is quadruple (DC 48/60). Thus, to raise a male subject's arousal from Aroused to Climaxed, a character must make either two successful Prowess checks at DC 12, or one successful check at DC 24. Note: Attempts to raise a subject's Mental arousal level above Horny are an exception. Special abilities or spells are required to do this; without them, successful Prowess checks against a Horny subject serve only to maintain the subject's Horny status. [u][b]Resisting Arousal[/b][/u] When a Prowess check succeeds the DC to increase a character's physical or mental Arousal level, that character is entitled to a Fortitude or Will save, respectively, to resist the effect. (An Unwilling character will attempt this save against all Prowess checks used on them, adding the Unwilling bonus to the result.) This save is only made against arousal resulting from mundane Prowess checks; a status resulting from spells or similar means has its save DC stated in the spell or ability description. The save DCs to resist the rise to different arousal levels are as follows: Rise to Aroused / Horny: DC 10 Rise to Peaked / Lustful: DC 15 Rise to Climaxed / Delirious: DC 20 [u][b]Order of Play (Hard Focus)[/b][/u] Under Hard Focus rules, Prowess checks are usually made each minute (ten rounds). On the first round in the minute, a character may change position, cast a spell, or perform some other action in preparation for further activity. The character must then declare which technique they are using, and against whom. The character then spends the remaining nine rounds in the minute performing the stated technique. Should the character stop during any point in the nine rounds, the Prowess check automatically fails. Any circumstance, spell or other effects active for at least five rounds of this period are included as modifiers to the Prowess check. [u][b]Climax[/b][/u] When a character becomes Climaxed, the duration of the climax in rounds must be determined. Instead of resolving Prowess checks against the character for an entire minute, they are resolved *each round* until the character is no longer Climaxed. To maintain a subject's Climaxed status for the next round, a Prowess check must succeed the base DC (12/15) plus a cumulative penalty: +5 if the subject is male and +2 if the subject is female. If the check succeeds, the character remains Climaxed for the next round. If the check fails, at the end of the round the character's status reverts to Aroused (if female) or None (if male), and the character begins the next minute in that state. Example: After resolving a normal (minute-long) Prowess check, female character X becomes Climaxed. Her partner now begins making Prowess checks against her each round to maintain the climax. On the first round, X is already climaxed, and the DC to maintain her climax is (15 + 2 = 17). Her partner's Prowess check result is 21, so she remains climaxed on the next round. Now the DC increases again, to (15 + 2 + 2 = 19). This time, her partner's Prowess check result is 14, so on the following round character X reverts to Aroused status, having experienced two rounds of Climax. Note: Although character X's partner makes Prowess checks against her every round until her climax ends, she does *not* make Prowess checks (even passive ones) every round in response unless her partner is also Climaxed (a simultaneous climax). Instead, she resolves her own Prowess checks once for the entire minute, as normal. [u][b]Sexual Fatigue[/b][/u] Undergoing climax is exhausting both mentally and physically, and as such characters are limited to how long they can remain in this state. For both genders, each discrete Climax (as opposed to each individual round of Climax) does 1 point of temporary Wisdom damage as a result of mental fatigue. Physical fatigue is as follows: Male characters can sustain (2 + Con bonus) rounds of Climax before becoming Fatigued. Once Fatigued, they can sustain (2 + Con bonus) rounds of Climax before becoming Exhausted. Furthermore, once they have dropped from a state of Climax, they go into a state of Recovery. Female characters can sustain (Con score) rounds of Climax before becoming Fatigued. Once Fatigued, they can sustain (Con score) rounds of Climax before becoming Exhausted. While a character is Exhausted, each discrete Climax inflicts points of subdual damage equal to the character’s HD. [u][b]Passive Prowess Checks[/b][/u] In some cases, a character makes a Prowess check passively, as a free action, as in the case of character X whose partner is using a Penetrative technique against her. If character X does not actively make a Penetrative-technique Prowess check in response, she still automatically makes an untrained check using that technique. Because this passive check is a free action, it does not impose any penalties against any active Prowess checks she may wish to make on the same turn. [u][b]Multiple Prowess Checks[/b][/u] It is possible to make multiple physical Prowess checks against the same partner or multiple partners, provided that the targets are all within easy reach and you have sufficient appendages for the task. You may make a number of Prowess checks equal to your Dexterity bonus + 1 without penalty. Each additional Prowess check incurs a cumulative -4 penalty to all your checks for that round. When multiple Prowess checks are made against a character (regardless of their origin), only one check counts toward the Arousal DC; the rest are secondary checks that improve the first check if they are successful. The primary check is the roll made for whichever technique is most appropriate for reaching the target arousal level; if more than one technique is equally appropriate, the best roll is used as the primary check. A secondary check adds +1 to the primary roll if it succeeds the DC to maintain the character's current Arousal level; it adds +2 if it succeeds the DC to raise the character's Arousal to any higher level. [u][b]Solo Sex[/b][/u] Characters are considered proficient for all techniques they can reasonably use on themselves. Such checks count towards the limit on the number of Prowess checks per round a character can make. [u][b]Techniques[/b][/u] Whenever you make a Prowess check, you are using a technique on your partner to increase his or her level of arousal. Individual techniques are organized into categories at two levels. The major categories are Physical techniques and Mental techniques, which you use to increase your partner's physical arousal and mental arousal, respectively. The Physical and Mental categories are further divided into groups of similar techniques, such as Dirty Talk or Erotic Dance (both of which are technique groups in the Mental category). Within each group are many individual techniques of the same basic type: the Erotic Dance group, for example, includes such dance-based techniques as striptease, lapdance, and pole dancing. As your partner's level of arousal changes, some Physical techniques become more effective than others. Techniques in the Foreplay group, for example, are good for getting your partner warmed up, while a Penetrative technique is better for bringing your partner to climax. When you attempt to bring your partner to a particular level of arousal, you suffer a penalty to your Prowess check if you are using an inappropriate (-4 penalty) or very inappropriate (-8 penalty) technique for that arousal level. [b]Physical Techniques[/b] Foreplay: Kissing, Stroking/Petting, Erotic Massage, Tongue Bath, [by technique] Appropriate for: Aroused (no penalty) Inappropriate for: Peaked (-4) Very Inappropriate for: Climaxed (-8) Masturbation: Male, Female, [by technique] Appropriate for: Peaked, Climaxed (no penalty) Inappropriate for: Aroused (-4) Oral: Basic Male, Female, [by technique] Appropriate for: Peaked, Climaxed (no penalty) Inappropriate for: Aroused (-4) Penetrative: Reclining, Sitting, Standing, Inversion/Contortion, [by technique] Note: Each basic posture includes the frontal, rear, side and riding positions. Appropriate for: Peaked, Climaxed (no penalty) Very Inappropriate for: Aroused (-8) Non-vaginal Intercourse: Anus, Breasts, Thighs, [by technique] Appropriate for: Peaked, Climaxed (no penalty) Very Inappropriate for: Aroused (-8) Toys: Dildo-like objects, Unusually-shaped objects, [by technique] Appropriate for: Peaked, Climaxed (no penalty) Very Inappropriate for: Aroused (-8) [b]Mental Techniques[/b] Bondage: Reclining/Sitting, Contortion/Inversion, [by technique] A subject whose mental arousal is increased by this technique receives the kink modifiers associated with bondage for all additional Prowess checks in the same session. 5+ ranks in Use Rope gives a +2 synergy bonus. DSM: Domination, Submission A subject whose mental arousal is increased by this technique receives the kink modifiers associated with dom/sub for all additional Prowess checks in the same session. 5+ ranks in Intimidate gives a +2 synergy bonus to Domination; 5+ ranks in Sense Motive gives a +2 synergy bonus to Submission. Dirty Talk: Dirty/Seductive, Sweet/Poetic, Subtle/Innuendo 5+ ranks in Bluff gives a +2 synergy bonus. Erotic Dance: Lapdance, Poledance, Striptease If you incur a -4 penalty to your check, you can affect all viewers within 30ft. 5+ ranks in Perform (dance) gives a +2 synergy bonus. [b][u]Proficiency[/u][/b] For each rank you gain in the Prowess skill, you acquire proficiency in a single physical or mental technique of your choice. Proficiency represents a degree of practice, refinement and specialization in certain techniques. If you are proficient in a particular technique, you can apply some or all of your ranks in Prowess as a bonus to your Prowess check whenever you use that technique. You can still make Prowess checks using techniques in which you are not proficient, but they are treated as untrained skill checks. [u][b]Sex Tricks (Optional Rule)[/b][/u] As an optional rule, you may allow a character to acquire one sex trick for each rank in the Prowess skill, in lieu of or in addition to the technique proficiency gained with that rank. A sex trick is similar to a mini-feat. Some sex tricks may increase your specialization in a proficient technique. Others help you delay climax, gain insight into your partner's turn-ons, or give you more unique personal abilities. Some suggested tricks are listed below: * Technique Focus: +1 to Prowess check when using focus technique. (req. proficiency) * Technique Specialization: +1 to Prowess check when using specialized technique; stacks with Tech Focus (req. Tech Focus). * Technique Expertise: When using your expertise technique, you do not have to bring your partner to the highest state of arousal permitted by your Prowess check result. Instead, you can choose any lower state of arousal that is greater than None. (req. Tech Focus) * Sexpot: +1 to Prowess checks for mental techniques, and you can make a target Lustful using mental techniques by succeeding double the base DC (DC 24/30). (req. Cha 13) * Responsive: Roll your Prowess check before deciding how much of your proficiency bonus (if any) to add to the roll. (req. Wis 13) * Attentive: No Spot/Sense Motive check required to determine the arousal status of your partner/s. * Endurance: Sustain 2 additional rounds of Climax before becoming Fatigued/Exhausted. * PC Mastery: Males gain +2 to all saves to resist physical arousal; females gain +1 to Prowess checks for Penetrative techniques and +2 to Fort saves to mitigate damage under the Size Matters rules. * Easily Aroused: Become Horny at will; -1 to DC for all Prowess checks made against you. * Encore (female only): At will, revert back to Peaked status instead of Aroused status after climax. * Willful Resistance: Apply your Will save in place of your Fortitude save to resist physical arousal. * Quick Recovery (Male): You suffer only a +10 increase to arousal DC following a climax (normal: +20). (req. PC Mastery) * Instant Recovery (Male): Each encounter, make a number of instant post-climax recoveries (returning to an Aroused state) equal to your CON mod. (req. Quick Recovery) * Lover Focus: +2 to all Prowess checks when partner is your lover. (req. 6 month sexual relationship with lover) * Species Focus: Suffer no penalties when partner is member of chosen species, and add +1 familiarity bonus to Prowess checks instead. * Coordinated: +1 to the number of Prowess checks you can make per round without penalty. * Instant Withdrawal: Double your DEX mod to Reflex saves when using Withdrawal method of birth control. * Disease Resistance: Double your CON mod to Fort saves to resist sexually transmitted diseases. [u][b]Table: Prowess Check Modifiers[/b][/u] -4 inappropriate technique -8 very inappropriate technique + fetish bonus when partner has fetish - fret penalty when partner has fret -4 per additional Prowess check - total damage received in round if subject is not masochistic + total damage received in round if subject is masochistic + total damage dealt to partners in round if subject is sadistic -4 subject is of an unpreferred gender -8 subject is of an unaccepted gender -8 subject is of a different creature Type. DC +2 when subject of check is Fatigued DC +6 when subject of check is Exhausted DC +20 when subject of check is in Recovery (penalty reduces by 1 per minute) DC +4 awkward circumstances (eg. in public) DC +8 dangerous circumstances (eg. in combat) [/QUOTE]
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