Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adv: A Simple Dungeon Crawl (DM: DarwinofMind Judge:renau1g)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mewness" data-source="post: 5070085" data-attributes="member: 14889"><p><span style="color: DarkSlateGray">"This one calls upon Knotty Virtue once again,"</span> murmurs One-Who-Waits, but the spirit appears before he has gotten to the second word of his sentence. It seems to draw the nearby creature's writhing tentacles to itself, so that Jade suddenly has an opening.</p><p></p><p>[sblock=actions]Free: call spirit companion into F7.</p><p></p><p>Standard: Claws of the Eagle on Fell Taint 5. Jade gets a free basic attack against it. If she hits, Fell Taint 5 grants CA until end of my next turn.</p><p></p><p>Interrupt: as before, OWW will use <span style="color: Red">Bonds of the Clan</span> to stop a friend from dropping if he can do so without dropping himself.[/sblock]</p><p>[sblock=ministats]<strong><span style="color: DarkSlateGray">One-Who-Waits</span></strong> Male Deva Shaman 2</p><p>Initiative: +2, Passive Perception: 21, Passive Insight: 21, Senses: Normal</p><p>AC:17, Fort:14, Reflex:15, Will:16</p><p>(+1 to defenses against attacks by bloodied enemies)</p><p>Resist Necrotic 6, Radiant 6</p><p>HP:31/31, Bloodied:15, Surge Value:7, Surges left:9/9</p><p>Action Points: 1</p><p>Powers:<span style="color: Green"></span></p><p><span style="color: Green">Call Spirit Companion</span></p><p><span style="color: Green">Spirit's Fangs</span></p><p><span style="color: Green">Stalker's Strike</span></p><p><span style="color: Green">Claws of the Eagle</span></p><p><span style="color: red">Healing Spirit</span></p><p><span style="color: red">Healing Spirit</span></p><p><span style="color: red">Speak with Spirits</span></p><p><span style="color: red">Twin Panthers</span></p><p><span style="color: red">Bonds of the Clan</span></p><p><span style="color: red">Memory of a Thousand Lifetimes</span></p><p><span style="color: red">Second Wind</span></p><p><span style="color: gray">Spirit of the Healing Flood</span></p><p></p><p>Conditions:</p><p></p><p>Full sheet: <a href="http://www.enworld.org/wiki/index.php/L4W:PC:One_Who_Waits_(Mewness)" target="_blank"><strong><span style="color: DarkSlateGray">One-Who-Waits</span></strong></a>[/sblock]</p><p></p><p>[sblock=Spirit Effects (IMPORTANT TO DM AND PCS)]</p><p>A reminder of the effects that the spirit (Knotty Virtue) has on combat. The first three are important to players.</p><ul> <li data-xf-list-type="ul">Any ally of One-Who-Waits who starts their turn adjacent to Knotty Virtue can shift 1 square as a free action, as the first action during their turn.</li> <li data-xf-list-type="ul">Any ally of One-Who-Waits who is adjacent to Knotty Virtue gains a +4 bonus to their damage rolls against bloodied enemies.</li> <li data-xf-list-type="ul">Knotty Virtue occupies 1 square. Allies can move through its space but enemies cannot.</li> <li data-xf-list-type="ul">Any enemy that leaves a square adjacent to Knotty Virtue without shifting is subject to an opportunity attack (the Spirit's Fangs power).</li> <li data-xf-list-type="ul">Knotty Virtue has the same defense values as One-Who-Waits and can be targeted by attacks.</li> <li data-xf-list-type="ul">If a single attack deals 11 or more damage to Knotty Virtue, the spirit disappears and One-Who-Waits takes 6 damage. Otherwise Knotty Virtue is unaffected by attacks.</li> <li data-xf-list-type="ul">When One-Who-Waits takes a move action, he can move Knotty Virtue up to 6 squares as well.</li> <li data-xf-list-type="ul">Knotty Virtue is unaffected by terrain and environmental phenomena.</li> </ul><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mewness, post: 5070085, member: 14889"] [COLOR="DarkSlateGray"]"This one calls upon Knotty Virtue once again,"[/COLOR] murmurs One-Who-Waits, but the spirit appears before he has gotten to the second word of his sentence. It seems to draw the nearby creature's writhing tentacles to itself, so that Jade suddenly has an opening. [sblock=actions]Free: call spirit companion into F7. Standard: Claws of the Eagle on Fell Taint 5. Jade gets a free basic attack against it. If she hits, Fell Taint 5 grants CA until end of my next turn. Interrupt: as before, OWW will use [COLOR="Red"]Bonds of the Clan[/COLOR] to stop a friend from dropping if he can do so without dropping himself.[/sblock] [sblock=ministats][B][COLOR="DarkSlateGray"]One-Who-Waits[/COLOR][/B] Male Deva Shaman 2 Initiative: +2, Passive Perception: 21, Passive Insight: 21, Senses: Normal AC:17, Fort:14, Reflex:15, Will:16 (+1 to defenses against attacks by bloodied enemies) Resist Necrotic 6, Radiant 6 HP:31/31, Bloodied:15, Surge Value:7, Surges left:9/9 Action Points: 1 Powers:[color=Green] Call Spirit Companion Spirit's Fangs Stalker's Strike Claws of the Eagle[/color] [color=red]Healing Spirit Healing Spirit Speak with Spirits Twin Panthers Bonds of the Clan Memory of a Thousand Lifetimes Second Wind[/color] [color=gray]Spirit of the Healing Flood[/color] Conditions: Full sheet: [URL="http://www.enworld.org/wiki/index.php/L4W:PC:One_Who_Waits_(Mewness)"][B][COLOR="DarkSlateGray"]One-Who-Waits[/COLOR][/B][/URL][/sblock] [sblock=Spirit Effects (IMPORTANT TO DM AND PCS)] A reminder of the effects that the spirit (Knotty Virtue) has on combat. The first three are important to players. [LIST] [*]Any ally of One-Who-Waits who starts their turn adjacent to Knotty Virtue can shift 1 square as a free action, as the first action during their turn. [*]Any ally of One-Who-Waits who is adjacent to Knotty Virtue gains a +4 bonus to their damage rolls against bloodied enemies. [*]Knotty Virtue occupies 1 square. Allies can move through its space but enemies cannot. [*]Any enemy that leaves a square adjacent to Knotty Virtue without shifting is subject to an opportunity attack (the Spirit's Fangs power). [*]Knotty Virtue has the same defense values as One-Who-Waits and can be targeted by attacks. [*]If a single attack deals 11 or more damage to Knotty Virtue, the spirit disappears and One-Who-Waits takes 6 damage. Otherwise Knotty Virtue is unaffected by attacks. [*]When One-Who-Waits takes a move action, he can move Knotty Virtue up to 6 squares as well. [*]Knotty Virtue is unaffected by terrain and environmental phenomena. [/LIST] [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adv: A Simple Dungeon Crawl (DM: DarwinofMind Judge:renau1g)
Top