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Adv: A Simple Dungeon Crawl (DM: DarwinofMind Judge:renau1g)
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<blockquote data-quote="On Puget Sound" data-source="post: 5071411" data-attributes="member: 68988"><p>Grigo stepped forward for a better view and focused his attention on the orb in his hand. A tiny glowing spark swelled until the whole orb glowed a brilliant yellow-orange, then burst out. It landed between two of the tentacled monsters as a three foot diameter floating fireball. The miniature sun licked out toward the fell taints, then hovered menacingly awaiting Grigo's command. The orb's spark was gone; it would take several hours to restore it. <span style="color: Red">Careful; this one's real. It will burn you if you get close! </span></p><p></p><p>Without waiting to see the results, Grigo quickly cast again. This time he took a perilous journey inside the surface layers of a third creature's thoughts, and implanted an image of an impossible four-dimensional object that contains itself. The pulsar, intrigued by the possibility, began fumbling with its tentacles trying to duplicate the image. Although this distraction fell far short of Grigo's hope that it would swallow itself, it did tie it up in knots. <span style="color: Red">Mess with my mind? We'll see about that!</span></p><p></p><p>[sblock="actions"]Move: to E7</p><p>Standard: Summon Flaming Sphere in I10, attacking Fell Taint 4. <a href="http://invisiblecastle.com/roller/view/2387893/" target="_blank">Roll 7 misses.</a></p><p>Action Point, Standard: Illusory Ambush on Fell Taint Pulsar 2. <a href="http://invisiblecastle.com/roller/view/2387899/" target="_blank"> Roll 25 vs Will - natural 20, crit for 11 damage</a> and Pulsar 2 gets -2 to attacks til end of Grigo's next turn.</p><p>Fell Taints 3 and 4 will each take 1d4+5 fire damage at the start of their turns. <strong>So will anything else that starts its turn next to the sphere - allies take note.</strong>[/sblock]</p><p></p><p>[sblock="statblock"]Initiative +0</p><p>Passive Insight 12 Passive Perception 12; Senses low light</p><p>Current HP 28/28, temp HP 0. Bloodied at 14</p><p>Surge Value 7; Surges remaining 7/7; Second wind: available Orb of Deception: USED</p><p>AC 15 Fortitude 11 Reflex 15 Will 14</p><p>Speed 5</p><p>Current status effects: none</p><p>Action Points remaining: 1/1</p><p><span style="color: Lime">Illusory Ambush: </span>R10, 1target, +5 vs Wil. hit: 1d6+5, and tgt -2 to atk til EOMNT</p><p><span style="color: Lime">Thunderwave:</span> CBL3, all creatures, +5 vs Fort. hit: 1d6+5 and push 2.</p><p><span style="color: Red">Grasping Shadows: </span>BR1 within 10, all creatures, +5 vs Wil. hit: 1d8+5 and slowed til EOMNT. effect: creature entering area takes 5 dmg and slowed til EOitsNT.</p><p><span style="color: Red">Fade Away:</span> self, ImR, trigger: I take damage. effect: I am invisible til I attack or EOMNT.</p><p><span style="color: Silver"><s>Flaming Sphere:</s> </span>+5 vs Ref. hit: 2d6+5. Creatures starting adjacent to sphere take 1d4+5. Minor: sustain. Move: move sphere 6. Standard: attack with sphere.</p><p><span style="color: Red">Orb of deception:</span> If an illusion spell misses a target, I can choose a new target within 3 squares of the missed target and repeat the attack with +1 atk.</p><p>Basic attacks: Basic attacks are for lesser minds; they are beneath Grigo's dignity.[/sblock]</p><p></p><p>[sblock="GM question"] What happens if I become invisible while carrying a light source? (there is also a light spell active covering part of the terrain, but I'm just curious)[/sblock]</p><p></p><p>[sblock="ooc to players"] Just because I'm burning my daily doesn't mean everyone should. These things looked nasty, especially to Grigo, but I'm sure we have worse to face.[/sblock]</p></blockquote><p></p>
[QUOTE="On Puget Sound, post: 5071411, member: 68988"] Grigo stepped forward for a better view and focused his attention on the orb in his hand. A tiny glowing spark swelled until the whole orb glowed a brilliant yellow-orange, then burst out. It landed between two of the tentacled monsters as a three foot diameter floating fireball. The miniature sun licked out toward the fell taints, then hovered menacingly awaiting Grigo's command. The orb's spark was gone; it would take several hours to restore it. [COLOR="Red"]Careful; this one's real. It will burn you if you get close! [/COLOR] Without waiting to see the results, Grigo quickly cast again. This time he took a perilous journey inside the surface layers of a third creature's thoughts, and implanted an image of an impossible four-dimensional object that contains itself. The pulsar, intrigued by the possibility, began fumbling with its tentacles trying to duplicate the image. Although this distraction fell far short of Grigo's hope that it would swallow itself, it did tie it up in knots. [COLOR="Red"]Mess with my mind? We'll see about that![/COLOR] [sblock="actions"]Move: to E7 Standard: Summon Flaming Sphere in I10, attacking Fell Taint 4. [URL="http://invisiblecastle.com/roller/view/2387893/"]Roll 7 misses.[/URL] Action Point, Standard: Illusory Ambush on Fell Taint Pulsar 2. [URL="http://invisiblecastle.com/roller/view/2387899/"] Roll 25 vs Will - natural 20, crit for 11 damage[/URL] and Pulsar 2 gets -2 to attacks til end of Grigo's next turn. Fell Taints 3 and 4 will each take 1d4+5 fire damage at the start of their turns. [B]So will anything else that starts its turn next to the sphere - allies take note.[/B][/sblock] [sblock="statblock"]Initiative +0 Passive Insight 12 Passive Perception 12; Senses low light Current HP 28/28, temp HP 0. Bloodied at 14 Surge Value 7; Surges remaining 7/7; Second wind: available Orb of Deception: USED AC 15 Fortitude 11 Reflex 15 Will 14 Speed 5 Current status effects: none Action Points remaining: 1/1 [COLOR="Lime"]Illusory Ambush: [/COLOR]R10, 1target, +5 vs Wil. hit: 1d6+5, and tgt -2 to atk til EOMNT [COLOR="Lime"]Thunderwave:[/COLOR] CBL3, all creatures, +5 vs Fort. hit: 1d6+5 and push 2. [COLOR="Red"]Grasping Shadows: [/COLOR]BR1 within 10, all creatures, +5 vs Wil. hit: 1d8+5 and slowed til EOMNT. effect: creature entering area takes 5 dmg and slowed til EOitsNT. [COLOR="Red"]Fade Away:[/COLOR] self, ImR, trigger: I take damage. effect: I am invisible til I attack or EOMNT. [COLOR="Silver"][s]Flaming Sphere:[/s] [/COLOR]+5 vs Ref. hit: 2d6+5. Creatures starting adjacent to sphere take 1d4+5. Minor: sustain. Move: move sphere 6. Standard: attack with sphere. [COLOR="Red"]Orb of deception:[/COLOR] If an illusion spell misses a target, I can choose a new target within 3 squares of the missed target and repeat the attack with +1 atk. Basic attacks: Basic attacks are for lesser minds; they are beneath Grigo's dignity.[/sblock] [sblock="GM question"] What happens if I become invisible while carrying a light source? (there is also a light spell active covering part of the terrain, but I'm just curious)[/sblock] [sblock="ooc to players"] Just because I'm burning my daily doesn't mean everyone should. These things looked nasty, especially to Grigo, but I'm sure we have worse to face.[/sblock] [/QUOTE]
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