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Adv: A Simple Dungeon Crawl (DM: DarwinofMind Judge:renau1g)
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<blockquote data-quote="pacdidj" data-source="post: 5185997" data-attributes="member: 86793"><p>Reeling from his grievous wounds, Yimayngurr nevertheless forces himself to think quickly. Realizing he must help himself before he can help anyone else, he completely drains all but a few drops the healing potion he had previously recovered from the body of the necromancer. Yimayngurr stoops down over the fallen goliath and whips off his hair-string belt, quickly lashing it around Eithal's leg in an improvised tourniquet to stanch the flow of blood from her most serious wound. <span style="color: Blue">"Come on big sheila, don't be leaving us yet!"</span></p><p></p><p>The ranger then pours the last couple of drops of the potion on some of Eithal's lesser wounds while whispering a muttered prayer to the File Snake spirit in his own language to spare her life. When he sees Eithal's eyes flicker back open, he gives a quick satisfied nod, then dances backward from the danger posed by the scourge, his spear once again at the ready.</p><p></p><p>[sblock=actions]Start of Turn: regenerate 2</p><p></p><p>Minor: Yimayngurr drinks his healing potion (Quick Draw allows him to draw it as part of the same action)</p><p></p><p>Standard: First aid to allow Eithal to use second wind = <em>success </em><a href="http://invisiblecastle.com/roller/view/2524802/" target="_blank">(1d20+7=16)</a></p><p></p><p>Move: Shift to F19</p><p></p><p>This ought to bring Eithal back to conciousness anyway, maybe OWW can help heal her up a bit more.[/sblock]</p><p></p><p>[sblock="Yimayngurr stat block"]<span style="color: Blue"><strong>Yimayngurr</strong></span> Male Half-Orc Hunter Ranger 1</p><p><a href="http://l4w.wikia.com/wiki/L4W:PC:Yimayngurr_%28pacdidj%29" target="_blank">http://l4w.wikia.com/wiki/L4W<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />C:Yimayngurr_%28pacdidj%29</a></p><p>Initiative: +6, Passive Perception: 17, Passive Insight: 12, Senses: Low-light Vision</p><p>AC:16, Fort:15, Reflex:15, Will:12</p><p>HP:15/27, Bloodied:13, Surge Value:6, Surges left:4/6</p><p>Action Points: 1, Second Wind: unused</p><p>Powers: <span style="color: Green">Fading Strike, Marauder's Rush,</span> <span style="color: red"><s>Precise Assault</s>, <s>Furious Assault</s>, </span><span style="color: gray">Sure Shot</span></p><p>Conditions: none[/sblock]</p></blockquote><p></p>
[QUOTE="pacdidj, post: 5185997, member: 86793"] Reeling from his grievous wounds, Yimayngurr nevertheless forces himself to think quickly. Realizing he must help himself before he can help anyone else, he completely drains all but a few drops the healing potion he had previously recovered from the body of the necromancer. Yimayngurr stoops down over the fallen goliath and whips off his hair-string belt, quickly lashing it around Eithal's leg in an improvised tourniquet to stanch the flow of blood from her most serious wound. [COLOR=Blue]"Come on big sheila, don't be leaving us yet!"[/COLOR] The ranger then pours the last couple of drops of the potion on some of Eithal's lesser wounds while whispering a muttered prayer to the File Snake spirit in his own language to spare her life. When he sees Eithal's eyes flicker back open, he gives a quick satisfied nod, then dances backward from the danger posed by the scourge, his spear once again at the ready. [sblock=actions]Start of Turn: regenerate 2 Minor: Yimayngurr drinks his healing potion (Quick Draw allows him to draw it as part of the same action) Standard: First aid to allow Eithal to use second wind = [I]success [/I][URL="http://invisiblecastle.com/roller/view/2524802/"](1d20+7=16)[/URL] Move: Shift to F19 This ought to bring Eithal back to conciousness anyway, maybe OWW can help heal her up a bit more.[/sblock] [sblock="Yimayngurr stat block"][COLOR=Blue][B]Yimayngurr[/B][/COLOR] Male Half-Orc Hunter Ranger 1 [URL="http://l4w.wikia.com/wiki/L4W:PC:Yimayngurr_%28pacdidj%29"]http://l4w.wikia.com/wiki/L4W:PC:Yimayngurr_%28pacdidj%29[/URL] Initiative: +6, Passive Perception: 17, Passive Insight: 12, Senses: Low-light Vision AC:16, Fort:15, Reflex:15, Will:12 HP:15/27, Bloodied:13, Surge Value:6, Surges left:4/6 Action Points: 1, Second Wind: unused Powers: [COLOR=Green]Fading Strike, Marauder's Rush,[/COLOR] [COLOR=red][s]Precise Assault[/s], [s]Furious Assault[/s], [/COLOR][COLOR=gray]Sure Shot[/COLOR] Conditions: none[/sblock] [/QUOTE]
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