Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adv: The God Forge (judge renau1g)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ScorpiusRisk" data-source="post: 5077132" data-attributes="member: 41601"><p>[sblock=ooc]As far as the Dire Wolves size are concerned. . . Bruce Lee once said, "Showing off is the fool's idea of glory."[/sblock]</p><p></p><p>Montroya raises his rod at the wolves. He felt a certain kinship for them somehow, but they were a threat to their safety. Looking to the sky, the deva calls upon Apoli's Light. His implement glows and Callen, moves away from the wolves threatening Jarel-Karn, feeling comfort from the warming rays. The glow transfers around to the wolf near Jarel-Karn, threatening harm if it does not relent.</p><p> </p><p>[sblock=Actions]</p><p>Standard: Offering of Justice on wolf 4. No attack roll. If the wolf attacks before the end of it's next turn it takes: 15 radiant damage. If it doesn't attack it gains 5 temp hp. <a href="http://invisiblecastle.com/roller/view/2394119/" target="_blank">offering of justice on wolf (2d10+5=15)</a> </p><p>Free: Slide Callen to K9[/sblock]</p><p></p><p>Jarel-karn doesn't get impressed by the first attack. He has handled more difficult opponents. He quickly stands up and let's his inner storm ride him. He slash at the wolf in lower position, taking advantage of his height. As he hits, an arc of lightning strikes the other wolf, both being badly burned.</p><p></p><p>[SBLOCK=OOC]Move: Stands up</p><p>Minor: Promise Storm</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/2394123/" target="_blank">Ligthning Clash (Wolf3 vs AC, Wolf4 vs Refl) (1d20+12=20, 2d8+8=20, 1d20+11=27, 1d8+1d6+8=19)</a> If the first attack miss, the second attack won't happen. So most likely, either W3 get 20 damages and W4 get 19, or none get any. **Hits [/SBLOCK]</p><p></p><p>------------------------------------------</p><p></p><p>Initiative!</p><p></p><p>Round 1</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2393392/" target="_blank">19</a> - Mri'Thas - @J9 - 38/38 - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2393394/" target="_blank">19</a> - Soldier - @J6 - 57/57 - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2393408/" target="_blank">22</a> - Jams - @J8 - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2393409/" target="_blank">19</a> - Enemies - AC 19, R 17 - Acted</p><p>Dire Wolf 1 - @I5 - -8 hp, <span style="color: Olive">Marked</span></p><p>Dire Wolf 2 - @K5 - -10 hp</p><p>Dire Wolf 3 - @N11 - -30 hp</p><p>Dire Wolf 4 - @M12 - -19 hp - if the wolf attacks before the end of it's next turn it takes: 15 radiant damage. If it doesn't attack it gains 5 temp hp.</p><p>Dire Wolf 5 - @F11 - -9 hp, banished to a demiplane (save ends)</p><p>Dire Wolf 6 - @G9</p><p><a href="http://invisiblecastle.com/roller/view/2393407/" target="_blank">16</a> - Kama'zer - @G10 - 39/51 - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2393403/" target="_blank">13</a> - Montroya - @H11 - 36/36 - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2393396/" target="_blank">12</a> - Jarel-Karn - @M11 - 43/50 - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2393395/" target="_blank">8</a> - Callen - @K9 - 45/45 - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2393406/" target="_blank">8</a> - Ts'iri - @G8 - 40/51 - </p><p></p><p>Round 2</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2393392/" target="_blank">19</a> - Mri'Thas - </p><p><a href="http://invisiblecastle.com/roller/view/2393394/" target="_blank">19</a> - Soldier - </p><p></p><p>[sblock=Reading the Map]Brown circles are tree trunks. These Block LoS/LoE and can be used as cover. </p><p></p><p>The green line separates elevation. Attacking from a higher elevation grants you a +1 to the attack roll.</p><p></p><p>Grey is an outcropping of rocks. All grey squares count as difficult terrain. You cannot move from a grass square to a rock square over an elevation line, without making an athletics check. You cannot move from a rocks square to a grass square over an elevation line without making an acrobatics check. You cannot make melee attacks without reach, between a grass square and a rock sqaure, that is separated by the elevation line.[/sblock]</p><p></p><p>[sblock=Map]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/God%20Forge/hillPCs4.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="ScorpiusRisk, post: 5077132, member: 41601"] [sblock=ooc]As far as the Dire Wolves size are concerned. . . Bruce Lee once said, "Showing off is the fool's idea of glory."[/sblock] Montroya raises his rod at the wolves. He felt a certain kinship for them somehow, but they were a threat to their safety. Looking to the sky, the deva calls upon Apoli's Light. His implement glows and Callen, moves away from the wolves threatening Jarel-Karn, feeling comfort from the warming rays. The glow transfers around to the wolf near Jarel-Karn, threatening harm if it does not relent. [sblock=Actions] Standard: Offering of Justice on wolf 4. No attack roll. If the wolf attacks before the end of it's next turn it takes: 15 radiant damage. If it doesn't attack it gains 5 temp hp. [URL="http://invisiblecastle.com/roller/view/2394119/"]offering of justice on wolf (2d10+5=15)[/URL] Free: Slide Callen to K9[/sblock] Jarel-karn doesn't get impressed by the first attack. He has handled more difficult opponents. He quickly stands up and let's his inner storm ride him. He slash at the wolf in lower position, taking advantage of his height. As he hits, an arc of lightning strikes the other wolf, both being badly burned. [SBLOCK=OOC]Move: Stands up Minor: Promise Storm Standard: [URL="http://invisiblecastle.com/roller/view/2394123/"]Ligthning Clash (Wolf3 vs AC, Wolf4 vs Refl) (1d20+12=20, 2d8+8=20, 1d20+11=27, 1d8+1d6+8=19)[/URL] If the first attack miss, the second attack won't happen. So most likely, either W3 get 20 damages and W4 get 19, or none get any. **Hits [/SBLOCK] ------------------------------------------ Initiative! Round 1 [URL="http://invisiblecastle.com/roller/view/2393392/"]19[/URL] - Mri'Thas - @J9 - 38/38 - Acted [URL="http://invisiblecastle.com/roller/view/2393394/"]19[/URL] - Soldier - @J6 - 57/57 - Acted [URL="http://invisiblecastle.com/roller/view/2393408/"]22[/URL] - Jams - @J8 - Acted [URL="http://invisiblecastle.com/roller/view/2393409/"]19[/URL] - Enemies - AC 19, R 17 - Acted Dire Wolf 1 - @I5 - -8 hp, [COLOR=Olive]Marked[/COLOR] Dire Wolf 2 - @K5 - -10 hp Dire Wolf 3 - @N11 - -30 hp Dire Wolf 4 - @M12 - -19 hp - if the wolf attacks before the end of it's next turn it takes: 15 radiant damage. If it doesn't attack it gains 5 temp hp. Dire Wolf 5 - @F11 - -9 hp, banished to a demiplane (save ends) Dire Wolf 6 - @G9 [URL="http://invisiblecastle.com/roller/view/2393407/"]16[/URL] - Kama'zer - @G10 - 39/51 - Acted [URL="http://invisiblecastle.com/roller/view/2393403/"]13[/URL] - Montroya - @H11 - 36/36 - Acted [URL="http://invisiblecastle.com/roller/view/2393396/"]12[/URL] - Jarel-Karn - @M11 - 43/50 - Acted [URL="http://invisiblecastle.com/roller/view/2393395/"]8[/URL] - Callen - @K9 - 45/45 - Acted [URL="http://invisiblecastle.com/roller/view/2393406/"]8[/URL] - Ts'iri - @G8 - 40/51 - Round 2 [URL="http://invisiblecastle.com/roller/view/2393392/"]19[/URL] - Mri'Thas - [URL="http://invisiblecastle.com/roller/view/2393394/"]19[/URL] - Soldier - [sblock=Reading the Map]Brown circles are tree trunks. These Block LoS/LoE and can be used as cover. The green line separates elevation. Attacking from a higher elevation grants you a +1 to the attack roll. Grey is an outcropping of rocks. All grey squares count as difficult terrain. You cannot move from a grass square to a rock square over an elevation line, without making an athletics check. You cannot move from a rocks square to a grass square over an elevation line without making an acrobatics check. You cannot make melee attacks without reach, between a grass square and a rock sqaure, that is separated by the elevation line.[/sblock] [sblock=Map][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/God%20Forge/hillPCs4.png[/IMG][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adv: The God Forge (judge renau1g)
Top