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<blockquote data-quote="ScorpiusRisk" data-source="post: 5084047" data-attributes="member: 41601"><p><span style="color: Yellow">"I haven't finished with you"</span> tells Jarel-karn, trying to follow his opponent and missing him.</p><p></p><p>[SBLOCK]Move: Shift to L12</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/2399480/" target="_blank">Booming Blade vs Dire Wolf 4 (1d20+11=16, 1d8+6=13)</a> Miss.[/SBLOCK]</p><p><span style="color: RoyalBlue"><strong></strong></span></p><p><span style="color: RoyalBlue"><strong>"You are not going to escape after what you've done beast" </strong></span>curses the githyanky, and uttering dark and hissing words, he shoots a ray of frozen air towards the fleeting wolf.</p><p><strong><span style="color: RoyalBlue">"Finish it Jarel-karn"</span></strong></p><p></p><p><em><span style="color: DarkSlateGray">[sblock=actions]Ray of Frost on wolf 4: <a href="http://invisiblecastle.com/roller/view/2399871/" target="_blank">22 for 8 dmg and slowed</a></span></em>[/sblock]</p><p></p><p>Soldier reengages the dire animal and scores a wicked blow on it</p><p></p><p>[sblock=Action Details]</p><p>Move Action:shift to J6</p><p>Standard Action:Steel Serpent strike on DW2(<a href="http://invisiblecastle.com/roller/view/2400631/" target="_blank">hits AC 20 for 27 Damage</a>, DW2 is slowed and cannot shift)</p><p>Minor Action:N/A</p><p>[/sblock]</p><p></p><p>[sblock=Tsiri's Movement]Wolf Pack Tactics would in fact have allowed you to be further back. If you decide you'd like to be further back just say so, and start from there, when you post this rounds actions.[/sblock]</p><p></p><p>------------------------------------------</p><p></p><p>Initiative!</p><p></p><p>Round 3</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2393392/" target="_blank">19</a> - Mri'Thas - @I8 - 26/38 +7 thp - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2393394/" target="_blank">19</a> - Soldier - @J6 - 57/57 - +5 to AC TE(Montroya's)NT - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2393408/" target="_blank">22</a> - Jams - @J9 - +5 to AC TE(Montroya's)NT - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2393409/" target="_blank">19</a> - Enemies - AC 19, R 17, W 16 - Acted</p><p>Dire Wolf 2 - @J4/K5 - 1/67 hp - <strong><span style="color: Red">Bloodied</span></strong>, <span style="color: Olive">Marked</span>, 5 fire damage (Save Ends), Slowed and cannot Shift TE(Soldier's)NT</p><p>Dire Wolf 4 - @N13/O14 - 7/67 hp - <strong><span style="color: Red">Bloodied</span></strong>, <span style="color: Yellow">Marked</span>, Slowed TE(Mri'thas')NT</p><p>Dire Wolf 5 - @F9/G10 - 40/67 hp - </p><p><a href="http://invisiblecastle.com/roller/view/2393407/" target="_blank">16</a> - Kama'zer - @H8 - 39/51 - </p><p><a href="http://invisiblecastle.com/roller/view/2393403/" target="_blank">13</a> - Montroya - @I12 - 36/36 - </p><p><a href="http://invisiblecastle.com/roller/view/2393396/" target="_blank">12</a> - Jarel-Karn - @L12 - 50/50 - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2393395/" target="_blank">8</a> - Callen - @K9 - 45/45 - </p><p><a href="http://invisiblecastle.com/roller/view/2393406/" target="_blank">8</a> - Ts'iri - @F7 - 40/51 + 9 thp -</p><p></p><p>Round 4</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2393392/" target="_blank">19</a> - Mri'Thas - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2393394/" target="_blank">19</a> - Soldier - Acted</p><p></p><p>[sblock=Reading the Map]Brown circles are tree trunks. These Block LoS/LoE and can be used as cover. </p><p></p><p>The green line separates elevation. Attacking from a higher elevation grants you a +1 to the attack roll.</p><p></p><p>Grey is an outcropping of rocks. All grey squares count as difficult terrain. You cannot move from a grass square to a rock square over an elevation line, without making an athletics check. You cannot move from a rocks square to a grass square over an elevation line without making an acrobatics check. You cannot make melee attacks without reach, between a grass square and a rock square, that is separated by the elevation line.</p><p></p><p>Squares containing carcasses of dire wolves count as difficult terrain.[/sblock]</p><p></p><p>[sblock=Map]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/God%20Forge/hillPCs8.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="ScorpiusRisk, post: 5084047, member: 41601"] [COLOR=Yellow]"I haven't finished with you"[/COLOR] tells Jarel-karn, trying to follow his opponent and missing him. [SBLOCK]Move: Shift to L12 Standard: [URL="http://invisiblecastle.com/roller/view/2399480/"]Booming Blade vs Dire Wolf 4 (1d20+11=16, 1d8+6=13)[/URL] Miss.[/SBLOCK] [COLOR=RoyalBlue][B] "You are not going to escape after what you've done beast" [/B][/COLOR]curses the githyanky, and uttering dark and hissing words, he shoots a ray of frozen air towards the fleeting wolf. [B][COLOR=RoyalBlue]"Finish it Jarel-karn"[/COLOR][/B] [I][COLOR=DarkSlateGray][sblock=actions]Ray of Frost on wolf 4: [URL="http://invisiblecastle.com/roller/view/2399871/"]22 for 8 dmg and slowed[/URL][/COLOR][/I][/sblock] Soldier reengages the dire animal and scores a wicked blow on it [sblock=Action Details] Move Action:shift to J6 Standard Action:Steel Serpent strike on DW2([URL="http://invisiblecastle.com/roller/view/2400631/"]hits AC 20 for 27 Damage[/URL], DW2 is slowed and cannot shift) Minor Action:N/A [/sblock] [sblock=Tsiri's Movement]Wolf Pack Tactics would in fact have allowed you to be further back. If you decide you'd like to be further back just say so, and start from there, when you post this rounds actions.[/sblock] ------------------------------------------ Initiative! Round 3 [URL="http://invisiblecastle.com/roller/view/2393392/"]19[/URL] - Mri'Thas - @I8 - 26/38 +7 thp - Acted [URL="http://invisiblecastle.com/roller/view/2393394/"]19[/URL] - Soldier - @J6 - 57/57 - +5 to AC TE(Montroya's)NT - Acted [URL="http://invisiblecastle.com/roller/view/2393408/"]22[/URL] - Jams - @J9 - +5 to AC TE(Montroya's)NT - Acted [URL="http://invisiblecastle.com/roller/view/2393409/"]19[/URL] - Enemies - AC 19, R 17, W 16 - Acted Dire Wolf 2 - @J4/K5 - 1/67 hp - [B][COLOR=Red]Bloodied[/COLOR][/B], [COLOR=Olive]Marked[/COLOR], 5 fire damage (Save Ends), Slowed and cannot Shift TE(Soldier's)NT Dire Wolf 4 - @N13/O14 - 7/67 hp - [B][COLOR=Red]Bloodied[/COLOR][/B], [COLOR=Yellow]Marked[/COLOR], Slowed TE(Mri'thas')NT Dire Wolf 5 - @F9/G10 - 40/67 hp - [URL="http://invisiblecastle.com/roller/view/2393407/"]16[/URL] - Kama'zer - @H8 - 39/51 - [URL="http://invisiblecastle.com/roller/view/2393403/"]13[/URL] - Montroya - @I12 - 36/36 - [URL="http://invisiblecastle.com/roller/view/2393396/"]12[/URL] - Jarel-Karn - @L12 - 50/50 - Acted [URL="http://invisiblecastle.com/roller/view/2393395/"]8[/URL] - Callen - @K9 - 45/45 - [URL="http://invisiblecastle.com/roller/view/2393406/"]8[/URL] - Ts'iri - @F7 - 40/51 + 9 thp - Round 4 [URL="http://invisiblecastle.com/roller/view/2393392/"]19[/URL] - Mri'Thas - Acted [URL="http://invisiblecastle.com/roller/view/2393394/"]19[/URL] - Soldier - Acted [sblock=Reading the Map]Brown circles are tree trunks. These Block LoS/LoE and can be used as cover. The green line separates elevation. Attacking from a higher elevation grants you a +1 to the attack roll. Grey is an outcropping of rocks. All grey squares count as difficult terrain. You cannot move from a grass square to a rock square over an elevation line, without making an athletics check. You cannot move from a rocks square to a grass square over an elevation line without making an acrobatics check. You cannot make melee attacks without reach, between a grass square and a rock square, that is separated by the elevation line. Squares containing carcasses of dire wolves count as difficult terrain.[/sblock] [sblock=Map][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/God%20Forge/hillPCs8.png[/IMG][/sblock] [/QUOTE]
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