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Adv: The God Forge (judge renau1g)
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<blockquote data-quote="ScorpiusRisk" data-source="post: 5156015" data-attributes="member: 41601"><p>Struggling against the overwhelming feeling of despair invading her mind, it is all Kama'zer can do to shuffle forward through the doors and still hang on to her weapon. She feels as though she is about to topple into an abyss of eternal black where she sees her parents murdered in front of her again and again while she is too frozen in fear to do anything about it. Remembering her parents brought back memories of their training though. Closing her eyes, she listens to her heart beating rapidly in her chest before thinking, <em><span style="color: Goldenrod">'A heartbeat means life. And with life there is hope and a fight to be fought, and won.'</span></em></p><p></p><p>It had been a near thing, but the githyanki woman pulled herself back from the brink and opened her eyes to focus on the last foe standing. <span style="color: Goldenrod">"You'll pay for making me feel like that again..."</span></p><p></p><p>[sblock=Actions/Stat block]<u>Start</u>= 32/51 hp; Slowed and dazed(save ends both)</p><p></p><p><u>Minor</u>= n/a</p><p></p><p><u>Move</u>= to G5</p><p></p><p><u>Standard</u>= n/a</p><p></p><p><u>End</u>= 32/51 hp; <a href="http://invisiblecastle.com/roller/view/2482775/" target="_blank">Save vs. Slow and Daze (1d20=10)</a></p><p>Made save to end both!</p><p>[/sblock]</p><p></p><p>The deva moves through the doorway over the duergar and into the corner of the room. Montroya raises his rod once more and a spark emerges from the impement and flies toward the duergar, exploding in a burst of lightning when it strikes him. The electricity crackles, the divine power threatening to hurt the creature again if it strikes at a vulnurable ally. <span style="color: lime"> "You cannot escape the divine lightning of Apoli!"</span></p><p> </p><p>[sblock=Actions]</p><p>Move: Move to J5</p><p>Standard: Vanguard's lightning at priest. Hit for 8 damage. <a href="http://invisiblecastle.com/roller/view/2483061/" target="_blank">vanguard's lightning vs priest (1d20+7=26, 1d6+7=8)</a> If the priest makes an OA it takes 4 damage.[/sblock]</p><p></p><p>Mri'Thas moves past Kamazer inside the room (g6) and tests his magic again.</p><p>His aim proves true, and he <a href="http://invisiblecastle.com/roller/view/2483907/" target="_blank">strikes </a>the fleeting duergar, and the cold (<a href="http://invisiblecastle.com/roller/view/2483907/" target="_blank">7</a>) from the spell slows him down.</p><p></p><p>Soldier moves to engage the duergar priest and then the warforged strikes at their foe</p><p></p><p>[sblock=Action Details]</p><p>Move Action:Move to C2</p><p></p><p>**Oh. Well I guess I never said the table and chairs are difficult terrain. THis move is fine for now. **</p><p></p><p>Standard Action: brash strike the DP(<a href="http://invisiblecastle.com/roller/view/2483911/" target="_blank">hits AC 26 for 15 damage</a> (sorry, I was too triggerhappy and input a 14 instead of 12 for to hit), and Soldier grants CA to the Duergar priest until the start of his next turn and the priest is marked by Soldier)</p><p>Minor Action:N/A</p><p>[/sblock]</p><p></p><p>Callen moves to the right a bit so that he can see the priest through the doors and across the room. It would appear that a poor line of sight and long distance enhances the old man's aim as his magic missile flies true.</p><p></p><p>[sblock=ooc]Actions:</p><p>Move: to K9</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/2484041/" target="_blank">mm vs. priest (1d20+11=21, 2d4+7=13)</a> = hit, 13 dmg</p><p></p><p>[/sblock]</p><p></p><p>Jams, with a clear path, raises his hammer and charges the priest. "For Vulkar!" His hammers slams into the back of the priests skull, and he falls in a wash of blood.</p><p></p><p>[sblock=ooc]Charge to E1. <a href="http://invisiblecastle.com/roller/view/2484261/" target="_blank">23 vs AC, 4</a> damage. Just enough to end this.</p><p></p><p>----------------------------------</p><p></p><p>Initiative Over!</p><p></p><p>Past the rubble in this rubble in this room, is a small area the Durgar has begun to mine. It doesn't look like they've gotten very far.</p><p></p><p>The corridor to the let ends a little further down, with doors to four other rooms.</p><p></p><p>The corridor north turns up ahead.</p></blockquote><p></p>
[QUOTE="ScorpiusRisk, post: 5156015, member: 41601"] Struggling against the overwhelming feeling of despair invading her mind, it is all Kama'zer can do to shuffle forward through the doors and still hang on to her weapon. She feels as though she is about to topple into an abyss of eternal black where she sees her parents murdered in front of her again and again while she is too frozen in fear to do anything about it. Remembering her parents brought back memories of their training though. Closing her eyes, she listens to her heart beating rapidly in her chest before thinking, [I][COLOR="Goldenrod"]'A heartbeat means life. And with life there is hope and a fight to be fought, and won.'[/COLOR][/I] It had been a near thing, but the githyanki woman pulled herself back from the brink and opened her eyes to focus on the last foe standing. [COLOR="Goldenrod"]"You'll pay for making me feel like that again..."[/COLOR] [sblock=Actions/Stat block][U]Start[/U]= 32/51 hp; Slowed and dazed(save ends both) [U]Minor[/U]= n/a [U]Move[/U]= to G5 [U]Standard[/U]= n/a [U]End[/U]= 32/51 hp; [url=http://invisiblecastle.com/roller/view/2482775/]Save vs. Slow and Daze (1d20=10)[/url] Made save to end both! [/sblock] The deva moves through the doorway over the duergar and into the corner of the room. Montroya raises his rod once more and a spark emerges from the impement and flies toward the duergar, exploding in a burst of lightning when it strikes him. The electricity crackles, the divine power threatening to hurt the creature again if it strikes at a vulnurable ally. [COLOR=lime] "You cannot escape the divine lightning of Apoli!"[/COLOR] [sblock=Actions] Move: Move to J5 Standard: Vanguard's lightning at priest. Hit for 8 damage. [url=http://invisiblecastle.com/roller/view/2483061/]vanguard's lightning vs priest (1d20+7=26, 1d6+7=8)[/url] If the priest makes an OA it takes 4 damage.[/sblock] Mri'Thas moves past Kamazer inside the room (g6) and tests his magic again. His aim proves true, and he [URL="http://invisiblecastle.com/roller/view/2483907/"]strikes [/URL]the fleeting duergar, and the cold ([URL="http://invisiblecastle.com/roller/view/2483907/"]7[/URL]) from the spell slows him down. Soldier moves to engage the duergar priest and then the warforged strikes at their foe [sblock=Action Details] Move Action:Move to C2 **Oh. Well I guess I never said the table and chairs are difficult terrain. THis move is fine for now. ** Standard Action: brash strike the DP([URL="http://invisiblecastle.com/roller/view/2483911/"]hits AC 26 for 15 damage[/URL] (sorry, I was too triggerhappy and input a 14 instead of 12 for to hit), and Soldier grants CA to the Duergar priest until the start of his next turn and the priest is marked by Soldier) Minor Action:N/A [/sblock] Callen moves to the right a bit so that he can see the priest through the doors and across the room. It would appear that a poor line of sight and long distance enhances the old man's aim as his magic missile flies true. [sblock=ooc]Actions: Move: to K9 Standard: [url=http://invisiblecastle.com/roller/view/2484041/]mm vs. priest (1d20+11=21, 2d4+7=13)[/url] = hit, 13 dmg [/sblock] Jams, with a clear path, raises his hammer and charges the priest. "For Vulkar!" His hammers slams into the back of the priests skull, and he falls in a wash of blood. [sblock=ooc]Charge to E1. [url=http://invisiblecastle.com/roller/view/2484261/]23 vs AC, 4[/url] damage. Just enough to end this. ---------------------------------- Initiative Over! Past the rubble in this rubble in this room, is a small area the Durgar has begun to mine. It doesn't look like they've gotten very far. The corridor to the let ends a little further down, with doors to four other rooms. The corridor north turns up ahead. [/QUOTE]
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