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Living 4th Edition
Adv: The Path of Light; DM: ScorpiusRisk; Judge: Ozymandias79
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<blockquote data-quote="ScorpiusRisk" data-source="post: 5195291" data-attributes="member: 41601"><p><em><span style="color: olive">Call off yer men, cap'tin. I hate ta row dis ship home. Back ta back fey!</span></em></p><p> </p><p><span style="color: white">Dane slides next to Raiyek in this already crowded boat. He draws his waraxe and takes a swing at the sailor in front of him, hopefully drawing his attention off of Raiyek.</span></p><p> </p><p>[sblock=Actions] </p><p>Move: Shift to H11</p><p>Minor: Draw Axe</p><p>Standard: Basic attack against Sailor 4. </p><p><a href="http://invisiblecastle.com/roller/view/2534946/" target="_blank">Basic Attack (1d20+11, 1d12+7=[3, 11], [6, 7])</a> AC: 14 for 13 pod. S4 is marked. </p><p></p><p>**Miss**[/sblock]</p><p></p><p>The Warden draws his sword and it crackles with energy once again. "Very well then he says and calmly shifts in front of Incarnation. He swings toward one sailor, meeting his blade in a shower of sparks. </p><p></p><p>He's quickly countered. One Sailor on the bow moves to his left, still burning from Incarnation's attack. He strikes out and the Warden parries. The other slides behind quickly, and just manages to slip past the blocking blade. The wound is deep and the warden lets out a controlled grunt. Only the splay of blood reveals how painful the wound really was.</p><p></p><p>The captain moves closer to the mainmast, still dancing with Raiyek. He tries to rally his crew, giving out a shrill shriek. It was distraction enough and he too slips past the defenses of his foe. The elven Paladin barely finding his footing.</p><p></p><p>The rest of the crew quickly moves to finish Raiyek off, but, sensing his enemies more than seeing at this point, the Paladin manages to keep them all at bay. Sword and shield move with remarkable accuracy, deflecting two swords and two more bolts.</p><p></p><p>[sblock=ooc]The Warden shifts to J8.</p><p>Draws sword</p><p>Lightning Blade vs Sailor 2. <a href="http://invisiblecastle.com/roller/view/2537124/" target="_blank">Miss</a></p><p></p><p>The Captain takes 5 fire damage. </p><p><a href="http://invisiblecastle.com/roller/view/2537135/" target="_blank">Recharges an attack</a></p><p>Captains Poise on Sailor 1, granting him an immediate saving throw. <a href="http://invisiblecastle.com/roller/view/2537136/" target="_blank">Fail</a></p><p>Shifts to K12</p><p>Attack vs Raiyek <a href="http://invisiblecastle.com/roller/view/2537139/" target="_blank">Critical Hit. 29</a> damage and Raiyek is marked TECNT. Raiyek is bloodied.</p><p>Captain <a href="http://invisiblecastle.com/roller/view/2537141/" target="_blank">does not</a> save vs ongoing fire</p><p></p><p>Sailor 1 takes 5 fire damage</p><p>Shifts to I8</p><p>Attacks the Warden. <a href="http://invisiblecastle.com/roller/view/2537145/" target="_blank">13 vs AC, Miss</a></p><p><a href="http://invisiblecastle.com/roller/view/2537146/" target="_blank">Fails Save</a></p><p></p><p>Sailor 2 takes 5 fire damage</p><p>Shifts to K8</p><p>Attacks Warden <a href="http://invisiblecastle.com/roller/view/2537148/" target="_blank">Critical hit. 26</a> damage</p><p><a href="http://invisiblecastle.com/roller/view/2537150/" target="_blank">Saves</a>. Gains 5 thp</p><p></p><p>Sailor 3 takes 5 fire damage. Is now bloodied.</p><p>Fires on Raiyek <a href="http://invisiblecastle.com/roller/view/2537152/" target="_blank">18 vs AC, Miss</a></p><p><a href="http://invisiblecastle.com/roller/view/2537155/" target="_blank">Fails Save</a></p><p></p><p>Sailor 4 attacks Raiyek <a href="http://invisiblecastle.com/roller/view/2537156/" target="_blank">21 vs AC, Miss</a></p><p></p><p>Sailor 5 takes 5 fire damage</p><p>Shifts to I12</p><p>Attacks Raiyek <a href="http://invisiblecastle.com/roller/view/2537157/" target="_blank">18 vs AC, Miss</a></p><p><a href="http://invisiblecastle.com/roller/view/2537158/" target="_blank">Fails Save</a></p><p></p><p>Sailor 6 takes 5 fire damage. Is now bloodied/</p><p>Fires at Raiyek. <a href="http://invisiblecastle.com/roller/view/2537160/" target="_blank">19 vs AC, Miss</a></p><p><a href="http://invisiblecastle.com/roller/view/2537168/" target="_blank">Fails Save</a></p><p>[/sblock]</p><p></p><p>--------------------------------------</p><p></p><p>Initiative</p><p></p><p>Round 2</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2533453/" target="_blank">22</a>; Enemies; Acted</p><p>Captain; K12; -27 hp; <span style="color: DarkRed">Cursed</span>, 5 ongoing fire damage (save ends), <span style="color: SeaGreen">Marked</span></p><p>Sailor 1; I8; 8/53 hp; <span style="color: Red"><strong>Bloodied</strong></span>, <span style="color: DarkRed">Cursed</span>, 5 ongoing fire damage (save ends)</p><p>Sailor 2; K8; 8/53 hp +5 thp; <span style="color: Red"><strong>Bloodied</strong></span>, <span style="color: DarkRed">Cursed</span></p><p>Sailor 3; I9(Crows Nest); 26/53; <span style="color: DarkRed">Cursed</span>, 5 ongoing fire damage (save ends), <span style="color: red"><strong>Bloodied</strong></span></p><p>Sailor 4; H12; 29/53; <span style="color: DarkRed">Cursed</span></p><p>Sailor 5; I12; 10/53; <span style="color: DarkRed">Cursed</span>, 5 ongoing fire damage (save ends), <span style="color: Red"><strong>Bloodied</strong></span></p><p>Sailor 6; I14; 26/53; <span style="color: DarkRed">Cursed</span>, 5 ongoing fire damage (save ends), <span style="color: red"><strong>Bloodied</strong></span></p><p><a href="http://invisiblecastle.com/roller/view/2533449/" target="_blank">21</a>; Hadrak; H7; 52/52; +1 to all defenses TENT; </p><p><a href="http://invisiblecastle.com/roller/view/2533395/" target="_blank">19</a>; Rurdev; G9; 51/51;</p><p><a href="http://invisiblecastle.com/roller/view/2533440/" target="_blank">18</a>; Raiyek; I11; 5/56; Marked TECNT, <span style="color: Red"><strong>Bloodied</strong></span>; </p><p><a href="http://invisiblecastle.com/roller/view/2533445/" target="_blank">11</a>; Georg; H9; 44/44; </p><p><a href="http://invisiblecastle.com/roller/view/2533451/" target="_blank">9</a>; Incarnation; J9; 39/53; </p><p><a href="http://invisiblecastle.com/roller/view/2533442/" target="_blank">6</a>; Dane; H11; 60/60</p><p>5; </p><p>Warden; J8; -26 hp</p><p></p><p>Captain</p><p>Aura 5: Any crewman within the aura who succeeds on a saving throws gains +5 thp</p><p>F 17 W 17</p><p></p><p>Sailors</p><p>F 16 R 16 W 15</p><p></p><p>[sblock=Map]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/Path%20of%20Light/ship04.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p></p><p>Main Mast is at I9. Provides cover. Square is inaccessible. </p><p></p><p>All furniture, crates and stairs are difficult terrain. The inside of the main deck is in the corner of the map. There's more below it but I haven't drawn it yet.</p><p></p><p>The brown dotted lines represent a shroud (rope ladder) and the mainyard (big pole the sail hangs on). It takes a DC 12 Athletics check to climb (half speed) the shroud/mainyard or a DC 19 Acrobatics check to move along either at full speed. Regular climbing rules apply, including falling off.</p><p></p><p>There is a low wall around the entire ship, and crows nest, except where indicated by the blue lines. A Bullrush or any power that forces movement requires that you beat the defense by 5 or more in order to move them over that wall. They still get a save to avoid falling, but if its over the wall they aren't prone, they're(you're) hanging on the other side.</p><p></p><p>It takes a Minor action, Athletics/Acrobatics DC 14 check to get over the wall, and that provokes OAs. </p><p></p><p>The deck of the ship is considered 0 ft for our purposes with the half deck 7 and a half feet up, and the crows nest 7 and a half feet above that.</p></blockquote><p></p>
[QUOTE="ScorpiusRisk, post: 5195291, member: 41601"] [I][COLOR=olive]Call off yer men, cap'tin. I hate ta row dis ship home. Back ta back fey![/COLOR][/I] [I][COLOR=#808000][/COLOR][/I] [COLOR=white]Dane slides next to Raiyek in this already crowded boat. He draws his waraxe and takes a swing at the sailor in front of him, hopefully drawing his attention off of Raiyek.[/COLOR] [sblock=Actions] Move: Shift to H11 Minor: Draw Axe Standard: Basic attack against Sailor 4. [url=http://invisiblecastle.com/roller/view/2534946/]Basic Attack (1d20+11, 1d12+7=[3, 11], [6, 7])[/url] AC: 14 for 13 pod. S4 is marked. **Miss**[/sblock] The Warden draws his sword and it crackles with energy once again. "Very well then he says and calmly shifts in front of Incarnation. He swings toward one sailor, meeting his blade in a shower of sparks. He's quickly countered. One Sailor on the bow moves to his left, still burning from Incarnation's attack. He strikes out and the Warden parries. The other slides behind quickly, and just manages to slip past the blocking blade. The wound is deep and the warden lets out a controlled grunt. Only the splay of blood reveals how painful the wound really was. The captain moves closer to the mainmast, still dancing with Raiyek. He tries to rally his crew, giving out a shrill shriek. It was distraction enough and he too slips past the defenses of his foe. The elven Paladin barely finding his footing. The rest of the crew quickly moves to finish Raiyek off, but, sensing his enemies more than seeing at this point, the Paladin manages to keep them all at bay. Sword and shield move with remarkable accuracy, deflecting two swords and two more bolts. [sblock=ooc]The Warden shifts to J8. Draws sword Lightning Blade vs Sailor 2. [url=http://invisiblecastle.com/roller/view/2537124/]Miss[/url] The Captain takes 5 fire damage. [url=http://invisiblecastle.com/roller/view/2537135/]Recharges an attack[/url] Captains Poise on Sailor 1, granting him an immediate saving throw. [url=http://invisiblecastle.com/roller/view/2537136/]Fail[/url] Shifts to K12 Attack vs Raiyek [url=http://invisiblecastle.com/roller/view/2537139/]Critical Hit. 29[/url] damage and Raiyek is marked TECNT. Raiyek is bloodied. Captain [url=http://invisiblecastle.com/roller/view/2537141/]does not[/url] save vs ongoing fire Sailor 1 takes 5 fire damage Shifts to I8 Attacks the Warden. [url=http://invisiblecastle.com/roller/view/2537145/]13 vs AC, Miss[/url] [url=http://invisiblecastle.com/roller/view/2537146/]Fails Save[/url] Sailor 2 takes 5 fire damage Shifts to K8 Attacks Warden [url=http://invisiblecastle.com/roller/view/2537148/]Critical hit. 26[/url] damage [url=http://invisiblecastle.com/roller/view/2537150/]Saves[/url]. Gains 5 thp Sailor 3 takes 5 fire damage. Is now bloodied. Fires on Raiyek [url=http://invisiblecastle.com/roller/view/2537152/]18 vs AC, Miss[/url] [url=http://invisiblecastle.com/roller/view/2537155/]Fails Save[/url] Sailor 4 attacks Raiyek [url=http://invisiblecastle.com/roller/view/2537156/]21 vs AC, Miss[/url] Sailor 5 takes 5 fire damage Shifts to I12 Attacks Raiyek [url=http://invisiblecastle.com/roller/view/2537157/]18 vs AC, Miss[/url] [url=http://invisiblecastle.com/roller/view/2537158/]Fails Save[/url] Sailor 6 takes 5 fire damage. Is now bloodied/ Fires at Raiyek. [url=http://invisiblecastle.com/roller/view/2537160/]19 vs AC, Miss[/url] [url=http://invisiblecastle.com/roller/view/2537168/]Fails Save[/url] [/sblock] -------------------------------------- Initiative Round 2 [url=http://invisiblecastle.com/roller/view/2533453/]22[/url]; Enemies; Acted Captain; K12; -27 hp; [COLOR="DarkRed"]Cursed[/COLOR], 5 ongoing fire damage (save ends), [COLOR="SeaGreen"]Marked[/COLOR] Sailor 1; I8; 8/53 hp; [COLOR="Red"][B]Bloodied[/B][/COLOR], [COLOR="DarkRed"]Cursed[/COLOR], 5 ongoing fire damage (save ends) Sailor 2; K8; 8/53 hp +5 thp; [COLOR="Red"][B]Bloodied[/B][/COLOR], [COLOR="DarkRed"]Cursed[/COLOR] Sailor 3; I9(Crows Nest); 26/53; [COLOR="DarkRed"]Cursed[/COLOR], 5 ongoing fire damage (save ends), [COLOR="red"][B]Bloodied[/B][/COLOR] Sailor 4; H12; 29/53; [COLOR="DarkRed"]Cursed[/COLOR] Sailor 5; I12; 10/53; [COLOR="DarkRed"]Cursed[/COLOR], 5 ongoing fire damage (save ends), [COLOR="Red"][B]Bloodied[/B][/COLOR] Sailor 6; I14; 26/53; [COLOR="DarkRed"]Cursed[/COLOR], 5 ongoing fire damage (save ends), [COLOR="red"][B]Bloodied[/B][/COLOR] [url=http://invisiblecastle.com/roller/view/2533449/]21[/url]; Hadrak; H7; 52/52; +1 to all defenses TENT; [url=http://invisiblecastle.com/roller/view/2533395/]19[/url]; Rurdev; G9; 51/51; [url=http://invisiblecastle.com/roller/view/2533440/]18[/url]; Raiyek; I11; 5/56; Marked TECNT, [COLOR="Red"][B]Bloodied[/B][/COLOR]; [url=http://invisiblecastle.com/roller/view/2533445/]11[/url]; Georg; H9; 44/44; [url=http://invisiblecastle.com/roller/view/2533451/]9[/url]; Incarnation; J9; 39/53; [url=http://invisiblecastle.com/roller/view/2533442/]6[/url]; Dane; H11; 60/60 5; Warden; J8; -26 hp Captain Aura 5: Any crewman within the aura who succeeds on a saving throws gains +5 thp F 17 W 17 Sailors F 16 R 16 W 15 [sblock=Map][img]http://i66.photobucket.com/albums/h265/ScorpiusRisk/Path%20of%20Light/ship04.png[/img][/sblock] Main Mast is at I9. Provides cover. Square is inaccessible. All furniture, crates and stairs are difficult terrain. The inside of the main deck is in the corner of the map. There's more below it but I haven't drawn it yet. The brown dotted lines represent a shroud (rope ladder) and the mainyard (big pole the sail hangs on). It takes a DC 12 Athletics check to climb (half speed) the shroud/mainyard or a DC 19 Acrobatics check to move along either at full speed. Regular climbing rules apply, including falling off. There is a low wall around the entire ship, and crows nest, except where indicated by the blue lines. A Bullrush or any power that forces movement requires that you beat the defense by 5 or more in order to move them over that wall. They still get a save to avoid falling, but if its over the wall they aren't prone, they're(you're) hanging on the other side. It takes a Minor action, Athletics/Acrobatics DC 14 check to get over the wall, and that provokes OAs. The deck of the ship is considered 0 ft for our purposes with the half deck 7 and a half feet up, and the crows nest 7 and a half feet above that. [/QUOTE]
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Adv: The Path of Light; DM: ScorpiusRisk; Judge: Ozymandias79
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