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Adv: The Path of Light; DM: ScorpiusRisk; Judge: Ozymandias79
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<blockquote data-quote="EvolutionKB" data-source="post: 5208316" data-attributes="member: 47833"><p>Rurdev draws his blood fury axe and mentally commands his mount to move next to the dagger wielder. The shifter instincts kick in as he learns this creature's tendencies, as he moves the stone mount closer to it. Another mental command sends the mount kicking at the creature with it's heavy hoof, but the rocking mount keeps him from seeing if it connects. The shifter wills his weapon to crackle with lightning, the electricity causing his long hair to float wildly in the air. He then follows it up with two blows toward the creature. The first connects hard, but the second comes up short.</p><p> </p><p>[sblock=Actions]</p><p>Minor: Draw blood fury axe</p><p>Free: Command mount to move to Q5/R6(mounts move action)</p><p>Minor: Quarry dagger master @ R4</p><p>Free: Command mount to attack Dagger master(mounts standard action): <a href="http://invisiblecastle.com/roller/view/2557204/" target="_blank">mount attack dagger master (1d20+6=22, 1d6+5=11)</a></p><p>Standard: Twin strike vs dagger master: <a href="http://invisiblecastle.com/roller/view/2557211/" target="_blank">twin strike vs dagger master(lightning main hand), quarry (1d20+10=29, 1d10+3=11, 1d10+1=9, 1d6=5)</a> I didn't put in the second attack roll for some reason: <a href="http://invisiblecastle.com/roller/view/2557214/" target="_blank">twin strike second attack, i'm dumb (1d20+10=16)</a> So first one should hit, second should miss. 16 damage from twin strike.</p><p>[/sblock]</p><p> </p><p> </p><p>[sblock=Stats]</p><p> <strong>Rurdev</strong> - Male Shifter Ranger 5</p><p><strong>Passive Perception</strong>: 20, <strong>Passive Insight</strong>: 15; Low-light vision</p><p><strong>AC</strong>:21, <strong>Fort</strong>:18, <strong>Reflex</strong>:17, <strong>Will</strong>:16 -- <strong>Speed</strong>:5</p><p><strong>HP</strong>: 51/51, <strong>Bloodied</strong>:25, <strong>Surge Value</strong>:12, <strong>Surges Left</strong>:7/8</p><p>Resist 10 Force</p><p>Action Points: 1, <span style="color: red">Second Wind</span></p><p><strong>Powers</strong></p><p><span style="color: green">Twin Strike</span></p><p><span style="color: green">Marauder's rush</span></p><p><span style="color: red">Disruptive Strike</span></p><p><span style="color: red">Off-Hand Strike</span></p><p><span style="color: red">Yield Ground</span></p><p><span style="color: red">Longtooth Shifting</span></p><p><span style="color: red">Blood Fury Battleaxe</span></p><p><span style="color: dimgray">Jaws of the Wolf</span></p><p><span style="color: dimgray">Snarling Wolf Stance</span></p><p><span style="color: dimgray">Brooch of Shielding</span></p><p><span style="color: dimgray">Lightning Battleaxe</span></p><p>[/sblock]</p><p> </p><p>[sblock=Mount]</p><p><strong>Obsidian Steed</strong></p><p><strong>Large natural animate (mount)</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Initiative</strong> as conjurer <strong>Senses</strong> Perception +9</p><p><strong>HP</strong> 8+12; <strong>Bloodied</strong> 4</p><p><strong>AC</strong> 17; <strong>Fortitude</strong> 17, <strong>Reflex</strong> 14, <strong>Will</strong> 14</p><p><strong>Speed</strong> 8</p><p><img src="http://www.wizards.com/dnd/images/symbol/Z2a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Kick</strong> (Standard, at-will) </p><p>+6 vs Armor Class; 1d6+5 damage.</p><p><strong>Charger</strong> (While mounted by a friendly rider of 5th level or higher) <img src="http://www.wizards.com/dnd/images/symbol/x.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Mount</strong></p><p>The obsidian steed grants its rider a +5 bonus to damage rolls on charge attacks.</p><p><strong>Alignment</strong> Unaligned <strong>Languages</strong> --</p><p><strong>Str</strong> 21 (+7) <strong>Dex</strong> 14 (+4) <strong>Wis</strong> 14 (+4)</p><p><strong>Con</strong> 18 (+6) <strong>Int</strong> 2 (-2) <strong>Cha</strong> 10 (+2)</p><p><strong>Description</strong>: When you activate a figurine, the conjured creature appears in a space adjacent to you, provided the space is large enough to contain the creature without squeezing. The creature obeys only you, responding to commands spoken in any language. The creature remains for up to 8 hours or until you use a minor action to dismiss it. The conjured creature acts on the same initiative count as you. Every action it takes costs you a minor action (which you use to issue commands), and a conjured creature cannot exceed its normal allotment of actions (a standard, a move, and a minor action) during its turn. If you spend no minor actions on your turn to command the creature, it remains where it is without taking any actions on its turn.</p><p>A conjured creature has hit points, defenses, and attacks as indicated in its statistics block. It has no healing surges and cannot be healed, though it can still benefit from temporary hit points. When reduced to 0 hit points or fewer, the conjured creature disappears and cannot be conjured again until after you’ve taken an extended rest. Conjured creatures lack basic attacks and therefore cannot make opportunity attacks.</p><p>Mount: If the conjured creature has the mount keyword, you can ride the creature and are considered to have the Mounted Combat feat while mounted on it. While mounted, you can command the creature using free actions, though the mount is still limited to its normal allotment of actions. You can choose to be mounted on the creature when it appears. [/sblock]</p></blockquote><p></p>
[QUOTE="EvolutionKB, post: 5208316, member: 47833"] Rurdev draws his blood fury axe and mentally commands his mount to move next to the dagger wielder. The shifter instincts kick in as he learns this creature's tendencies, as he moves the stone mount closer to it. Another mental command sends the mount kicking at the creature with it's heavy hoof, but the rocking mount keeps him from seeing if it connects. The shifter wills his weapon to crackle with lightning, the electricity causing his long hair to float wildly in the air. He then follows it up with two blows toward the creature. The first connects hard, but the second comes up short. [sblock=Actions] Minor: Draw blood fury axe Free: Command mount to move to Q5/R6(mounts move action) Minor: Quarry dagger master @ R4 Free: Command mount to attack Dagger master(mounts standard action): [url=http://invisiblecastle.com/roller/view/2557204/]mount attack dagger master (1d20+6=22, 1d6+5=11)[/url] Standard: Twin strike vs dagger master: [url=http://invisiblecastle.com/roller/view/2557211/]twin strike vs dagger master(lightning main hand), quarry (1d20+10=29, 1d10+3=11, 1d10+1=9, 1d6=5)[/url] I didn't put in the second attack roll for some reason: [url=http://invisiblecastle.com/roller/view/2557214/]twin strike second attack, i'm dumb (1d20+10=16)[/url] So first one should hit, second should miss. 16 damage from twin strike. [/sblock] [sblock=Stats] [B]Rurdev[/B] - Male Shifter Ranger 5 [B]Passive Perception[/B]: 20, [B]Passive Insight[/B]: 15; Low-light vision [B]AC[/B]:21, [B]Fort[/B]:18, [B]Reflex[/B]:17, [B]Will[/B]:16 -- [B]Speed[/B]:5 [B]HP[/B]: 51/51, [B]Bloodied[/B]:25, [B]Surge Value[/B]:12, [B]Surges Left[/B]:7/8 Resist 10 Force Action Points: 1, [COLOR=red]Second Wind[/COLOR] [B]Powers[/B] [COLOR=green]Twin Strike[/COLOR] [COLOR=green]Marauder's rush[/COLOR] [COLOR=red]Disruptive Strike[/COLOR] [COLOR=red]Off-Hand Strike[/COLOR] [COLOR=red]Yield Ground[/COLOR] [COLOR=red]Longtooth Shifting[/COLOR] [COLOR=red]Blood Fury Battleaxe[/COLOR] [COLOR=dimgray]Jaws of the Wolf[/COLOR] [COLOR=dimgray]Snarling Wolf Stance[/COLOR] [COLOR=dimgray]Brooch of Shielding[/COLOR] [COLOR=dimgray]Lightning Battleaxe[/COLOR] [/sblock] [sblock=Mount] [B]Obsidian Steed Large natural animate (mount) Initiative[/B] as conjurer [B]Senses[/B] Perception +9 [B]HP[/B] 8+12; [B]Bloodied[/B] 4 [B]AC[/B] 17; [B]Fortitude[/B] 17, [B]Reflex[/B] 14, [B]Will[/B] 14 [B]Speed[/B] 8 [IMG]http://www.wizards.com/dnd/images/symbol/Z2a.gif[/IMG] [B]Kick[/B] (Standard, at-will) +6 vs Armor Class; 1d6+5 damage. [B]Charger[/B] (While mounted by a friendly rider of 5th level or higher) [IMG]http://www.wizards.com/dnd/images/symbol/x.gif[/IMG] [B]Mount[/B] The obsidian steed grants its rider a +5 bonus to damage rolls on charge attacks. [B]Alignment[/B] Unaligned [B]Languages[/B] -- [B]Str[/B] 21 (+7) [B]Dex[/B] 14 (+4) [B]Wis[/B] 14 (+4) [B]Con[/B] 18 (+6) [B]Int[/B] 2 (-2) [B]Cha[/B] 10 (+2) [B]Description[/B]: When you activate a figurine, the conjured creature appears in a space adjacent to you, provided the space is large enough to contain the creature without squeezing. The creature obeys only you, responding to commands spoken in any language. The creature remains for up to 8 hours or until you use a minor action to dismiss it. The conjured creature acts on the same initiative count as you. Every action it takes costs you a minor action (which you use to issue commands), and a conjured creature cannot exceed its normal allotment of actions (a standard, a move, and a minor action) during its turn. If you spend no minor actions on your turn to command the creature, it remains where it is without taking any actions on its turn. A conjured creature has hit points, defenses, and attacks as indicated in its statistics block. It has no healing surges and cannot be healed, though it can still benefit from temporary hit points. When reduced to 0 hit points or fewer, the conjured creature disappears and cannot be conjured again until after you’ve taken an extended rest. Conjured creatures lack basic attacks and therefore cannot make opportunity attacks. Mount: If the conjured creature has the mount keyword, you can ride the creature and are considered to have the Mounted Combat feat while mounted on it. While mounted, you can command the creature using free actions, though the mount is still limited to its normal allotment of actions. You can choose to be mounted on the creature when it appears. [/sblock] [/QUOTE]
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Adv: The Path of Light; DM: ScorpiusRisk; Judge: Ozymandias79
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