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Adv: The Path of Light; DM: ScorpiusRisk; Judge: Ozymandias79
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<blockquote data-quote="ScorpiusRisk" data-source="post: 5209176" data-attributes="member: 41601"><p>Hadrak, sitting in the cart, is too small to see above the box. When he hears someone shout 'ogres!', Hadrak happily responds:</p><p></p><p><span style="color: Sienna">-''All righ, all right! By popular demand... OGRE COMBAT!''</span></p><p></p><p>He starts playing a fast uptempo battle them, unaware of the approaching ogres.</p><p></p><p><span style="color: white">Dane looks confused at the sudden halt of the wagon. Then looking over his right shoulder he spots the ogres. He sniffs the air a bit and confirms that those are indeed ogres. He draws his axe an hops down from the wagon and makes his way toward the ogres shaking his weapon in his direction. </span></p><p> </p><p><em><span style="color: olive">Git movin' ya stink rags! I'm tellin' ya once cause 'm a nice dwaf! Any ting else, n' my axe be doin' da talkin' </span></em></p><p> </p><p></p><p>[sblock=Actions]</p><p></p><p><span style="color: white">Minor: Draw axe</span></p><p> </p><p>Move to L6.</p><p> </p><p>Standard: Ready action to charge Ogre2 at P3 if there are any attacks against Dane's allies. (Dane counts himself as an ally =v)</p><p> </p><p>Charge roll if needed: <a href="http://invisiblecastle.com/roller/view/2556306/" target="_blank">Charge vs AC (1d20+12, 1d12+7=[10, 12], [7, 7])</a></p><p> </p><p>[/sblock]</p><p></p><p>Rurdev draws his blood fury axe and mentally commands his mount to move next to the dagger wielder. The shifter instincts kick in as he learns this creature's tendencies, as he moves the stone mount closer to it. Another mental command sends the mount kicking at the creature with it's heavy hoof, but the rocking mount keeps him from seeing if it connects. The shifter wills his weapon to crackle with lightning, the electricity causing his long hair to float wildly in the air. He then follows it up with two blows toward the creature. The first connects hard, but the second comes up short.</p><p> </p><p>[sblock=Actions]</p><p>Minor: Draw blood fury axe</p><p>Free: Command mount to move to Q5/R6(mounts move action)</p><p>Minor: Quarry dagger master @ R4</p><p>Free: Command mount to attack Dagger master(mounts standard action): <a href="http://invisiblecastle.com/roller/view/2557204/" target="_blank">mount attack dagger master (1d20+6=22, 1d6+5=11)</a></p><p>**Miss**</p><p>Standard: Twin strike vs dagger master: <a href="http://invisiblecastle.com/roller/view/2557211/" target="_blank">twin strike vs dagger master(lightning main hand), quarry (1d20+10=29, 1d10+3=11, 1d10+1=9, 1d6=5)</a> I didn't put in the second attack roll for some reason: <a href="http://invisiblecastle.com/roller/view/2557214/" target="_blank">twin strike second attack, i'm dumb (1d20+10=16)</a> So first one should hit, second should miss. 16 damage from twin strike.</p><p></p><p>**Correct**</p><p>[/sblock]</p><p> </p><p>Georg looks at the opponents in the distance and seems to come to a decision. He lifts up his staff and shouts an arcane spell causing a line of fire to shoot towards the ground between an Ogre and the humanoids. From the ground where it strikes arises a beast of pure, molten magma. Georg then turns towards the other group near Rurdev and flicks his staff to bring a hail of insects on them, which seem to drip magma as the buzz around. He kicks the horse and pulls on the reigns to move it back from the conflagration, but as he concentrates on the beast his movements seem to slow. The beast seems to take an action of its own, lashing out at the nearest Ogre with a limb.</p><p></p><p>[sblock=[B]Mounted Combat[/B], READ THIS! ] Actually the rules for mounts used by adventurers are pretty restrictive on actions, unless conjured are an exception:</p><p>✦ Actions (Adventurers Only): An adventurer and his or her mount have one combined set of actions: a standard action, a move action, and a minor action. The player chooses how the two creatures use the actions on the adventurer’s turn. Most commonly, the mount takes a move action to walk or fly, and the adventurer takes a standard action to attack. The adventurer and the mount also share a single immediate action each round and a single opportunity action each turn. If the adventurer dismounts, the two still share one set of actions on that turn, but have separate sets of actions thereafter.</p><p></p><p>This is from the Erratta, found <a href="http://www.wizards.com/dnd/Article.aspx?x=dnd/updatesarchive" target="_blank">here.</a> I was not looking at this when I made previous statements about mounted combat. It is pretty different than the original text.</p><p>[/sblock]</p><p></p><p>[sblock=OOC] Wow, got a big turn here. Check this out.</p><p>Minor: Summon Magma Beast in D2</p><p>Standard: Winged Horde in Q3 targeting 2 enemies</p><p><a href="http://invisiblecastle.com/roller/view/2557890/" target="_blank">1d20+9=29 (vs Ref) CRIT</a></p><p><a href="http://invisiblecastle.com/roller/view/2557890/" target="_blank">1d20+9=29 (vs Ref) Double CRIT</a></p><p><a href="http://invisiblecastle.com/roller/view/2557890/" target="_blank">1d6+4=10</a> (+2 from destructive wizardry) psychic damage, and the target cannot take opportunity actions until the end of your next turn. Also due to Magma Beast they cannot shift until the end of their next turn.</p><p>Move: Horse walks to E10:F11</p><p>Intrinsic Action: Magma Beast attacks Orge <a href="http://invisiblecastle.com/roller/view/2557891/" target="_blank">1d20+9=14 (vs Ref) for 1d10+6=15</a> (fire damage) and takes 5 ongoing fire and is slowed (save ends), Georg is also slowed TENT</p><p>**all hit**</p><p>[/sblock]</p><p></p><p>Hearing the trouble before seeing, the warforged peers around the wagon to see the incoming assailants. He clenches his fist around his released implement, sending a dark shadow over the approaching ogre. Soon afterwards, his dark sorcerery slams into the monster.</p><p></p><p>[sblock=OOC]Minor to draw weapon/implement; minor to curse C2; <a href="http://invisiblecastle.com/roller/view/2558270/" target="_blank">EB vs C2 (Ref 27, 14 hp)</a>[/sblock]</p><p></p><p>Raiyek, watches as his allies attack even after Dane gave fair warning. There was something about their murderous look in their eyes that spurred him out. He leaps out of the wagon and charges in, but in his haste he trips himself up.</p><p></p><p>One of the humans reaches down toward the magma beast, and digging in with its daggers takes a large bite out of its side, consuming it in part. You relaise that this can be no man and its veil is distorted. Soon you see that both men are orange skinned devils, with massive claws and huge mains of hair.</p><p></p><p>Waisting no time, the other Oni lunges at Rurdev while he is surprised, ripping a bit off his arm and consuming it as well. The ogre's follow up, and Dane takes the blow through his shield but Raiyek is thrown back. </p><p></p><p>Suddenly behind Georg a gust of wind takes shape. A scrawny, green, three eyed creature appears leaning on a small metal staff. It open its maw to reveal a row of jagged rotting teeth. The smell is enough to take Georg and Incarnation away from things for a moment.</p><p></p><p>Not seeing this new threat from his side of the wagon, the Warden charges forward to assist Rurdev and Dane. Seeing the tight space, he quickly dismounts and draws his sword.</p><p></p><p>"Damndable Oni! Begone from this land!"</p><p></p><p>[sblock=ooc]Autoing Raiyek</p><p>Move to D6.</p><p>Divine Challenge Ogre 1.</p><p>Charge. <a href="http://invisiblecastle.com/roller/view/2558505/" target="_blank">Miss</a></p><p></p><p>Dagger Master 1 attacks Magma Beast <a href="http://invisiblecastle.com/roller/view/2558512/" target="_blank">24 vs AC, 11 damage</a></p><p>Reveals self to be Oni.</p><p></p><p>Dane Charges, hits.</p><p></p><p>Oni Devourer 2 attacks Rurdev. <a href="http://invisiblecastle.com/roller/view/2558518/" target="_blank">33 vs AC, 5</a> damage and Rurdev takes -5 to saves (save ends)</p><p></p><p>Ogre 1 takes 5 fire damage</p><p>Attacks Raiyek. <a href="http://invisiblecastle.com/roller/view/2558520/" target="_blank">25 vs AC, 9</a> damage. Raiyek is pushed to E5 and knocked Prone.</p><p>Shift to C3/D4</p><p><a href="http://invisiblecastle.com/roller/view/2558523/" target="_blank">Saves</a></p><p></p><p>Ogre 2 attacks Dane. <a href="http://invisiblecastle.com/roller/view/2558524/" target="_blank">20, Miss</a></p><p></p><p>Oni Night Haunt reveals itself at F12!</p><p>Hypnotic Breathe vs Georg, Georg's Mount, Incarnation and Hadrak (in that order)</p><p><a href="http://invisiblecastle.com/roller/view/2558530/" target="_blank">19 vs Georg, Hits even with +2, 27 vs Georg's Mount, hits, 26 vs Incarnation hits even with +2, 19 vs Hadrak, Miss!</a> Those who are hit are dazed (save ends) first failed save and you are unconscious (save ends)</p><p></p><p>The Warden moves his horse to O5/P6.</p><p>Draws Sword</p><p>Dismounts to Q4.[/sblock]</p><p></p><p>-----------------------</p><p></p><p>Init!</p><p></p><p>21; Dane; P3; 60/60; Acted</p><p>19; Raiyek; E5; 56/56; Prone; Acted</p><p>18; Georg; E10/F11; 44/44; Mounted, Slowed TEgNT, dazed (save ends); Acted</p><p>Magma Beast; D2; 11/22</p><p>Georg's Mount; dazed (save ends)</p><p>18; Incarnation; H10; 53/53; Superior Cover, dazed (save ends); ACted</p><p>18; Rurdev; Q5/R6; 47/51; Mounted, -5 to saves (save ends); Acted</p><p>17; Bad Guys; Acted</p><p>Oni Devourer 1; E2</p><p>Oni Devourer 2; R4; -26 hp; <span style="color: DarkOrange">Quarry</span>, Cannot shift or take OAs TEgNT</p><p>Ogre 1; C3/D4; -34 hp; <span style="color: DarkRed">Cursed</span>, <span style="color: SeaGreen">Marked</span></p><p>Ogre 2; Q1/R2; -24 hp; Cannot shift or take OAs TEgNT</p><p>Oni Night Haunt; F12</p><p>16; The Warden; P9/Q10; Acted</p><p>12 Hadrak; I11; 52/52; Superior Cover</p><p></p><p>Stats</p><p></p><p>Oni Devourer</p><p>AC 22 R 19</p><p></p><p>Ogre</p><p>AC 16 R 13</p><p></p><p>Map!</p><p></p><p>[sblock=Map]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/Path%20of%20Light/OniAmbush03.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p></p><p>There's a hill toward the top of the map, as well as couple of large boulders off map. </p><p></p><p>The thick black lines on the sides of the wagon represent the top cover on the wagon. They block Line of Sight.</p><p></p><p>Moving in and out of the wagon cost an additional square of movement.</p></blockquote><p></p>
[QUOTE="ScorpiusRisk, post: 5209176, member: 41601"] Hadrak, sitting in the cart, is too small to see above the box. When he hears someone shout 'ogres!', Hadrak happily responds: [COLOR="Sienna"]-''All righ, all right! By popular demand... OGRE COMBAT!''[/COLOR] He starts playing a fast uptempo battle them, unaware of the approaching ogres. [COLOR=white]Dane looks confused at the sudden halt of the wagon. Then looking over his right shoulder he spots the ogres. He sniffs the air a bit and confirms that those are indeed ogres. He draws his axe an hops down from the wagon and makes his way toward the ogres shaking his weapon in his direction. [/COLOR] [I][COLOR=olive]Git movin' ya stink rags! I'm tellin' ya once cause 'm a nice dwaf! Any ting else, n' my axe be doin' da talkin' [/COLOR][/I] [sblock=Actions] [COLOR=white]Minor: Draw axe[/COLOR] Move to L6. Standard: Ready action to charge Ogre2 at P3 if there are any attacks against Dane's allies. (Dane counts himself as an ally =v) Charge roll if needed: [URL="http://invisiblecastle.com/roller/view/2556306/"]Charge vs AC (1d20+12, 1d12+7=[10, 12], [7, 7])[/URL] [/sblock] Rurdev draws his blood fury axe and mentally commands his mount to move next to the dagger wielder. The shifter instincts kick in as he learns this creature's tendencies, as he moves the stone mount closer to it. Another mental command sends the mount kicking at the creature with it's heavy hoof, but the rocking mount keeps him from seeing if it connects. The shifter wills his weapon to crackle with lightning, the electricity causing his long hair to float wildly in the air. He then follows it up with two blows toward the creature. The first connects hard, but the second comes up short. [sblock=Actions] Minor: Draw blood fury axe Free: Command mount to move to Q5/R6(mounts move action) Minor: Quarry dagger master @ R4 Free: Command mount to attack Dagger master(mounts standard action): [url=http://invisiblecastle.com/roller/view/2557204/]mount attack dagger master (1d20+6=22, 1d6+5=11)[/url] **Miss** Standard: Twin strike vs dagger master: [url=http://invisiblecastle.com/roller/view/2557211/]twin strike vs dagger master(lightning main hand), quarry (1d20+10=29, 1d10+3=11, 1d10+1=9, 1d6=5)[/url] I didn't put in the second attack roll for some reason: [url=http://invisiblecastle.com/roller/view/2557214/]twin strike second attack, i'm dumb (1d20+10=16)[/url] So first one should hit, second should miss. 16 damage from twin strike. **Correct** [/sblock] Georg looks at the opponents in the distance and seems to come to a decision. He lifts up his staff and shouts an arcane spell causing a line of fire to shoot towards the ground between an Ogre and the humanoids. From the ground where it strikes arises a beast of pure, molten magma. Georg then turns towards the other group near Rurdev and flicks his staff to bring a hail of insects on them, which seem to drip magma as the buzz around. He kicks the horse and pulls on the reigns to move it back from the conflagration, but as he concentrates on the beast his movements seem to slow. The beast seems to take an action of its own, lashing out at the nearest Ogre with a limb. [sblock=[B]Mounted Combat[/B], READ THIS! ] Actually the rules for mounts used by adventurers are pretty restrictive on actions, unless conjured are an exception: ✦ Actions (Adventurers Only): An adventurer and his or her mount have one combined set of actions: a standard action, a move action, and a minor action. The player chooses how the two creatures use the actions on the adventurer’s turn. Most commonly, the mount takes a move action to walk or fly, and the adventurer takes a standard action to attack. The adventurer and the mount also share a single immediate action each round and a single opportunity action each turn. If the adventurer dismounts, the two still share one set of actions on that turn, but have separate sets of actions thereafter. This is from the Erratta, found [URL="http://www.wizards.com/dnd/Article.aspx?x=dnd/updatesarchive"]here.[/URL] I was not looking at this when I made previous statements about mounted combat. It is pretty different than the original text. [/sblock] [sblock=OOC] Wow, got a big turn here. Check this out. Minor: Summon Magma Beast in D2 Standard: Winged Horde in Q3 targeting 2 enemies [URL="http://invisiblecastle.com/roller/view/2557890/"]1d20+9=29 (vs Ref) CRIT 1d20+9=29 (vs Ref) Double CRIT 1d6+4=10[/URL] (+2 from destructive wizardry) psychic damage, and the target cannot take opportunity actions until the end of your next turn. Also due to Magma Beast they cannot shift until the end of their next turn. Move: Horse walks to E10:F11 Intrinsic Action: Magma Beast attacks Orge [URL="http://invisiblecastle.com/roller/view/2557891/"]1d20+9=14 (vs Ref) for 1d10+6=15[/URL] (fire damage) and takes 5 ongoing fire and is slowed (save ends), Georg is also slowed TENT **all hit** [/sblock] Hearing the trouble before seeing, the warforged peers around the wagon to see the incoming assailants. He clenches his fist around his released implement, sending a dark shadow over the approaching ogre. Soon afterwards, his dark sorcerery slams into the monster. [sblock=OOC]Minor to draw weapon/implement; minor to curse C2; [url=http://invisiblecastle.com/roller/view/2558270/]EB vs C2 (Ref 27, 14 hp)[/url][/sblock] Raiyek, watches as his allies attack even after Dane gave fair warning. There was something about their murderous look in their eyes that spurred him out. He leaps out of the wagon and charges in, but in his haste he trips himself up. One of the humans reaches down toward the magma beast, and digging in with its daggers takes a large bite out of its side, consuming it in part. You relaise that this can be no man and its veil is distorted. Soon you see that both men are orange skinned devils, with massive claws and huge mains of hair. Waisting no time, the other Oni lunges at Rurdev while he is surprised, ripping a bit off his arm and consuming it as well. The ogre's follow up, and Dane takes the blow through his shield but Raiyek is thrown back. Suddenly behind Georg a gust of wind takes shape. A scrawny, green, three eyed creature appears leaning on a small metal staff. It open its maw to reveal a row of jagged rotting teeth. The smell is enough to take Georg and Incarnation away from things for a moment. Not seeing this new threat from his side of the wagon, the Warden charges forward to assist Rurdev and Dane. Seeing the tight space, he quickly dismounts and draws his sword. "Damndable Oni! Begone from this land!" [sblock=ooc]Autoing Raiyek Move to D6. Divine Challenge Ogre 1. Charge. [url=http://invisiblecastle.com/roller/view/2558505/]Miss[/url] Dagger Master 1 attacks Magma Beast [url=http://invisiblecastle.com/roller/view/2558512/]24 vs AC, 11 damage[/url] Reveals self to be Oni. Dane Charges, hits. Oni Devourer 2 attacks Rurdev. [url=http://invisiblecastle.com/roller/view/2558518/]33 vs AC, 5[/url] damage and Rurdev takes -5 to saves (save ends) Ogre 1 takes 5 fire damage Attacks Raiyek. [url=http://invisiblecastle.com/roller/view/2558520/]25 vs AC, 9[/url] damage. Raiyek is pushed to E5 and knocked Prone. Shift to C3/D4 [url=http://invisiblecastle.com/roller/view/2558523/]Saves[/url] Ogre 2 attacks Dane. [url=http://invisiblecastle.com/roller/view/2558524/]20, Miss[/url] Oni Night Haunt reveals itself at F12! Hypnotic Breathe vs Georg, Georg's Mount, Incarnation and Hadrak (in that order) [url=http://invisiblecastle.com/roller/view/2558530/]19 vs Georg, Hits even with +2, 27 vs Georg's Mount, hits, 26 vs Incarnation hits even with +2, 19 vs Hadrak, Miss![/url] Those who are hit are dazed (save ends) first failed save and you are unconscious (save ends) The Warden moves his horse to O5/P6. Draws Sword Dismounts to Q4.[/sblock] ----------------------- Init! 21; Dane; P3; 60/60; Acted 19; Raiyek; E5; 56/56; Prone; Acted 18; Georg; E10/F11; 44/44; Mounted, Slowed TEgNT, dazed (save ends); Acted Magma Beast; D2; 11/22 Georg's Mount; dazed (save ends) 18; Incarnation; H10; 53/53; Superior Cover, dazed (save ends); ACted 18; Rurdev; Q5/R6; 47/51; Mounted, -5 to saves (save ends); Acted 17; Bad Guys; Acted Oni Devourer 1; E2 Oni Devourer 2; R4; -26 hp; [COLOR="DarkOrange"]Quarry[/COLOR], Cannot shift or take OAs TEgNT Ogre 1; C3/D4; -34 hp; [COLOR="DarkRed"]Cursed[/COLOR], [COLOR="SeaGreen"]Marked[/COLOR] Ogre 2; Q1/R2; -24 hp; Cannot shift or take OAs TEgNT Oni Night Haunt; F12 16; The Warden; P9/Q10; Acted 12 Hadrak; I11; 52/52; Superior Cover Stats Oni Devourer AC 22 R 19 Ogre AC 16 R 13 Map! [sblock=Map][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/Path%20of%20Light/OniAmbush03.png[/IMG][/sblock] There's a hill toward the top of the map, as well as couple of large boulders off map. The thick black lines on the sides of the wagon represent the top cover on the wagon. They block Line of Sight. Moving in and out of the wagon cost an additional square of movement. [/QUOTE]
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