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Adv: The Path of Light; DM: ScorpiusRisk; Judge: Ozymandias79
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<blockquote data-quote="ScorpiusRisk" data-source="post: 5215323" data-attributes="member: 41601"><p><em><span style="color: olive">Back ta Hades wit yah!</span></em></p><p></p><p><span style="color: white">Dane takes another big swing at the demon, hoping he doesn't burst into flames after he kills it. After his first miss, he swings again hoping to destroy it this time. He misses again, but he stays there to assist Rurdev in his attacks.</span></p><p> </p><p>[sblock=Actions] </p><p><a href="http://invisiblecastle.com/roller/view/2560015/" target="_blank">Brash Strike (1d20+15, 1d12+10=[5, 15], [10, 10])</a> </p><p>Action Point: <a href="http://invisiblecastle.com/roller/view/2560017/" target="_blank">Brash Strike (1d20+15, 1d12+10=[2, 15], [4, 10])</a></p><p>Blast it!. Well Oni D2 is still marked. </p><p> </p><p>**yup**</p><p>[/sblock]</p><p></p><p>As the first ogre falls, Incarnation's mark upon takes hold as fire courses around it and sears the demon next to it; faintly all call hear dark whispers as the warforged seems to gain strength. Picking himself up, with a wave he casts a dark pall over the nearer oni and then blasts it with fire. The creature spins away from the bolt, but Incarnation burns himself some to to pull the bolt back, but this too is dodged. The fires smolder the warforged as he reins in the spell.</p><p></p><p>[sblock=OOC]7 fire damage to Devourer 1 who was adjacent to O1 when it died. Stand up and curse Haunt. <a href="http://invisiblecastle.com/roller/view/2560521/" target="_blank">Fiery Bolt (w/ +2 from Chains of Levistus) vs Haunt: Miss</a>. Take 3hp to regain it; AP to try again. <a href="http://invisiblecastle.com/roller/view/2560522/" target="_blank">Fiery Bolt vs Haunt: Miss worse</a>. Miss. 3 more hp to retain it.[/sblock]</p><p></p><p>Rurdev mentally commands hit mount, who kicks out at the oni with stone hooves, but the demon dodges away at the last second. The shifter is already moving though, bringing his axe down, which the creature is able to deflect away with it's dagger. <span style="color: plum"> "Fine, let's play,"</span> Rurdev says, unrelenting, he swings his axes trying to overwhelm the demon. <span style="color: plum"> "Okay Warden, you take care of him then."</span></p><p> </p><p>[sblock=Actions]</p><p>Free: Command mount to attack Oni dev: <a href="http://invisiblecastle.com/roller/view/2560646/" target="_blank">horse hoof vs oni with CA (1d20+8=21, 1d6+5=6)</a>Miss.</p><p>Minor: Off-hand strike vs oni dev: <a href="http://invisiblecastle.com/roller/view/2560650/" target="_blank">off hand strike vs devourer, quarry if needed (1d20+12=20, 1d10+7=10, 1d6=1)</a></p><p></p><p>**Miss**</p><p>Standard: Twin Strike: <a href="http://invisiblecastle.com/roller/view/2560656/" target="_blank">twin strike vs oni dev (1d20+12=15, 1d20+12=16, 1d10+4=6, 1d10+3=11)</a></p><p><a href="http://invisiblecastle.com/roller/view/2560659/" target="_blank">save for neg to saves (1d20-5=2)</a></p><p></p><p>**Miss, Miss**[/sblock]</p><p></p><p>Hadrak is quite happy and comfy in his little box. It protects from the wind. He targets again the Oni haunt but the Haunt ducks underneath the gout of flame.</p><p></p><p>[sblock=Action]</p><p><a href="http://invisiblecastle.com/roller/view/2561763/" target="_blank">Sacred Flame vs Oni haunt reflex (1d20+11=20, 1d6+10=15)</a> if hit, +5 thp to Goerg, +1 to Hadrak's defenses TENT</p><p></p><p>**Miss**</p><p>[/sblock]</p><p></p><p>Georg recovers from the Oni's attack and feels the energy of Hadrak's strike against it. He draws upon his reserves of strength again and slams his staff into the ground. A wave of thundering flame spreads towards the haunt. Georg shifts forward to surround the fiend. <strong><span style="color: Red">Surrender, if you understand the concept.</span></strong> His conjured creature reaches out a paw of glowing magma towards the nearest creature, but the Oni dances out of reach.</p><p></p><p>[sblock=OOC]</p><p>Minor: Second Wind to heal 11 and get Rune Scribed Soul (+1 hit +4 damage)</p><p>Standard: Thunderwave on Haunt <a href="http://invisiblecastle.com/roller/view/2562363/" target="_blank">1d20+10=18 (vs Fort) for 1d6+10=12</a> damage (no push) and it can't shift until the end of its turn</p><p>**Miss**</p><p>Move: Shift 2 to C10 (from Magma Beast)</p><p>Instinctive Action: Beast slams Oni Dev <a href="http://invisiblecastle.com/roller/view/2562375/" target="_blank">1d20+9=11 (miss Ref)</a></p><p>[/sblock]</p><p></p><p>Letting Georg's conjuration take care of one oni for the time being, Raiyek moves south to help against the night haunt. <span style="color: SeaGreen">"By Palladys, you'll face me in honourable combat or feel Her wrath!" </span></p><p></p><p>The paladin launches a fierce combination of attacks with his challenge, the last blow finally landing. His goddess grants him some strength in return, and he prepares for the inevitable counterattack.</p><p></p><p>[sblock=OOC]<strong>Move:</strong> to E9.</p><p></p><p><strong>Minor:</strong> DC night haunt.</p><p></p><p><strong>Standard:</strong> Holy Strike vs. night haunt: <a href="http://invisiblecastle.com/roller/view/2563362/" target="_blank">1d20+10=14 vs. AC, 1d10+7=14 radiant damage</a>, miss. **yup**</p><p></p><p><strong>AP:</strong> Strength from Valor vs. night haunt: <a href="http://invisiblecastle.com/roller/view/2563366/" target="_blank">1d20+10=16 vs. Fort, 1d10+4=14 damage</a>. On a hit, Raiyek gains 5 temp hp. </p><p>Burning Elven Accuracy: <a href="http://invisiblecastle.com/roller/view/2563377/" target="_blank">1d20+10=24 vs. Fort</a>.</p><p></p><p>**Hit Huray!**[/sblock]</p><p></p><p>The Oni Night Haunt shifts its focus directly onto Raiyek, smiling with rotted teeth. "Very well Paladin. Let us test the goddess' reach." The words spill out on a foul odor.</p><p></p><p>Behind them the other oni continue their unrelenting assault. One digs into the Magma beast but its not done yet. The ogre and other Oni slam into Dane but he does a half spin, knocking both aside with axe and shield.</p><p></p><p>The Night Haunt tries to hurls Raiyek back with a mighty swing from his metal cudgel but he digs his heels in firmly absorbing the blow through his shield.</p><p></p><p>The Warden, smiling all the while at their success, turns his gaze toward the tower Ogre. His free hand flickers and harmless bolts of lighting jump around the foe for a moment forcing his attention. He then strikes out at the Oni with a crackling blade, burning his dirty flesh. </p><p></p><p>[sblock=ooc]Oni Devourer 1 <a href="http://invisiblecastle.com/roller/view/2567395/" target="_blank">does not</a> recharge</p><p>attacks Magma Beast <a href="http://invisiblecastle.com/roller/view/2567398/" target="_blank">30 vs AC, 9</a> damage</p><p>Shifts to E3</p><p></p><p>Oni Devourer 2 <a href="http://invisiblecastle.com/roller/view/2567403/" target="_blank">does not</a> recharge</p><p>Attacks Dane <a href="http://invisiblecastle.com/roller/view/2567410/" target="_blank">19 vs AC, Miss</a></p><p></p><p>Ogre 2 <a href="http://invisiblecastle.com/roller/view/2567412/" target="_blank">Recharges an ability</a></p><p>Attacks Dane <a href="http://invisiblecastle.com/roller/view/2567413/" target="_blank">20 vs AC, does not hit</a></p><p></p><p>Oni Night Haunt attacks Raiyek <a href="http://invisiblecastle.com/roller/view/2567418/" target="_blank">19 vs AC, Miss</a></p><p></p><p>THe Warden marks the Ogre with Warden's Wrath</p><p>Attacks Oni Devourer 2. <a href="http://invisiblecastle.com/roller/view/2567422/" target="_blank">29 vs AC, 6</a> lightning damage.[/sblock]</p><p></p><p>-----------------------</p><p></p><p>Init!</p><p></p><p>Round 3</p><p></p><p>21; Dane; P3; 60/60; Acted</p><p>19; Raiyek; E9; 56/56 +5 thp; Acted</p><p>18; Georg; C10; 41/44; Mounted; Acted</p><p>Magma Beast; D2; 2/22</p><p>18; Incarnation; H10; 47/53; Superior Cover; Acted</p><p>18; Rurdev; Q5/R6; 47/51; Mounted, -5 to saves (save ends); Acted</p><p>17; Bad Guys; Acted</p><p>Oni Devourer 1; E3; 71/78</p><p>Oni Devourer 2; R4; 5/78; <span style="color: DarkOrange">Quarry</span>, <span style="color: Sienna">Marked</span>, <span style="color: Red"><strong>Bloodied</strong></span></p><p>Ogre 2; Q1/R2; 57/81; </p><p>Oni Night Haunt; D10; -76 hp; <span style="color: SeaGreen">Divine Challenge</span></p><p>16; The Warden; P9/Q10; Acted</p><p>12 Hadrak; I11; 52/52; Superior Cover;</p><p></p><p>Stats</p><p></p><p>Oni Devourer</p><p>AC 23 R 19</p><p></p><p>Ogre</p><p>AC 16 R 13</p><p></p><p>Oni Night Haunt</p><p>AC 24 R 21</p><p></p><p>Map!</p><p></p><p>[sblock=Map]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/Path%20of%20Light/OniAmbush05.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p></p><p>There's a hill toward the top of the map, as well as couple of large boulders off map. </p><p></p><p>The thick black lines on the sides of the wagon represent the top cover on the wagon. They block Line of Sight.</p><p></p><p>Moving in and out of the wagon cost an additional square of movement.</p></blockquote><p></p>
[QUOTE="ScorpiusRisk, post: 5215323, member: 41601"] [I][COLOR=olive]Back ta Hades wit yah![/COLOR][/I] [COLOR=white]Dane takes another big swing at the demon, hoping he doesn't burst into flames after he kills it. After his first miss, he swings again hoping to destroy it this time. He misses again, but he stays there to assist Rurdev in his attacks.[/COLOR] [sblock=Actions] [URL="http://invisiblecastle.com/roller/view/2560015/"]Brash Strike (1d20+15, 1d12+10=[5, 15], [10, 10])[/URL] Action Point: [URL="http://invisiblecastle.com/roller/view/2560017/"]Brash Strike (1d20+15, 1d12+10=[2, 15], [4, 10])[/URL] Blast it!. Well Oni D2 is still marked. **yup** [/sblock] As the first ogre falls, Incarnation's mark upon takes hold as fire courses around it and sears the demon next to it; faintly all call hear dark whispers as the warforged seems to gain strength. Picking himself up, with a wave he casts a dark pall over the nearer oni and then blasts it with fire. The creature spins away from the bolt, but Incarnation burns himself some to to pull the bolt back, but this too is dodged. The fires smolder the warforged as he reins in the spell. [sblock=OOC]7 fire damage to Devourer 1 who was adjacent to O1 when it died. Stand up and curse Haunt. [url=http://invisiblecastle.com/roller/view/2560521/]Fiery Bolt (w/ +2 from Chains of Levistus) vs Haunt: Miss[/url]. Take 3hp to regain it; AP to try again. [url=http://invisiblecastle.com/roller/view/2560522/]Fiery Bolt vs Haunt: Miss worse[/url]. Miss. 3 more hp to retain it.[/sblock] Rurdev mentally commands hit mount, who kicks out at the oni with stone hooves, but the demon dodges away at the last second. The shifter is already moving though, bringing his axe down, which the creature is able to deflect away with it's dagger. [COLOR=plum] "Fine, let's play,"[/COLOR] Rurdev says, unrelenting, he swings his axes trying to overwhelm the demon. [COLOR=plum] "Okay Warden, you take care of him then."[/COLOR] [sblock=Actions] Free: Command mount to attack Oni dev: [url=http://invisiblecastle.com/roller/view/2560646/]horse hoof vs oni with CA (1d20+8=21, 1d6+5=6)[/url]Miss. Minor: Off-hand strike vs oni dev: [url=http://invisiblecastle.com/roller/view/2560650/]off hand strike vs devourer, quarry if needed (1d20+12=20, 1d10+7=10, 1d6=1)[/url] **Miss** Standard: Twin Strike: [url=http://invisiblecastle.com/roller/view/2560656/]twin strike vs oni dev (1d20+12=15, 1d20+12=16, 1d10+4=6, 1d10+3=11)[/url] [url=http://invisiblecastle.com/roller/view/2560659/]save for neg to saves (1d20-5=2)[/url] **Miss, Miss**[/sblock] Hadrak is quite happy and comfy in his little box. It protects from the wind. He targets again the Oni haunt but the Haunt ducks underneath the gout of flame. [sblock=Action] [url=http://invisiblecastle.com/roller/view/2561763/]Sacred Flame vs Oni haunt reflex (1d20+11=20, 1d6+10=15)[/url] if hit, +5 thp to Goerg, +1 to Hadrak's defenses TENT **Miss** [/sblock] Georg recovers from the Oni's attack and feels the energy of Hadrak's strike against it. He draws upon his reserves of strength again and slams his staff into the ground. A wave of thundering flame spreads towards the haunt. Georg shifts forward to surround the fiend. [B][COLOR=Red]Surrender, if you understand the concept.[/COLOR][/B] His conjured creature reaches out a paw of glowing magma towards the nearest creature, but the Oni dances out of reach. [sblock=OOC] Minor: Second Wind to heal 11 and get Rune Scribed Soul (+1 hit +4 damage) Standard: Thunderwave on Haunt [URL="http://invisiblecastle.com/roller/view/2562363/"]1d20+10=18 (vs Fort) for 1d6+10=12[/URL] damage (no push) and it can't shift until the end of its turn **Miss** Move: Shift 2 to C10 (from Magma Beast) Instinctive Action: Beast slams Oni Dev [URL="http://invisiblecastle.com/roller/view/2562375/"]1d20+9=11 (miss Ref)[/URL] [/sblock] Letting Georg's conjuration take care of one oni for the time being, Raiyek moves south to help against the night haunt. [COLOR=SeaGreen]"By Palladys, you'll face me in honourable combat or feel Her wrath!" [/COLOR] The paladin launches a fierce combination of attacks with his challenge, the last blow finally landing. His goddess grants him some strength in return, and he prepares for the inevitable counterattack. [sblock=OOC][B]Move:[/B] to E9. [B]Minor:[/B] DC night haunt. [B]Standard:[/B] Holy Strike vs. night haunt: [URL="http://invisiblecastle.com/roller/view/2563362/"]1d20+10=14 vs. AC, 1d10+7=14 radiant damage[/URL], miss. **yup** [B]AP:[/B] Strength from Valor vs. night haunt: [URL="http://invisiblecastle.com/roller/view/2563366/"]1d20+10=16 vs. Fort, 1d10+4=14 damage[/URL]. On a hit, Raiyek gains 5 temp hp. Burning Elven Accuracy: [url=http://invisiblecastle.com/roller/view/2563377/]1d20+10=24 vs. Fort[/url]. **Hit Huray!**[/sblock] The Oni Night Haunt shifts its focus directly onto Raiyek, smiling with rotted teeth. "Very well Paladin. Let us test the goddess' reach." The words spill out on a foul odor. Behind them the other oni continue their unrelenting assault. One digs into the Magma beast but its not done yet. The ogre and other Oni slam into Dane but he does a half spin, knocking both aside with axe and shield. The Night Haunt tries to hurls Raiyek back with a mighty swing from his metal cudgel but he digs his heels in firmly absorbing the blow through his shield. The Warden, smiling all the while at their success, turns his gaze toward the tower Ogre. His free hand flickers and harmless bolts of lighting jump around the foe for a moment forcing his attention. He then strikes out at the Oni with a crackling blade, burning his dirty flesh. [sblock=ooc]Oni Devourer 1 [url=http://invisiblecastle.com/roller/view/2567395/]does not[/url] recharge attacks Magma Beast [url=http://invisiblecastle.com/roller/view/2567398/]30 vs AC, 9[/url] damage Shifts to E3 Oni Devourer 2 [url=http://invisiblecastle.com/roller/view/2567403/]does not[/url] recharge Attacks Dane [url=http://invisiblecastle.com/roller/view/2567410/]19 vs AC, Miss[/url] Ogre 2 [url=http://invisiblecastle.com/roller/view/2567412/]Recharges an ability[/url] Attacks Dane [url=http://invisiblecastle.com/roller/view/2567413/]20 vs AC, does not hit[/url] Oni Night Haunt attacks Raiyek [url=http://invisiblecastle.com/roller/view/2567418/]19 vs AC, Miss[/url] THe Warden marks the Ogre with Warden's Wrath Attacks Oni Devourer 2. [url=http://invisiblecastle.com/roller/view/2567422/]29 vs AC, 6[/url] lightning damage.[/sblock] ----------------------- Init! Round 3 21; Dane; P3; 60/60; Acted 19; Raiyek; E9; 56/56 +5 thp; Acted 18; Georg; C10; 41/44; Mounted; Acted Magma Beast; D2; 2/22 18; Incarnation; H10; 47/53; Superior Cover; Acted 18; Rurdev; Q5/R6; 47/51; Mounted, -5 to saves (save ends); Acted 17; Bad Guys; Acted Oni Devourer 1; E3; 71/78 Oni Devourer 2; R4; 5/78; [COLOR="DarkOrange"]Quarry[/COLOR], [COLOR="Sienna"]Marked[/COLOR], [COLOR="Red"][B]Bloodied[/B][/COLOR] Ogre 2; Q1/R2; 57/81; Oni Night Haunt; D10; -76 hp; [COLOR="SeaGreen"]Divine Challenge[/COLOR] 16; The Warden; P9/Q10; Acted 12 Hadrak; I11; 52/52; Superior Cover; Stats Oni Devourer AC 23 R 19 Ogre AC 16 R 13 Oni Night Haunt AC 24 R 21 Map! [sblock=Map][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/Path%20of%20Light/OniAmbush05.png[/IMG][/sblock] There's a hill toward the top of the map, as well as couple of large boulders off map. The thick black lines on the sides of the wagon represent the top cover on the wagon. They block Line of Sight. Moving in and out of the wagon cost an additional square of movement. [/QUOTE]
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Adv: The Path of Light; DM: ScorpiusRisk; Judge: Ozymandias79
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