Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adv: The Path of Light; DM: ScorpiusRisk; Judge: Ozymandias79
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ScorpiusRisk" data-source="post: 5221848" data-attributes="member: 41601"><p>Dane takes a quick look over his shoulder at the ogre as he regains his footing. <em><span style="color: olive">Ye next big boy!</span></em></p><p></p><p><span style="color: white">The dwarf tries to perform a backhanded swing on the Oni, hoping to put it down for good while he ends the swing slashing into the ogre's foot.</span></p><p> </p><p>[sblock=Actions] </p><p><a href="http://invisiblecastle.com/roller/view/2567602/" target="_blank">Cleave vs AC (1d20+13, 1d12+7=[7, 13], [12, 7])</a> 20 vs AC, miss. Keep the mark on the Oni. [/sblock]</p><p></p><p>Georg hears the warning from Incarnation and recognizes the arcane words on his lips. He mutters a few words himself and spreads his arms, flames engulfing the Oni. He shouts <strong><span style="color: Red">HYA!</span></strong> at the horse before shifting away behind Raiyek.</p><p></p><p>The magma beast far away seems to be loosing its form, melting away. It makes a swipe at the Oni nearby but misses. Georg's strength seems to returns to him as his boots shimmer in the heat.</p><p></p><p>[sblock=OOC] Standard: Fire Shroud <a href="http://invisiblecastle.com/roller/view/2568447/" target="_blank">1d20+11=27 vs Fort (CA?) for 1d8+6=13</a> fire damage and 5 ongoing fire (save ends)</p><p></p><p>**no your horse does not grant flanking. Hits. Bloodied **</p><p></p><p>Minor: Nature check to get horse to move <a href="http://invisiblecastle.com/roller/view/2568451/" target="_blank">1d20+9=16</a></p><p></p><p>** sure, why not. Horse shifts back to F11/G12**</p><p></p><p>Move: Shift 2 to D8</p><p>Instinctive action: Magma Beast slams Oni Devourer <a href="http://invisiblecastle.com/roller/view/2568453/" target="_blank">1d20+9=14 (miss)</a></p><p>Boots of Rapid Motion: Save vs Slow <a href="http://invisiblecastle.com/roller/view/2568454/" target="_blank">1d20=12</a></p><p>[/sblock]</p><p></p><p>Incarnation waves aside Georg and Raiyek his free hand while continuing to spin the fiery ruin around him, barely missing the wagon. <span style="color: darkred">The fire burns all, be wary!</span> The warning was given, but he could no longer contain the spell. The bolt slams into the haunt with explosive force, burning all around it!</p><p></p><p>[sblock=OOC]Fiery Bolt again: <a href="http://invisiblecastle.com/roller/view/2567473/" target="_blank">Ref 27 (Hit), 22 fire and 11 fire</a> to all adjacent.[/sblock]</p><p></p><p>Raiyek laughs at the oni, shrugging off its attack and the wave of flames from Incarnation's spell.<span style="color: seagreen"> "You'll need to hit a little harder than that. Too used to foes who don't fight back?"</span> He grits his teeth, praying silently to his goddess. Golden light bathes his sword as he comes back with a fierce counterattack. The monster jumps back, but not quite soon enough, suffering a cut that burns with divine vengeance. <span style="color: seagreen">"I will vanquish you today!"</span> the paladin yells, ignoring the small flames lingering on his cloak and his minor wounds.</p><p></p><p>[sblock=OOC]Take 10 damage from fiery bolt; 5 to temp hp, 5 real damage.</p><p> </p><p>Minor: use Virtue - burn a surge and gain 15 temp hp.</p><p>Move: none.</p><p>Standard: Holy Strike vs. haunt: <a href="http://invisiblecastle.com/roller/view/2569080/" target="_blank">1d20+10=26 vs. AC, 1d10+7=9 radiant damage</a>. You said it's vulnerable to radiant too, right? DC continues.</p><p></p><p>**No I did not. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> **[/sblock]</p><p></p><p>Hadrak is a bit miffed at having missed. But there is an old dwarven saying; if at first you miss the nail with a hammer, use a sledge hammer on your second try. All right, it might not be a old saying. It quite possibly isn't even dwarven. </p><p></p><p>This time, the beam of light is three feet large and slams hard into the oni night haunt. </p><p></p><p>[sblock=Action]</p><p>Daunting Light encounter power</p><p><a href="http://invisiblecastle.com/roller/view/2569105/" target="_blank">vs Oni Night Haunt (1d20+11=24, 2d10+10=24)</a>, if I hit, +1 to all defenses TENT, Oni concedes </p><p></p><p>**Hit**[/sblock]</p><p></p><p>Seeing the nimble oni dodge all their attacks but the wardens, Rurdev grins as the grind of combat begins. They had played their cards, but victory would be theirs.</p><p> </p><p>The shifter lashes out with the axe of lightning with an sweeping side arm strike, it slams into the oni's arm, blackening the flesh to where it burns right through. Not satisfied, he brings the still-steel other weapon around, in a vicious overhead chop, the keen blade cuts deep into the oni's neck as it falls, severing it's evil head.</p><p> </p><p>[sblock=Actions part 1]</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/2571166/" target="_blank">twin strike vs oni w/quarry (1d20+12=30, 1d20+12=30, 1d10+5=11, 1d10+3=10, 1d6=1)</a> damage without twin strike is able to drop him, so no need for it.[/sblock]</p><p> </p><p>Rurdev mentally commands his mount, urging it forward and around the ogre. The mount barely stops as it charges toward the giant, and Rurdev hacks with his lightning axe at the ogre's midsection. The arcing electricity scorches the ogre, making it roar in pain.</p><p> </p><p>[sblock=Actions part 2]</p><p>Minor: Quarry Ogre</p><p>Move: Move to M2.</p><p>AP: Standard to charge with marauder's rush at ogre: <a href="http://invisiblecastle.com/roller/view/2571183/" target="_blank">marauder's rush ogre main hand mounted (1d20+11=28, 1d10+16=18)</a> With the previously rolled Quarry, that ia 19 damage total to the ogre.</p><p></p><p>**sure, why not. bloodied**[/sblock]</p><p> </p><p>The oni numbers are fading fast yet none seem to tire or dismay. The oni beast rips the magma creature straight through the middle than charges down the field towards Raiyek, while the overwhelmed Ogre slams his club into the confident Rurdev, not dealing nearly as much damage as he likely should.</p><p></p><p>The Oni leader only smiles at Raiyek's taunts. "Thartharus welcomes me home. We shall see how it welcomes you." As it speaks its breathy vapor again assaults our heroes and Raiyek and Incarnation find themselves in a stupor. The oni slams its staff into the dazed paladin.</p><p></p><p>The warden runs at the ogre and sizzles a cut across its chest, but gives a worried look towards the other group.</p><p></p><p>[sblock=ooc]Oni Devourer <a href="http://invisiblecastle.com/roller/view/2576611/" target="_blank">Does not recharge</a></p><p>Attacks Magma Beast. <a href="http://invisiblecastle.com/roller/view/2576612/" target="_blank">21 vs AC, 6 damage</a> it finally dies.</p><p>Move to F8</p><p></p><p>Ogre 2 <a href="http://invisiblecastle.com/roller/view/2576614/" target="_blank">Does not recharge</a></p><p>Attacks Rurdev. <a href="http://invisiblecastle.com/roller/view/2576615/" target="_blank">25 vs AC, hit, 5</a> damage. Unbelievable.</p><p></p><p>Oni Night Haunt takes 5 fire damage</p><p>uses Hypnotic Breathe which is a close blast 5. Targets Raiyek, Incarnation and Hadrak in that order. <a href="http://invisiblecastle.com/roller/view/2576623/" target="_blank">21 vs Raiyek's Will hits, crit vs Incarnation, Failure vs Hadrak</a> Raiyek and Incarnation are dazed (save ends). Fail your first save and become unconscious (save ends)</p><p>Action Point! Morning star vs Raiyek. <a href="http://invisiblecastle.com/roller/view/2576625/" target="_blank">30 vs Ac, 8</a> damage -1</p><p><a href="http://invisiblecastle.com/roller/view/2576626/" target="_blank">Fails save</a></p><p></p><p>The Warden moves to Q3.</p><p>Attacks Ogre. <a href="http://invisiblecastle.com/roller/view/2576627/" target="_blank">9</a> lightning damage.</p><p>[/sblock]</p><p></p><p>-----------------------</p><p></p><p>Init!</p><p></p><p>Round 4</p><p></p><p>21; Dane; P3; 60/60; Acted</p><p>19; Raiyek; E9; 51/56 +8 thp; dazed (save ends); Acted</p><p>18; Georg; D8; 41/44; Acted</p><p>18; Incarnation; H10; 47/53; Superior Cover, dazed (save ends); Acted</p><p>18; Rurdev; O1/P2; 42/51; Mounted, -5 to saves (save ends); Acted</p><p>17; Bad Guys; Acted</p><p>Oni Devourer 1; F8; 71/78</p><p>Ogre 2; Q1/R2; 29/81; <span style="color: red"><strong>Bloodied</strong></span></p><p>Oni Night Haunt; D10; 30/180; <span style="color: SeaGreen">Divine Challenge</span>, ongoing 5 fire damage (save ends), <span style="color: Red"><strong>Bloodied</strong></span>, Concedes CA</p><p>16; The Warden; Q3; Acted</p><p>12 Hadrak; I11; 52/52; Superior Cover, +1 to all defenses TENT;</p><p></p><p>Stats</p><p></p><p>Oni Devourer</p><p>AC 23 R 19</p><p></p><p>Ogre</p><p>AC 16 R 13</p><p></p><p>Oni Night Haunt</p><p>AC 24 F 23 R 21</p><p></p><p>Map!</p><p></p><p>[sblock=Map]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/Path%20of%20Light/OniAmbush06.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p></p><p>There's a hill toward the top of the map, as well as couple of large boulders off map. </p><p></p><p>The thick black lines on the sides of the wagon represent the top cover on the wagon. They block Line of Sight.</p><p></p><p>Moving in and out of the wagon cost an additional square of movement.</p></blockquote><p></p>
[QUOTE="ScorpiusRisk, post: 5221848, member: 41601"] Dane takes a quick look over his shoulder at the ogre as he regains his footing. [I][COLOR=olive]Ye next big boy![/COLOR][/I] [COLOR=white]The dwarf tries to perform a backhanded swing on the Oni, hoping to put it down for good while he ends the swing slashing into the ogre's foot.[/COLOR] [sblock=Actions] [URL="http://invisiblecastle.com/roller/view/2567602/"]Cleave vs AC (1d20+13, 1d12+7=[7, 13], [12, 7])[/URL] 20 vs AC, miss. Keep the mark on the Oni. [/sblock] Georg hears the warning from Incarnation and recognizes the arcane words on his lips. He mutters a few words himself and spreads his arms, flames engulfing the Oni. He shouts [B][COLOR=Red]HYA![/COLOR][/B] at the horse before shifting away behind Raiyek. The magma beast far away seems to be loosing its form, melting away. It makes a swipe at the Oni nearby but misses. Georg's strength seems to returns to him as his boots shimmer in the heat. [sblock=OOC] Standard: Fire Shroud [URL="http://invisiblecastle.com/roller/view/2568447/"]1d20+11=27 vs Fort (CA?) for 1d8+6=13[/URL] fire damage and 5 ongoing fire (save ends) **no your horse does not grant flanking. Hits. Bloodied ** Minor: Nature check to get horse to move [URL="http://invisiblecastle.com/roller/view/2568451/"]1d20+9=16[/URL] ** sure, why not. Horse shifts back to F11/G12** Move: Shift 2 to D8 Instinctive action: Magma Beast slams Oni Devourer [URL="http://invisiblecastle.com/roller/view/2568453/"]1d20+9=14 (miss)[/URL] Boots of Rapid Motion: Save vs Slow [URL="http://invisiblecastle.com/roller/view/2568454/"]1d20=12[/URL] [/sblock] Incarnation waves aside Georg and Raiyek his free hand while continuing to spin the fiery ruin around him, barely missing the wagon. [color=darkred]The fire burns all, be wary![/color] The warning was given, but he could no longer contain the spell. The bolt slams into the haunt with explosive force, burning all around it! [sblock=OOC]Fiery Bolt again: [url=http://invisiblecastle.com/roller/view/2567473/]Ref 27 (Hit), 22 fire and 11 fire[/url] to all adjacent.[/sblock] Raiyek laughs at the oni, shrugging off its attack and the wave of flames from Incarnation's spell.[COLOR=seagreen] "You'll need to hit a little harder than that. Too used to foes who don't fight back?"[/COLOR] He grits his teeth, praying silently to his goddess. Golden light bathes his sword as he comes back with a fierce counterattack. The monster jumps back, but not quite soon enough, suffering a cut that burns with divine vengeance. [COLOR=seagreen]"I will vanquish you today!"[/COLOR] the paladin yells, ignoring the small flames lingering on his cloak and his minor wounds. [sblock=OOC]Take 10 damage from fiery bolt; 5 to temp hp, 5 real damage. Minor: use Virtue - burn a surge and gain 15 temp hp. Move: none. Standard: Holy Strike vs. haunt: [URL="http://invisiblecastle.com/roller/view/2569080/"]1d20+10=26 vs. AC, 1d10+7=9 radiant damage[/URL]. You said it's vulnerable to radiant too, right? DC continues. **No I did not. :) **[/sblock] Hadrak is a bit miffed at having missed. But there is an old dwarven saying; if at first you miss the nail with a hammer, use a sledge hammer on your second try. All right, it might not be a old saying. It quite possibly isn't even dwarven. This time, the beam of light is three feet large and slams hard into the oni night haunt. [sblock=Action] Daunting Light encounter power [url=http://invisiblecastle.com/roller/view/2569105/]vs Oni Night Haunt (1d20+11=24, 2d10+10=24)[/url], if I hit, +1 to all defenses TENT, Oni concedes **Hit**[/sblock] Seeing the nimble oni dodge all their attacks but the wardens, Rurdev grins as the grind of combat begins. They had played their cards, but victory would be theirs. The shifter lashes out with the axe of lightning with an sweeping side arm strike, it slams into the oni's arm, blackening the flesh to where it burns right through. Not satisfied, he brings the still-steel other weapon around, in a vicious overhead chop, the keen blade cuts deep into the oni's neck as it falls, severing it's evil head. [sblock=Actions part 1] Standard: [url=http://invisiblecastle.com/roller/view/2571166/]twin strike vs oni w/quarry (1d20+12=30, 1d20+12=30, 1d10+5=11, 1d10+3=10, 1d6=1)[/url] damage without twin strike is able to drop him, so no need for it.[/sblock] Rurdev mentally commands his mount, urging it forward and around the ogre. The mount barely stops as it charges toward the giant, and Rurdev hacks with his lightning axe at the ogre's midsection. The arcing electricity scorches the ogre, making it roar in pain. [sblock=Actions part 2] Minor: Quarry Ogre Move: Move to M2. AP: Standard to charge with marauder's rush at ogre: [url=http://invisiblecastle.com/roller/view/2571183/]marauder's rush ogre main hand mounted (1d20+11=28, 1d10+16=18)[/url] With the previously rolled Quarry, that ia 19 damage total to the ogre. **sure, why not. bloodied**[/sblock] The oni numbers are fading fast yet none seem to tire or dismay. The oni beast rips the magma creature straight through the middle than charges down the field towards Raiyek, while the overwhelmed Ogre slams his club into the confident Rurdev, not dealing nearly as much damage as he likely should. The Oni leader only smiles at Raiyek's taunts. "Thartharus welcomes me home. We shall see how it welcomes you." As it speaks its breathy vapor again assaults our heroes and Raiyek and Incarnation find themselves in a stupor. The oni slams its staff into the dazed paladin. The warden runs at the ogre and sizzles a cut across its chest, but gives a worried look towards the other group. [sblock=ooc]Oni Devourer [url=http://invisiblecastle.com/roller/view/2576611/]Does not recharge[/url] Attacks Magma Beast. [url=http://invisiblecastle.com/roller/view/2576612/]21 vs AC, 6 damage[/url] it finally dies. Move to F8 Ogre 2 [url=http://invisiblecastle.com/roller/view/2576614/]Does not recharge[/url] Attacks Rurdev. [url=http://invisiblecastle.com/roller/view/2576615/]25 vs AC, hit, 5[/url] damage. Unbelievable. Oni Night Haunt takes 5 fire damage uses Hypnotic Breathe which is a close blast 5. Targets Raiyek, Incarnation and Hadrak in that order. [url=http://invisiblecastle.com/roller/view/2576623/]21 vs Raiyek's Will hits, crit vs Incarnation, Failure vs Hadrak[/url] Raiyek and Incarnation are dazed (save ends). Fail your first save and become unconscious (save ends) Action Point! Morning star vs Raiyek. [url=http://invisiblecastle.com/roller/view/2576625/]30 vs Ac, 8[/url] damage -1 [url=http://invisiblecastle.com/roller/view/2576626/]Fails save[/url] The Warden moves to Q3. Attacks Ogre. [url=http://invisiblecastle.com/roller/view/2576627/]9[/url] lightning damage. [/sblock] ----------------------- Init! Round 4 21; Dane; P3; 60/60; Acted 19; Raiyek; E9; 51/56 +8 thp; dazed (save ends); Acted 18; Georg; D8; 41/44; Acted 18; Incarnation; H10; 47/53; Superior Cover, dazed (save ends); Acted 18; Rurdev; O1/P2; 42/51; Mounted, -5 to saves (save ends); Acted 17; Bad Guys; Acted Oni Devourer 1; F8; 71/78 Ogre 2; Q1/R2; 29/81; [COLOR="red"][B]Bloodied[/B][/COLOR] Oni Night Haunt; D10; 30/180; [COLOR="SeaGreen"]Divine Challenge[/COLOR], ongoing 5 fire damage (save ends), [COLOR="Red"][B]Bloodied[/B][/COLOR], Concedes CA 16; The Warden; Q3; Acted 12 Hadrak; I11; 52/52; Superior Cover, +1 to all defenses TENT; Stats Oni Devourer AC 23 R 19 Ogre AC 16 R 13 Oni Night Haunt AC 24 F 23 R 21 Map! [sblock=Map][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/Path%20of%20Light/OniAmbush06.png[/IMG][/sblock] There's a hill toward the top of the map, as well as couple of large boulders off map. The thick black lines on the sides of the wagon represent the top cover on the wagon. They block Line of Sight. Moving in and out of the wagon cost an additional square of movement. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adv: The Path of Light; DM: ScorpiusRisk; Judge: Ozymandias79
Top