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Living 4th Edition
Adv: The Path of Light; DM: ScorpiusRisk; Judge: Ozymandias79
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<blockquote data-quote="ScorpiusRisk" data-source="post: 5223072" data-attributes="member: 41601"><p>Incarnation channels the filth that overcomes him into inchoate rage, ripping a dark bolt into the daylight sky. But the oni dances around it. However, his anger causes his plating to flare, seering away the foul toxin, freeing his mind once again.</p><p></p><p>[sblock=Actions]<a href="http://invisiblecastle.com/roller/view/2576658/" target="_blank">EB w/ CA vs Haunt: Miss</a>. <a href="http://invisiblecastle.com/roller/view/2576660/" target="_blank">Saves (20)</a>[/sblock]</p><p></p><p>Dane shifts into position behind ogre as it is focusing on Rurdev. With his axe, he takes an uppercut swing as he makes the cleft inbetween the ogre's legs a little deeper. </p><p> </p><p><span style="color: olive"><em>Giv' up now and ye might live wit some dignaty.</em></span></p><p> </p><p>[sblock=Actions]</p><p>Move: Shift to S2</p><p> </p><p>Standard: </p><p><a href="http://invisiblecastle.com/roller/view/2576821/" target="_blank">Brash Strike vs AC (1d20+15, 1d12+10=[17, 15], [8, 10])</a> </p><p>AC: 32, for 18 pod.</p><p>Grants CA and Marks Ogre</p><p> </p><p><a href="http://l4w.wikia.com/wiki/L4W:PC:Dane_(Nebten" target="_blank">http://l4w.wikia.com/wiki/L4W:PC:Dane_(Nebten</a><u>)</u></p><p>[/sblock]</p><p></p><p><span style="color: Sienna">-''Okay, okay, time to get dirty.'' </span>Says Hadrak calmly. </p><p></p><p>He hops down the cart, approaches the melee and produces a wave of radiant light, engulfling two enemies and two allies. Georg and Raiyek are bolstered by divine power, the greater oni begins to stagger.</p><p></p><p>[sblock=Action]</p><p>Move: G10</p><p>Standard</p><p><a href="http://invisiblecastle.com/roller/view/2576866/" target="_blank">Divine Glow; Radiant Damage vs Ref 1:Oni Devourer 2:Oni Night Haunt (1d20+11=28, 1d20+11=14, 1d8+10=16)</a></p><p></p><p>Rayek and Georg get +2 to all their attacks on their next turn. Hadrak gains +1 to defenses TENT</p><p>[/sblock]</p><p></p><p>Raiyek can hardly concentrate through the reeking breath, but with the aid of two gods he strikes out at the monsters surrounding him. To his surprise, his blade bites both and reinforces his divine challenge. <span style="color: SeaGreen">"The gods are with us, this will be your last folly,"</span> he exults, leftover divine power cleansing the air around him. </p><p></p><p>With a final look to the north the Night Haunt falls in a breathless heap.</p><p></p><p>[sblock=OOC]Aw, are you sure they're not vulnerable to radiant? Oh fine <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><strong>Standard:</strong> Arc of Vengeance vs. Haunt, Devourer: <a href="http://invisiblecastle.com/roller/view/2576980/" target="_blank">1d20+10+2=25 vs. Haunt AC; 1d20+10+2=30 vs. Devourer AC; 2d10+4=16 radiant damage</a>, both hit! Thanks Georg <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>**Haunts dead**</p><p></p><p>Devourer is subject to my divine sanction til end of my next turn (marked, 5 radiant damage if he makes an attack that doesn't include me).</p><p><s>DC continues on Haunt, and it also takes 3 radiant damage whenever it deals damage to Raiyek or an ally (save ends).</s></p><p></p><p><a href="http://invisiblecastle.com/roller/view/2576987/" target="_blank">Save vs. dazed (1d20=17)</a>.[/sblock]</p><p> </p><p>Georg shudders as the magma beast falls, losing some energy to the arcane magic. He moves away and circles carefully around the disgusting Oni. <span style="color: Red"><strong>I will send you to your rewards then! </strong></span> Georg waves his staff aloft and the two enemies begin to swat at invisible insects swarming around them.</p><p></p><p>[sblock=OOC] Lose a healing surge when beast dies</p><p>Move: Walk to C11, avoiding AoO</p><p>Standard: Winged Horde at E9 attacks the <s>Night Haunt</s> Devourer <a href="http://invisiblecastle.com/roller/view/2577307/" target="_blank">1d20+11=26 and Devourer11=16 for 1d6+2=6</a> 1d20+ psychic damage and they can't make AoO. If it hits both of them they take an additional 2 damage.</p><p>[/sblock]</p><p></p><p>Rurdev shrugs off the blow from the ogre, barely feeling it as his blood courses throug him. As the foes fall around his allies near the wagon, Rurdev again concentrates on his own foe. Spurring his mount, the stone horse kicks out at the ogre, landing a solid blow againt the ogre's thigh, causing it to stumble forward a bit right into the shifter's dual axes. Both axes strike true, the first into the creature's forehead, cleaving off the top of it's skull, the second into it's open mouth, cutting off it's jaw. Rurdev looks for more opponents to decimate, turning his horse around, and out of the bloody remains of the ogre.</p><p> </p><p>[sblock=Actions]</p><p>Free: Kick the ogre: <a href="http://invisiblecastle.com/roller/view/2578411/" target="_blank">horse kick ogre with flanking (1d20+10=22, 1d6+5=8)</a></p><p>Standard: Twin strike ogre: <a href="http://invisiblecastle.com/roller/view/2578415/" target="_blank">twin strike vs ogre quarry (1d20+12=17, 1d20+12=24, 1d10+5=14, 1d10+3=13, 1d6=2)</a> That's how I roll. Overkill. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p>Move: Shift to N/O 1/2, bonus to defenses is included.</p><p>[/sblock]</p><p></p><p>The remaining Oni slashes out viscously at Raiyek but finds no flesh. The Warden rushes for his mount.</p><p></p><p>[sblock=ooc]Oni <a href="http://invisiblecastle.com/roller/view/2578491/" target="_blank">Does not recharge</a></p><p>Oni attacks Raiyek, it misses.</p><p></p><p>The warden walks to P4. Mounts horse.[/sblock]</p><p></p><p>-----------------------</p><p></p><p>Init!</p><p></p><p>Round 5</p><p></p><p>21; Dane; S2; 60/60; Acted</p><p>19; Raiyek; E9; 51/56 +8 thp; Acted</p><p>18; Georg; D8; 41/44; Acted</p><p>18; Incarnation; H10; 47/53; Superior Cover; Acted</p><p>18; Rurdev; N1/O2; 42/51; Mounted; Acted</p><p>17; Bad Guys; Acted</p><p>Oni Devourer 1; F8; 49/78</p><p>16; The Warden; O5/P6; Acted</p><p>12 Hadrak; I11; 52/52; Superior Cover, +1 to all defenses TENT;</p><p></p><p>Stats</p><p></p><p>Oni Devourer</p><p>AC 23 R 19</p><p></p><p>Map!</p><p></p><p>[sblock=Map]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/Path%20of%20Light/OniAmbush07.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p></p><p>There's a hill toward the top of the map, as well as couple of large boulders off map. </p><p></p><p>The thick black lines on the sides of the wagon represent the top cover on the wagon. They block Line of Sight.</p><p></p><p>Moving in and out of the wagon cost an additional square of movement.</p></blockquote><p></p>
[QUOTE="ScorpiusRisk, post: 5223072, member: 41601"] Incarnation channels the filth that overcomes him into inchoate rage, ripping a dark bolt into the daylight sky. But the oni dances around it. However, his anger causes his plating to flare, seering away the foul toxin, freeing his mind once again. [sblock=Actions][url=http://invisiblecastle.com/roller/view/2576658/]EB w/ CA vs Haunt: Miss[/url]. [url=http://invisiblecastle.com/roller/view/2576660/]Saves (20)[/url][/sblock] Dane shifts into position behind ogre as it is focusing on Rurdev. With his axe, he takes an uppercut swing as he makes the cleft inbetween the ogre's legs a little deeper. [COLOR=olive][I]Giv' up now and ye might live wit some dignaty.[/I][/COLOR] [sblock=Actions] Move: Shift to S2 Standard: [URL="http://invisiblecastle.com/roller/view/2576821/"]Brash Strike vs AC (1d20+15, 1d12+10=[17, 15], [8, 10])[/URL] AC: 32, for 18 pod. Grants CA and Marks Ogre [URL]http://l4w.wikia.com/wiki/L4W:PC:Dane_(Nebten[/URL][U])[/U] [/sblock] [COLOR="Sienna"]-''Okay, okay, time to get dirty.'' [/COLOR]Says Hadrak calmly. He hops down the cart, approaches the melee and produces a wave of radiant light, engulfling two enemies and two allies. Georg and Raiyek are bolstered by divine power, the greater oni begins to stagger. [sblock=Action] Move: G10 Standard [url=http://invisiblecastle.com/roller/view/2576866/]Divine Glow; Radiant Damage vs Ref 1:Oni Devourer 2:Oni Night Haunt (1d20+11=28, 1d20+11=14, 1d8+10=16)[/url] Rayek and Georg get +2 to all their attacks on their next turn. Hadrak gains +1 to defenses TENT [/sblock] Raiyek can hardly concentrate through the reeking breath, but with the aid of two gods he strikes out at the monsters surrounding him. To his surprise, his blade bites both and reinforces his divine challenge. [COLOR=SeaGreen]"The gods are with us, this will be your last folly,"[/COLOR] he exults, leftover divine power cleansing the air around him. With a final look to the north the Night Haunt falls in a breathless heap. [sblock=OOC]Aw, are you sure they're not vulnerable to radiant? Oh fine :( ;) [B]Standard:[/B] Arc of Vengeance vs. Haunt, Devourer: [URL="http://invisiblecastle.com/roller/view/2576980/"]1d20+10+2=25 vs. Haunt AC; 1d20+10+2=30 vs. Devourer AC; 2d10+4=16 radiant damage[/URL], both hit! Thanks Georg :) **Haunts dead** Devourer is subject to my divine sanction til end of my next turn (marked, 5 radiant damage if he makes an attack that doesn't include me). [s]DC continues on Haunt, and it also takes 3 radiant damage whenever it deals damage to Raiyek or an ally (save ends).[/s] [URL="http://invisiblecastle.com/roller/view/2576987/"]Save vs. dazed (1d20=17)[/URL].[/sblock] Georg shudders as the magma beast falls, losing some energy to the arcane magic. He moves away and circles carefully around the disgusting Oni. [COLOR=Red][B]I will send you to your rewards then! [/B][/COLOR] Georg waves his staff aloft and the two enemies begin to swat at invisible insects swarming around them. [sblock=OOC] Lose a healing surge when beast dies Move: Walk to C11, avoiding AoO Standard: Winged Horde at E9 attacks the [s]Night Haunt[/s] Devourer [URL="http://invisiblecastle.com/roller/view/2577307/"]1d20+11=26 and Devourer11=16 for 1d6+2=6[/URL] 1d20+ psychic damage and they can't make AoO. If it hits both of them they take an additional 2 damage. [/sblock] Rurdev shrugs off the blow from the ogre, barely feeling it as his blood courses throug him. As the foes fall around his allies near the wagon, Rurdev again concentrates on his own foe. Spurring his mount, the stone horse kicks out at the ogre, landing a solid blow againt the ogre's thigh, causing it to stumble forward a bit right into the shifter's dual axes. Both axes strike true, the first into the creature's forehead, cleaving off the top of it's skull, the second into it's open mouth, cutting off it's jaw. Rurdev looks for more opponents to decimate, turning his horse around, and out of the bloody remains of the ogre. [sblock=Actions] Free: Kick the ogre: [url=http://invisiblecastle.com/roller/view/2578411/]horse kick ogre with flanking (1d20+10=22, 1d6+5=8)[/url] Standard: Twin strike ogre: [url=http://invisiblecastle.com/roller/view/2578415/]twin strike vs ogre quarry (1d20+12=17, 1d20+12=24, 1d10+5=14, 1d10+3=13, 1d6=2)[/url] That's how I roll. Overkill. :cool: Move: Shift to N/O 1/2, bonus to defenses is included. [/sblock] The remaining Oni slashes out viscously at Raiyek but finds no flesh. The Warden rushes for his mount. [sblock=ooc]Oni [url=http://invisiblecastle.com/roller/view/2578491/]Does not recharge[/url] Oni attacks Raiyek, it misses. The warden walks to P4. Mounts horse.[/sblock] ----------------------- Init! Round 5 21; Dane; S2; 60/60; Acted 19; Raiyek; E9; 51/56 +8 thp; Acted 18; Georg; D8; 41/44; Acted 18; Incarnation; H10; 47/53; Superior Cover; Acted 18; Rurdev; N1/O2; 42/51; Mounted; Acted 17; Bad Guys; Acted Oni Devourer 1; F8; 49/78 16; The Warden; O5/P6; Acted 12 Hadrak; I11; 52/52; Superior Cover, +1 to all defenses TENT; Stats Oni Devourer AC 23 R 19 Map! [sblock=Map][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/Path%20of%20Light/OniAmbush07.png[/IMG][/sblock] There's a hill toward the top of the map, as well as couple of large boulders off map. The thick black lines on the sides of the wagon represent the top cover on the wagon. They block Line of Sight. Moving in and out of the wagon cost an additional square of movement. [/QUOTE]
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Adv: The Path of Light; DM: ScorpiusRisk; Judge: Ozymandias79
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