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Adv: The Path of Light; DM: ScorpiusRisk; Judge: Ozymandias79
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<blockquote data-quote="EvolutionKB" data-source="post: 5235905" data-attributes="member: 47833"><p>[sblock=ooc]My thing is, it seems to be regenerating everything we are throwing at it. Whatever is making it stronger needs to come off. I don't want to blow a daily and maybe hit(without an assist I'm at 25% for each attack.) I'll throw a twin strike at it for a round or two, but if things don't get better, I say we run. We'll be able to tell by then if we are even nicking the thing.[/sblock]</p><p> </p><p><span style="color: plum">"You gather the horses, I'll hold it off for a second!"</span> Rurdev astride his mount will his horse to attack while he chops at it with his axes, hoping to see wounds stay open, but he fails to even brush the creature's hide.</p><p><span style="color: plum">"Damn."</span> </p><p>[sblock=Actions]</p><p>Free: Horse kick: <a href="http://invisiblecastle.com/roller/view/2594512/" target="_blank">horse kick (1d20+8=13, 1d6+5=7)</a></p><p>Standard: Twin strike: <a href="http://invisiblecastle.com/roller/view/2594516/" target="_blank">twin strike flanking quarry (1d20+12=13, 1d20+12=17, 1d10+5=12, 1d10+3=9, 1d6=3)</a></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="EvolutionKB, post: 5235905, member: 47833"] [sblock=ooc]My thing is, it seems to be regenerating everything we are throwing at it. Whatever is making it stronger needs to come off. I don't want to blow a daily and maybe hit(without an assist I'm at 25% for each attack.) I'll throw a twin strike at it for a round or two, but if things don't get better, I say we run. We'll be able to tell by then if we are even nicking the thing.[/sblock] [COLOR=plum]"You gather the horses, I'll hold it off for a second!"[/COLOR] Rurdev astride his mount will his horse to attack while he chops at it with his axes, hoping to see wounds stay open, but he fails to even brush the creature's hide. [COLOR=plum]"Damn."[/COLOR] [sblock=Actions] Free: Horse kick: [url=http://invisiblecastle.com/roller/view/2594512/]horse kick (1d20+8=13, 1d6+5=7)[/url] Standard: Twin strike: [url=http://invisiblecastle.com/roller/view/2594516/]twin strike flanking quarry (1d20+12=13, 1d20+12=17, 1d10+5=12, 1d10+3=9, 1d6=3)[/url] [/sblock] [/QUOTE]
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Adv: The Path of Light; DM: ScorpiusRisk; Judge: Ozymandias79
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