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Living 4th Edition
Adv: The Path of Light; DM: ScorpiusRisk; Judge: Ozymandias79
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<blockquote data-quote="Velmont" data-source="post: 5370257" data-attributes="member: 13739"><p>As Hadrak moves, the dragonborn take the opportunity and swing at the cleric, giving him a deep slash.</p><p></p><p>[SBLOCK=Mechanic]<strong>Hadrak:</strong></p><p>Shield of faith affect every allies except Incarnation, as Hadrak have no line of effect, the bookshelves giving full cover.</p><p></p><p><strong>Dragonborn1</strong></p><p><a href="http://invisiblecastle.com/roller/view/2755900/" target="_blank">Impetuous Spirit vs AC on Hadrak (1d20+10=24, 1d8+3=11)</a> Hit for 11 damage.[/SBLOCK]</p><p></p><p>[SBLOCK=OOC]<a href="http://invisiblecastle.com/roller/view/2755614/" target="_blank">Initative</a> => Enemy first without doubt. Waste of critic on initiative.</p><p></p><p><a href="http://beta.ditzie.com/3802/4cd7096773b67" target="_blank">Map Updated</a> Also notes there is a mouse over on those maps. That might help you.</p><p></p><p><strong>Effect:</strong></p><p>Dane: +2 power bonus to AC</p><p>Georg: +2 power bonus to AC, +2 power bonus Attack roll </p><p>Hadrak: +2 power bonus to AC</p><p>Raiyek: +2 power bonus to AC</p><p>Warden: +2 power bonus to AC</p><p></p><p>Agent Gray: Marked by Warden</p><p></p><p><strong>Dragonborn</strong></p><p>Each time you leave an adjacent square of a Dragonborn, even while shifting, assume they will take an immediate reaction action to attack you with a basic melee attack (+10 vs AC; 1d8+3 damages). Maximum 1 immediate action per turn as usual.</p><p></p><p><strong>Environement:</strong></p><ul> <li data-xf-list-type="ul">Square : If you can see half or more of a square, you can move on it without hinderance.</li> <li data-xf-list-type="ul">Tables : Fighting through a table gives cover to the target.</li> <li data-xf-list-type="ul">Stairs : They are difficult terrain.</li> <li data-xf-list-type="ul">Bookshelves: They gives full cover if in the way and block line of sight.</li> <li data-xf-list-type="ul">Stage : It is 5 feet above the ground</li> <li data-xf-list-type="ul">Balcony : The balcony is wide enough to have only 1 fighter. Impossible to fight side-to-side against an opponent. The balcony is 15 feet up and have a safeguard giving +5 to save against falling down.</li> <li data-xf-list-type="ul">Ladder : It is a 15 feet ladder and asks a Climb check DC 0 to climb.</li> </ul><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Velmont, post: 5370257, member: 13739"] As Hadrak moves, the dragonborn take the opportunity and swing at the cleric, giving him a deep slash. [SBLOCK=Mechanic][B]Hadrak:[/B] Shield of faith affect every allies except Incarnation, as Hadrak have no line of effect, the bookshelves giving full cover. [B]Dragonborn1[/B] [url=http://invisiblecastle.com/roller/view/2755900/]Impetuous Spirit vs AC on Hadrak (1d20+10=24, 1d8+3=11)[/url] Hit for 11 damage.[/SBLOCK] [SBLOCK=OOC][url=http://invisiblecastle.com/roller/view/2755614/]Initative[/url] => Enemy first without doubt. Waste of critic on initiative. [URL="http://beta.ditzie.com/3802/4cd7096773b67"]Map Updated[/URL] Also notes there is a mouse over on those maps. That might help you. [B]Effect:[/B] Dane: +2 power bonus to AC Georg: +2 power bonus to AC, +2 power bonus Attack roll Hadrak: +2 power bonus to AC Raiyek: +2 power bonus to AC Warden: +2 power bonus to AC Agent Gray: Marked by Warden [B]Dragonborn[/B] Each time you leave an adjacent square of a Dragonborn, even while shifting, assume they will take an immediate reaction action to attack you with a basic melee attack (+10 vs AC; 1d8+3 damages). Maximum 1 immediate action per turn as usual. [B]Environement:[/B] [LIST] [*]Square : If you can see half or more of a square, you can move on it without hinderance. [*]Tables : Fighting through a table gives cover to the target. [*]Stairs : They are difficult terrain. [*]Bookshelves: They gives full cover if in the way and block line of sight. [*]Stage : It is 5 feet above the ground [*]Balcony : The balcony is wide enough to have only 1 fighter. Impossible to fight side-to-side against an opponent. The balcony is 15 feet up and have a safeguard giving +5 to save against falling down. [*]Ladder : It is a 15 feet ladder and asks a Climb check DC 0 to climb. [/LIST][/SBLOCK] [/QUOTE]
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Adv: The Path of Light; DM: ScorpiusRisk; Judge: Ozymandias79
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