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Living Worlds
Living 4th Edition
Adv: The Path of Light; DM: ScorpiusRisk; Judge: Ozymandias79
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<blockquote data-quote="Velmont" data-source="post: 5402267" data-attributes="member: 13739"><p>[sblock=OOC]</p><p></p><p>Miss that. If you want to carry the body of the Warden, the person carrying him will have a -2 penalty to all physical check for the skill challenge (Str, Dex and Con based skills). The group, as a whole, will also have a -2 to all Cha skill check, except Intimidation (people carrying a body should be feared and not trusted).</p><p></p><p>At anytime, you can come with a creative way to remove this penalty. Surprise me!</p><p></p><p></p><p></p><p>I wasn't aware of that change. Anyway, at each skill challenge, I'm always using some homerule. I'll make the rules of this skill challenge clear for all from now:</p><p></p><p>1) This skill challenge will go in step.</p><p></p><p>2) Each step will always be 5 skill check (not including help another), and you need 4 success to be successful and have no bad consequence. </p><p></p><p>3) The DC will vary, and that will make. For example, climbing down was at 15.</p><p></p><p>4) I'll give the Primary skill that are the obvious one, but come with a Secondary skill with interesting explanation (like Hadrak Endurance), and you get the Primary DC difficulty.</p><p></p><p>5) I'll also show you the time, which will be 1 or more turns. That the number of turns you have to complete the skill challenge. That will also help you to decide if you wish to use help another. But a turn might be, IC, minutes or hours and turn is not necessarily relative to time IC.</p><p></p><p>6) Automatic success is possible too. Use of power during skill challenge (like the spidersilk cloak power) is a good way, for example. You can give me a good description too.</p><p></p><p>7) Failure of the skill challenge might give you a personal consequence. I'll announce the personal failure in advance. Those will happen only if you have 2 or more failure for the team.</p><p></p><p>8) Team failure will depend on the number of failure. For example, after the climbing, 1 failure would have mean everyone get out harmlessly and you get away before the academy master is on you. 2 failures gave you the time for a short rest before the academy master catch on you, and people who failed had fall damage. 3 failures would have mean no short rest possible, but you still have time to flee. 4 or 5 failures would have mean they would have catch on you and force the fight. The consequence of a team failure will not be announced in advance.</p><p></p><p>9) At the end of each step, you'll have a choice to do. If I forget it, you can always decide to do something else... Surprise me!</p><p></p><p>I hope this is clear. If you have suggestion or questions, you can always tell me, I'll take note of them. What I like in this kind of challenge is I feel it will be more pro-active for the player.[/sblock]</p><p></p><p>[SBLOCK=Skill Challenge]</p><p><strong>Description</strong>: You need to flee from the academy Master and his students, who are chasing you.</p><p><strong>Difficulty</strong>: 4/2</p><p><strong>DC</strong>: 18</p><p><strong>Primary Skill</strong>: Athletics, Endurance</p><p><strong>Time:</strong> 1 round.</p><p><strong>Personal Failure</strong>: You are under a rain of arrow, risking to get hit.</p><p></p><p><strong>Result:</strong> 2/0. Hadrak, Dane and Raiyek still to go.[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Velmont, post: 5402267, member: 13739"] [sblock=OOC] Miss that. If you want to carry the body of the Warden, the person carrying him will have a -2 penalty to all physical check for the skill challenge (Str, Dex and Con based skills). The group, as a whole, will also have a -2 to all Cha skill check, except Intimidation (people carrying a body should be feared and not trusted). At anytime, you can come with a creative way to remove this penalty. Surprise me! I wasn't aware of that change. Anyway, at each skill challenge, I'm always using some homerule. I'll make the rules of this skill challenge clear for all from now: 1) This skill challenge will go in step. 2) Each step will always be 5 skill check (not including help another), and you need 4 success to be successful and have no bad consequence. 3) The DC will vary, and that will make. For example, climbing down was at 15. 4) I'll give the Primary skill that are the obvious one, but come with a Secondary skill with interesting explanation (like Hadrak Endurance), and you get the Primary DC difficulty. 5) I'll also show you the time, which will be 1 or more turns. That the number of turns you have to complete the skill challenge. That will also help you to decide if you wish to use help another. But a turn might be, IC, minutes or hours and turn is not necessarily relative to time IC. 6) Automatic success is possible too. Use of power during skill challenge (like the spidersilk cloak power) is a good way, for example. You can give me a good description too. 7) Failure of the skill challenge might give you a personal consequence. I'll announce the personal failure in advance. Those will happen only if you have 2 or more failure for the team. 8) Team failure will depend on the number of failure. For example, after the climbing, 1 failure would have mean everyone get out harmlessly and you get away before the academy master is on you. 2 failures gave you the time for a short rest before the academy master catch on you, and people who failed had fall damage. 3 failures would have mean no short rest possible, but you still have time to flee. 4 or 5 failures would have mean they would have catch on you and force the fight. The consequence of a team failure will not be announced in advance. 9) At the end of each step, you'll have a choice to do. If I forget it, you can always decide to do something else... Surprise me! I hope this is clear. If you have suggestion or questions, you can always tell me, I'll take note of them. What I like in this kind of challenge is I feel it will be more pro-active for the player.[/sblock] [SBLOCK=Skill Challenge] [B]Description[/B]: You need to flee from the academy Master and his students, who are chasing you. [B]Difficulty[/B]: 4/2 [B]DC[/B]: 18 [B]Primary Skill[/B]: Athletics, Endurance [B]Time:[/B] 1 round. [B]Personal Failure[/B]: You are under a rain of arrow, risking to get hit. [B]Result:[/B] 2/0. Hadrak, Dane and Raiyek still to go.[/SBLOCK] [/QUOTE]
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Adv: The Path of Light; DM: ScorpiusRisk; Judge: Ozymandias79
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