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Living Worlds
Living 4th Edition
Adv: The Path of Light; DM: ScorpiusRisk; Judge: Ozymandias79
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<blockquote data-quote="johnmeier1" data-source="post: 5550009" data-attributes="member: 73730"><p>Georg stares down Agent Grey. <strong><span style="color: Red">You don't know who YOU are dealing with.</span></strong></p><p><strong><span style="color: Red"></span></strong></p><p>Protected by his shimmering robes, Georg chants and waves a staff. The ground bubbles next to Agent Grey and a magma beast claws its way to the surface.</p><p></p><p>Georg then shifts on the heat eminating from the creature towards Hadrack, before swinging his other staff around to release a wave of flames that don't harm his allies or his enemies.</p><p></p><p>The beast, having little imagination swings at Agent Grey.</p><p></p><p>[OOC]Minor: Summon Magma beast in P24</p><p>Move: Shift 2 to M23</p><p>Standard: Fire Shroud in burst 3 attacks Goliath 1 and Agent Grey</p><p>Intrinsic Action: Beast attacks Grey and Georg is slowed</p><p>Holy crap that is alot of misses! I think I have used Wizard's Escape today, also, DM.</p><p>[/OOC]</p><p></p><p>[sblock=ministats]</p><p>Triggers: Shield (if AC/Ref hit by less than 4), Staff of Defense (if any defense hit by less than 4)</p><p>Status: slowed</p><p>Init: +4 Speed: 5 Perception:15 Insight: 20</p><p>AC: 20 NAD:18/18/18</p><p>HP: 36/52 Surges: 5/10 Surge Value: 13 AP: 1</p><p>Languages: Common (Allarian), Dwarven</p><p>Str:8 Dex:13 Wis:15 Con:18 Int:18 Cha:10</p><p></p><p>Powers:</p><p><strong>At Will:</strong> <span style="color: green">Winged Horde, Thunderwave, Cantrips</span></p><p><strong>Encounter:</strong> <span style="color: red">Boots of Rapid Motion, Burning Hands, Fire Burst, <s>Fire Shroud</s>, Second Wind, Shield, Staff of Defense</span></p><p><strong>Daily:</strong> <span style="color: gray"><s>Cloak of Resistance, Horrid Whispers</s>, Staff of Fiery Might, <s>Summon Magma Beast, Wizard's Escape</s></span></p><p></p><p><a href="http://l4w.wikia.com/index.php?title=L4W:PC:Georg_Stoneburner_%28johnmeier1%29" target="_blank">Full Character Sheet</a></p><p>[/sblock] </p><p></p><p></p><p>[sblock=magma beast]</p><p>Status:</p><p>AC: 20 NAD:18/18/18 Resist: fire 5 Speed 4 (8 while charging)</p><p>HP: 26/26 (When the summoned creature drops to 0 hit points, it is destroyed, and you lose a healing surge. If you have no healing surges left, you instead take damage equal to half your bloodied value).</p><p><strong>Standard Action:</strong> Melee 1; targets one creature; +10 vs Reflex; 1d10+7 fire damage, and the target takes ongoing 5 fire damage and is slowed (save ends both).</p><p><strong>Intrinsic Nature:</strong> If you haven't given the magma beast any commands by the end of your turn, it attacks an adjacent creature or charges the nearest creature it can charge and makes its listed attack (above) in place of a melee basic attack. Otherwise it moves its speed toward the nearest enemy. In addition, you are slowed until the end of your next turn</p><p><strong>Symbiosis:</strong> While the summoned magma beast is present, you can shift 2 squares with a move action. Each creature that you hit with a basic or at-will attack cannot shift until the end of its next turn.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="johnmeier1, post: 5550009, member: 73730"] Georg stares down Agent Grey. [B][COLOR=Red]You don't know who YOU are dealing with. [/COLOR][/B] Protected by his shimmering robes, Georg chants and waves a staff. The ground bubbles next to Agent Grey and a magma beast claws its way to the surface. Georg then shifts on the heat eminating from the creature towards Hadrack, before swinging his other staff around to release a wave of flames that don't harm his allies or his enemies. The beast, having little imagination swings at Agent Grey. [OOC]Minor: Summon Magma beast in P24 Move: Shift 2 to M23 Standard: Fire Shroud in burst 3 attacks Goliath 1 and Agent Grey Intrinsic Action: Beast attacks Grey and Georg is slowed Holy crap that is alot of misses! I think I have used Wizard's Escape today, also, DM. [/OOC] [sblock=ministats] Triggers: Shield (if AC/Ref hit by less than 4), Staff of Defense (if any defense hit by less than 4) Status: slowed Init: +4 Speed: 5 Perception:15 Insight: 20 AC: 20 NAD:18/18/18 HP: 36/52 Surges: 5/10 Surge Value: 13 AP: 1 Languages: Common (Allarian), Dwarven Str:8 Dex:13 Wis:15 Con:18 Int:18 Cha:10 Powers: [B]At Will:[/B] [COLOR=green]Winged Horde, Thunderwave, Cantrips[/COLOR] [B]Encounter:[/B] [COLOR=red]Boots of Rapid Motion, Burning Hands, Fire Burst, [s]Fire Shroud[/s], Second Wind, Shield, Staff of Defense[/COLOR] [B]Daily:[/B] [COLOR=gray][s]Cloak of Resistance, Horrid Whispers[/s], Staff of Fiery Might, [s]Summon Magma Beast, Wizard's Escape[/s][/COLOR] [URL="http://l4w.wikia.com/index.php?title=L4W:PC:Georg_Stoneburner_%28johnmeier1%29"]Full Character Sheet[/URL] [/sblock] [sblock=magma beast] Status: AC: 20 NAD:18/18/18 Resist: fire 5 Speed 4 (8 while charging) HP: 26/26 (When the summoned creature drops to 0 hit points, it is destroyed, and you lose a healing surge. If you have no healing surges left, you instead take damage equal to half your bloodied value). [B]Standard Action:[/B] Melee 1; targets one creature; +10 vs Reflex; 1d10+7 fire damage, and the target takes ongoing 5 fire damage and is slowed (save ends both). [B]Intrinsic Nature:[/B] If you haven't given the magma beast any commands by the end of your turn, it attacks an adjacent creature or charges the nearest creature it can charge and makes its listed attack (above) in place of a melee basic attack. Otherwise it moves its speed toward the nearest enemy. In addition, you are slowed until the end of your next turn [B]Symbiosis:[/B] While the summoned magma beast is present, you can shift 2 squares with a move action. Each creature that you hit with a basic or at-will attack cannot shift until the end of its next turn. [/sblock] [/QUOTE]
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Adv: The Path of Light; DM: ScorpiusRisk; Judge: Ozymandias79
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