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<blockquote data-quote="CapnZapp" data-source="post: 4925955" data-attributes="member: 12731"><p>I haven't actually checked, so feel free to comb through the Compendium and find out the real numbers, but...</p><p></p><p>Take rods for example: I have a definite feeling a large slice of all rods are only interesting to Warlocks. Another slice (though smaller) is only interesting for Artificers. And yet another for Invokers.</p><p></p><p>Three classes; one implement - but almost nothing in common. Unlike holy symbols or weaponry.</p><p></p><p>I understand WotC is adding new classes that increase the utility of rods overall; but feel it's a matter of too little too late.</p><p></p><p>What really is needed is for a way for a DM to be able to add rods to the treasure hoard without them being useful only to a single party member (I don't think many parties will have more than one rod user; and in fact, I pity the ones that do - in the off chance the rod is equally useful to all three characters, great! But much more likely is they will cannabalize each other's resources; and now we're talking about a very scarce resource to begin with...) </p><p></p><p>...as well as adding other arcane implements that aren't automatically useless to a Warlock. Currently, not only are staffs and orbs and tomes unusable by a Warlock; he or she can't even transfer their magic into rod form (per the AV1 guidelines)!</p><p></p><p>I realize there are several weapon enhancements that only apply to, say, light blades. And armor enhancements that only work for hide & scale, for instance.</p><p></p><p><em>But where is the implement counterpart to all the "any weapon" enhancements?!</em></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4925955, member: 12731"] I haven't actually checked, so feel free to comb through the Compendium and find out the real numbers, but... Take rods for example: I have a definite feeling a large slice of all rods are only interesting to Warlocks. Another slice (though smaller) is only interesting for Artificers. And yet another for Invokers. Three classes; one implement - but almost nothing in common. Unlike holy symbols or weaponry. I understand WotC is adding new classes that increase the utility of rods overall; but feel it's a matter of too little too late. What really is needed is for a way for a DM to be able to add rods to the treasure hoard without them being useful only to a single party member (I don't think many parties will have more than one rod user; and in fact, I pity the ones that do - in the off chance the rod is equally useful to all three characters, great! But much more likely is they will cannabalize each other's resources; and now we're talking about a very scarce resource to begin with...) ...as well as adding other arcane implements that aren't automatically useless to a Warlock. Currently, not only are staffs and orbs and tomes unusable by a Warlock; he or she can't even transfer their magic into rod form (per the AV1 guidelines)! I realize there are several weapon enhancements that only apply to, say, light blades. And armor enhancements that only work for hide & scale, for instance. [I]But where is the implement counterpart to all the "any weapon" enhancements?![/I] [/QUOTE]
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