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<blockquote data-quote="Andrew Moreton" data-source="post: 7907653" data-attributes="member: 6920268"><p>My players wanted to blow up Bourne but a few engineering skill checks revealed that nothing available to them even the Alchemical bomb of DOOM could penetrate that magically reinforced adamanatine skin. So they cannot kill it all that can be done is let it rampage through Flint killing tens of thousands and wrecking the nations economy or send it elsewhere. Instead they used all their ingenuity to work out ways of confusing and leading the collossus so it killed no one while being dealt with</p><p>My extreme back up plan was a weird accident with its which oil power plant pushes it into the Bleak gate which is functionally the same as putting it in the dreaming.</p><p></p><p>Sometimes low level characters cannot win your players need to learn. I did not let my players fight Leone because if I had I would have dug out the full stats from when he is able to fight a team of much higher level characters in a fair fight and used them , which would have resulted in the party fleeing or being TPK'd.</p><p></p><p>Particularly iin long campaigns like this it is sometimes necessary to establish that some things are too dangerous to fight now. In some respects being able to beat Asraby in book 1 sets too high an expectation of being able to beat dangerous opponents. However players need to learn when a team of 6th and 7th level (pathfinder) characters takes on a CR 14+ Opponent they die. If they ignore the warning signs.</p><p></p><p>If all else fails stats for a damaged collossus are in book 13 let it wipe out the party , if you are generous have some npcs stabilise them after they hit 0 hp. Then in the next campaign they will know they are not invincible.</p></blockquote><p></p>
[QUOTE="Andrew Moreton, post: 7907653, member: 6920268"] My players wanted to blow up Bourne but a few engineering skill checks revealed that nothing available to them even the Alchemical bomb of DOOM could penetrate that magically reinforced adamanatine skin. So they cannot kill it all that can be done is let it rampage through Flint killing tens of thousands and wrecking the nations economy or send it elsewhere. Instead they used all their ingenuity to work out ways of confusing and leading the collossus so it killed no one while being dealt with My extreme back up plan was a weird accident with its which oil power plant pushes it into the Bleak gate which is functionally the same as putting it in the dreaming. Sometimes low level characters cannot win your players need to learn. I did not let my players fight Leone because if I had I would have dug out the full stats from when he is able to fight a team of much higher level characters in a fair fight and used them , which would have resulted in the party fleeing or being TPK'd. Particularly iin long campaigns like this it is sometimes necessary to establish that some things are too dangerous to fight now. In some respects being able to beat Asraby in book 1 sets too high an expectation of being able to beat dangerous opponents. However players need to learn when a team of 6th and 7th level (pathfinder) characters takes on a CR 14+ Opponent they die. If they ignore the warning signs. If all else fails stats for a damaged collossus are in book 13 let it wipe out the party , if you are generous have some npcs stabilise them after they hit 0 hp. Then in the next campaign they will know they are not invincible. [/QUOTE]
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