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Adv5 about to go off the rails
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<blockquote data-quote="efreund" data-source="post: 7925936" data-attributes="member: 6799797"><p>We did the thing!</p><p></p><p>They quickly flew Grappa to safety (argh!) and went about taunting Borne. He stumbled, and slid down the hill, wrecking all manner of mountainside in the process. I wasn't entirely sure where MacBannon's Manor / Captain Dale's Base was located, but I decided that in the ensuing avalanche that structure was destroyed.</p><p></p><p>The party then lured Borne through Bosum Strand, goading him to only step on the warehouses (rather than the tenements), and eventually out to sea. (They were certain they needed to save the runes on the bridges for something.)</p><p></p><p>Once out to sea, the Battle of Flint Bay commenced. The party instructed the <em>Freux Rouge</em> to keep her distance, which she dutifully did. The naval combat needed some adjustment on the fly, but the following ended working pretty well:</p><ul> <li data-xf-list-type="ul">Borne gets 3 actions per round (where "rotate 90 degrees" would count as an action)</li> <li data-xf-list-type="ul">Every 4 strikes against Borne denies him one action, as it knocks him slightly off balance, and he needs to recover</li> <li data-xf-list-type="ul">(Thus 12 strikes in a round would effectively stun him)</li> </ul><p>Because Borne's command check is so low, and the Coaltongue has such great stats, this worked out quite well. One odd/helpful thing was that we used the 'chop' rules as written, and that destroyed all but one of the spare ships in the Risuri Navy. Yikes!</p><p></p><p>After 5 rounds, Borne was unable to flee (or get to the Coaltongue behind him) and bamf'd into the Dreaming.</p><p></p><p>We ended session on the Coaltongue, discussing how to deal with the politics of this. The party quickly flew Grappa back in, dropped him in front of Harkover Lee, and demanded him to remove the gaes. I fudged a roll and said he failed. However, the party will of course ask him to try again tomorrow, and of course he would want to agree to this, given the potential intel to be had. Also, given how I've established Lee is the most powerful arcanist in the world (and out of game I know he'll eventually be revealed as the legendary <em>hex eater</em>), there's no way I can avoid him succeeding in breaking the gaes.</p><p></p><p>I don't see a good way out of this pickle, and it seems like I'm going to have to do the big reveal at the start of next session. Arg.</p><p></p><p>However, to focus on the positive: we had a greatly enjoyable last session of adv5 doing the anti-Borne stuff with no weird OOG drama! Thank you, forum-friends!</p></blockquote><p></p>
[QUOTE="efreund, post: 7925936, member: 6799797"] We did the thing! They quickly flew Grappa to safety (argh!) and went about taunting Borne. He stumbled, and slid down the hill, wrecking all manner of mountainside in the process. I wasn't entirely sure where MacBannon's Manor / Captain Dale's Base was located, but I decided that in the ensuing avalanche that structure was destroyed. The party then lured Borne through Bosum Strand, goading him to only step on the warehouses (rather than the tenements), and eventually out to sea. (They were certain they needed to save the runes on the bridges for something.) Once out to sea, the Battle of Flint Bay commenced. The party instructed the [I]Freux Rouge[/I] to keep her distance, which she dutifully did. The naval combat needed some adjustment on the fly, but the following ended working pretty well: [LIST] [*]Borne gets 3 actions per round (where "rotate 90 degrees" would count as an action) [*]Every 4 strikes against Borne denies him one action, as it knocks him slightly off balance, and he needs to recover [*](Thus 12 strikes in a round would effectively stun him) [/LIST] Because Borne's command check is so low, and the Coaltongue has such great stats, this worked out quite well. One odd/helpful thing was that we used the 'chop' rules as written, and that destroyed all but one of the spare ships in the Risuri Navy. Yikes! After 5 rounds, Borne was unable to flee (or get to the Coaltongue behind him) and bamf'd into the Dreaming. We ended session on the Coaltongue, discussing how to deal with the politics of this. The party quickly flew Grappa back in, dropped him in front of Harkover Lee, and demanded him to remove the gaes. I fudged a roll and said he failed. However, the party will of course ask him to try again tomorrow, and of course he would want to agree to this, given the potential intel to be had. Also, given how I've established Lee is the most powerful arcanist in the world (and out of game I know he'll eventually be revealed as the legendary [I]hex eater[/I]), there's no way I can avoid him succeeding in breaking the gaes. I don't see a good way out of this pickle, and it seems like I'm going to have to do the big reveal at the start of next session. Arg. However, to focus on the positive: we had a greatly enjoyable last session of adv5 doing the anti-Borne stuff with no weird OOG drama! Thank you, forum-friends! [/QUOTE]
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