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Advance Series: Concept
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<blockquote data-quote="Ultramyth" data-source="post: 1581391" data-attributes="member: 16417"><p>Ultramyth Design - <a href="http://www.ultramyth.com" target="_blank">www.ultramyth.com</a> will shortly be releasing the first in a line of d20 supplements with a unique concept:</p><p></p><p>The 'Advance' series are designed to provide the information necessary to push any fantasy campaign setting forward into the future, starting with Advance: Renaissance, a guide to bringing the 'rebirth' to d20.</p><p></p><p>All the books will use the d20 fantasy rules, as the idea behind Advance is to present new eras as they might happen in a rich, magic and high fantasy setting. Imagine what periods of earth's history might have been like if magic was a reality, or if the earth was populated by a plethora of sentient and sub-sentient species. Renaissance artists might have idolised elves and nymphs as the vissage of beauty instead of the human models they used, for example.</p><p></p><p>Basically, each book presents four basic chapters:</p><p></p><p>Characters</p><p>Technology & Equipment</p><p>Campaigns</p><p>Case Study</p><p></p><p>Characters provides notes on modifications necessary to classes, races, plus new or altered skills, feats and the odd (quality) prestige class, only those reflecting new lines of work in the new era.</p><p></p><p>Technology & Equipment encompasses not only information on the technological feats of the new age, but also on the weapons, armour, equipment, as well as seige engines, vehicles and property costs.</p><p></p><p>Advance: Renaissance introduces early gunpowder firearms, though with more realistic rules than presented in the DMG, with armour penetration, weather limitations and more. The book features the Arquebus, Matchlock and Wheel Lock, in addition to a host of period blades, polearms and equipment. Armour encompasses plate armour variants, brigadine, and a new kind of dwarven plate armour designed to be more effective against gunpowder shot.</p><p></p><p>Campaigns encompasses the 'how to' in upgrading your campaign, and introduces period concepts across the board.</p><p></p><p>Case Study presents one historical country in its entirety, from population to military. In the case of Advance: Renaissance, it is Elizabethan England.</p><p></p><p></p><p>Now that you've recieved a little bit of information on the concept, I'd like to ask, what sort of things would you expect to find in a book like this? And what would you like to see in it that hasn't been listed? Do you think the series is a good idea? I'm anxious to get feedback.</p><p></p><p></p><p>Release dates may be 6 weeks to two months away.</p><p></p><p>----------------------</p><p>Ben Mowbray</p><p>Ultramyth Design</p></blockquote><p></p>
[QUOTE="Ultramyth, post: 1581391, member: 16417"] Ultramyth Design - [url]www.ultramyth.com[/url] will shortly be releasing the first in a line of d20 supplements with a unique concept: The 'Advance' series are designed to provide the information necessary to push any fantasy campaign setting forward into the future, starting with Advance: Renaissance, a guide to bringing the 'rebirth' to d20. All the books will use the d20 fantasy rules, as the idea behind Advance is to present new eras as they might happen in a rich, magic and high fantasy setting. Imagine what periods of earth's history might have been like if magic was a reality, or if the earth was populated by a plethora of sentient and sub-sentient species. Renaissance artists might have idolised elves and nymphs as the vissage of beauty instead of the human models they used, for example. Basically, each book presents four basic chapters: Characters Technology & Equipment Campaigns Case Study Characters provides notes on modifications necessary to classes, races, plus new or altered skills, feats and the odd (quality) prestige class, only those reflecting new lines of work in the new era. Technology & Equipment encompasses not only information on the technological feats of the new age, but also on the weapons, armour, equipment, as well as seige engines, vehicles and property costs. Advance: Renaissance introduces early gunpowder firearms, though with more realistic rules than presented in the DMG, with armour penetration, weather limitations and more. The book features the Arquebus, Matchlock and Wheel Lock, in addition to a host of period blades, polearms and equipment. Armour encompasses plate armour variants, brigadine, and a new kind of dwarven plate armour designed to be more effective against gunpowder shot. Campaigns encompasses the 'how to' in upgrading your campaign, and introduces period concepts across the board. Case Study presents one historical country in its entirety, from population to military. In the case of Advance: Renaissance, it is Elizabethan England. Now that you've recieved a little bit of information on the concept, I'd like to ask, what sort of things would you expect to find in a book like this? And what would you like to see in it that hasn't been listed? Do you think the series is a good idea? I'm anxious to get feedback. Release dates may be 6 weeks to two months away. ---------------------- Ben Mowbray Ultramyth Design [/QUOTE]
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