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Talking the Talk
Advance warning of absence, and some musings.
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<blockquote data-quote="Dr Simon" data-source="post: 5025327" data-attributes="member: 21938"><p>Just to let people in my games, and whose games I am in, that I shall be away after next Friday (18th) until the New Year, and probably without internet access for that time. I'll be playing up until then, though.</p><p></p><p>Also:</p><p></p><p>I've got some alternate campaigns ruminating in my brain, that I might try out next year. Expressions of interest, preferences of system and other input is welcome.</p><p></p><p>Idea One</p><p>I'd still like to have a go at the <a href="http://www.enworld.org/forum/talking-talk/267193-testing-interest-tale-might.html" target="_blank">Tale of Might</a>, now renamed to A Saga of Might. Perhaps the Book of Experimental Might is too obscure to use - in its place I'd probably use Iron Heroes, but the idea is to run a fairly low-magic, humans-only, swords'n'sorcery Conan-esque game where a small number of characters carve their own destinies from a savage world, trusting to their own exceptional abilities rather than magic items, where gold, gems and girls are won and lost by the whims of fortune and names have lots of Xs, Zs and Ks in them.</p><p></p><p>Idea Two: Tale of the Crystal Princess.</p><p>This is almost diametrically opposite in tone, being a heavily "fairy-tale" kind of setting, bordering almost on the cute. Expect to find a good kingdom where elves and unicorns can safely frolic, threatened by dark forces of forest trolls, wolf mercenaries and the evil Azulla the Wasp Queen. This might use standard d20 rules (with a twist for the magic), or might use (some of) True20 Fantasy/Blue Rose. Some standard fantasy races, again perhaps with a twist (I'm thinking that the standard Elf race is what is known in this setting as a Half-Elf, and that the Faen races from Arcana Evolved are also types of elf, for example).</p><p></p><p>Another idea (perhaps caused by currently reading the Last Chronicles of Thomas Covenant) is to allow a character or two who have been transported from the "real" world, so perhaps use D20 Modern as a basis for mechanics. As I say, all a bit of a brain-stew at the moment.</p><p></p><p>However:</p><p>As I've experienced in the past, I'm pretty much at my maximum time/effort capacity for carrying games so I'd probably need to fold an existing game or two to fit them in. This would most likely be the Curse of the Crimson Throne games. I started them because I wanted to use a pre-published adventure to save thinking, but I actually find it easier and less time-consuming using home-brew settings. If you're in one of those games and you'd find this massively objectionable, let me know as well; I'll add it to the brain-stew.</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 5025327, member: 21938"] Just to let people in my games, and whose games I am in, that I shall be away after next Friday (18th) until the New Year, and probably without internet access for that time. I'll be playing up until then, though. Also: I've got some alternate campaigns ruminating in my brain, that I might try out next year. Expressions of interest, preferences of system and other input is welcome. Idea One I'd still like to have a go at the [url=http://www.enworld.org/forum/talking-talk/267193-testing-interest-tale-might.html]Tale of Might[/url], now renamed to A Saga of Might. Perhaps the Book of Experimental Might is too obscure to use - in its place I'd probably use Iron Heroes, but the idea is to run a fairly low-magic, humans-only, swords'n'sorcery Conan-esque game where a small number of characters carve their own destinies from a savage world, trusting to their own exceptional abilities rather than magic items, where gold, gems and girls are won and lost by the whims of fortune and names have lots of Xs, Zs and Ks in them. Idea Two: Tale of the Crystal Princess. This is almost diametrically opposite in tone, being a heavily "fairy-tale" kind of setting, bordering almost on the cute. Expect to find a good kingdom where elves and unicorns can safely frolic, threatened by dark forces of forest trolls, wolf mercenaries and the evil Azulla the Wasp Queen. This might use standard d20 rules (with a twist for the magic), or might use (some of) True20 Fantasy/Blue Rose. Some standard fantasy races, again perhaps with a twist (I'm thinking that the standard Elf race is what is known in this setting as a Half-Elf, and that the Faen races from Arcana Evolved are also types of elf, for example). Another idea (perhaps caused by currently reading the Last Chronicles of Thomas Covenant) is to allow a character or two who have been transported from the "real" world, so perhaps use D20 Modern as a basis for mechanics. As I say, all a bit of a brain-stew at the moment. However: As I've experienced in the past, I'm pretty much at my maximum time/effort capacity for carrying games so I'd probably need to fold an existing game or two to fit them in. This would most likely be the Curse of the Crimson Throne games. I started them because I wanted to use a pre-published adventure to save thinking, but I actually find it easier and less time-consuming using home-brew settings. If you're in one of those games and you'd find this massively objectionable, let me know as well; I'll add it to the brain-stew. [/QUOTE]
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Advance warning of absence, and some musings.
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