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Talking the Talk
Advance warning of absence, and some musings.
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<blockquote data-quote="Dr Simon" data-source="post: 5025396" data-attributes="member: 21938"><p>Ta!</p><p></p><p>One: Some of my favourite fantasy writing is the "Golden Age" stuff. I love the likes of Lieber and Vance, and having recently read some Conan stories I was surprised how much D&D was directly influenced - the acid-spitting giant slug, for example, or the remorhaz (although the Remoraz in the Conan story actually has the attributes of what we would now call a Frost Worm). </p><p>I might use RuneQuest (Mongoose edition) as an option. There's a free SRD available for it, but I *would* like to give Iron Heroes a try and I've played a lot of RuneQuest.</p><p></p><p>Two: Oh, there'd definitely be a dark edge to it. Part of the thought process was a setting where not only are good and evil clearly defined, but that the contrast between them is heightened (I usually play in shades of grey). So there will be palpable menace and cruelty from the like of the wolf mercenaries and Queen Azulla, but that doesn't mean that all the good guys are perfect, noble and trustworthy. </p><p></p><p>Three: Given that it's quite a common fictional trope I'm surprised I've never seen it used. The thought when it first hit me suggested just that - modern character (s) in a D&D campaign. Lacking an obvious setting, I've currently merged it with Idea Two.</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 5025396, member: 21938"] Ta! One: Some of my favourite fantasy writing is the "Golden Age" stuff. I love the likes of Lieber and Vance, and having recently read some Conan stories I was surprised how much D&D was directly influenced - the acid-spitting giant slug, for example, or the remorhaz (although the Remoraz in the Conan story actually has the attributes of what we would now call a Frost Worm). I might use RuneQuest (Mongoose edition) as an option. There's a free SRD available for it, but I *would* like to give Iron Heroes a try and I've played a lot of RuneQuest. Two: Oh, there'd definitely be a dark edge to it. Part of the thought process was a setting where not only are good and evil clearly defined, but that the contrast between them is heightened (I usually play in shades of grey). So there will be palpable menace and cruelty from the like of the wolf mercenaries and Queen Azulla, but that doesn't mean that all the good guys are perfect, noble and trustworthy. Three: Given that it's quite a common fictional trope I'm surprised I've never seen it used. The thought when it first hit me suggested just that - modern character (s) in a D&D campaign. Lacking an obvious setting, I've currently merged it with Idea Two. [/QUOTE]
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