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<blockquote data-quote="Ltheb Silverfrond" data-source="post: 3091435" data-attributes="member: 39867"><p>The varient rules sound interesting. Here's some of my experience on them:</p><p></p><p>nPC class -> PC class: Great for roleplaying, some players may not like it. Makes sense to me.</p><p></p><p>Cross Classing: Does anyone actually do this (Outside of some broken build)? Works fine, perhaps adding one or two additional classes to the favored list would help. (Elves may get ranger, wizard, or druid, etc, flavor dependant)</p><p></p><p>Skills RP first: Good. It is rather boring that every mage takes Concentration, Knowledge Arcana, and Spellcraft.</p><p></p><p>Core only: Don't tell the players that they can "unlock" books; That leads to metagame decisions. ("Lets help this Abjurer 'cause he might teach our mage to be an Incantrix" They may not say it out loud, but they are sure thinking it.) I have run core only for quite a while, and it has just about everything you need. (Perhaps fighters need a boost or two, but otherwise fine)</p><p></p><p>The rest: Called shot rules should definitly be spelled out; The rest works, flavor dependant. </p><p></p><p>In general, if it works, do it. If it doesn't seem to work after a session or two, see what needs to be done to make it work for your group. All groups are different.</p></blockquote><p></p>
[QUOTE="Ltheb Silverfrond, post: 3091435, member: 39867"] The varient rules sound interesting. Here's some of my experience on them: nPC class -> PC class: Great for roleplaying, some players may not like it. Makes sense to me. Cross Classing: Does anyone actually do this (Outside of some broken build)? Works fine, perhaps adding one or two additional classes to the favored list would help. (Elves may get ranger, wizard, or druid, etc, flavor dependant) Skills RP first: Good. It is rather boring that every mage takes Concentration, Knowledge Arcana, and Spellcraft. Core only: Don't tell the players that they can "unlock" books; That leads to metagame decisions. ("Lets help this Abjurer 'cause he might teach our mage to be an Incantrix" They may not say it out loud, but they are sure thinking it.) I have run core only for quite a while, and it has just about everything you need. (Perhaps fighters need a boost or two, but otherwise fine) The rest: Called shot rules should definitly be spelled out; The rest works, flavor dependant. In general, if it works, do it. If it doesn't seem to work after a session or two, see what needs to be done to make it work for your group. All groups are different. [/QUOTE]
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