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<blockquote data-quote="Tony Vargas" data-source="post: 7032384" data-attributes="member: 996"><p>Late '70s sometime, probably.</p><p></p><p>Brace yourself, more snark to come.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> What for? Chances are they're not going to be /that/ different from the last few editions, and failing that, will be ambiguous enough that you're just going to have to rule on what they actually say, or over-rule them based on the situation, anyway. </p><p>So, just skip the first two steps and rule based on the situation. </p><p></p><p> "Can he see me?" Dis-empowered DM using clearly-written stealth rules, it's a rhetorical question, the player with the +35 stealth knows he's hidden, no matter how lame that might seem under the circumstances. Empowered DM using 5e stealth rules, it's a real question that he answers however's best for his game. </p><p></p><p>Spells you have to look up, because players aren't going to let you get away with that when they blow a precious slot.</p><p></p><p> It empowers the one who decides how they're going to work. </p><p></p><p> It's a bonus to the roll after the fact, once you have that option: it's pretty good. </p><p>The part I don't want to bother with is handing it out. I'm supposed to remember everyone's specific Bond/Flaw/whatever, when I can't ever remember what they're all called most of the time, and judge their acting based on it? No. Just no. And the alternative is to have players 'helping' by whining for inspiration all the time. No. Just on. </p><p></p><p>Damn, even thinking about it is annoying!</p><p></p><p>OK, as RP-carrot mechanics go, the best I ever saw was in a homebrew called Storyboard (I think they actually got it vanity published or something at some point), you got a 3x5 card at the start of each session, if you thought someone pulled off a real PR coup, you wrote down the awesome thing they did and gave it to them. You got perks for collecting them. </p><p>I mention that because of the idea of using physical tokens to track Inspiration. Great big cheery-colored d6s could be good for that, for instance. Maybe those cheesy foam ones, for instance. Having players grant the dice somehow, instead of the DM would be nice, too, since they get more involved, and the DM has enough to do without judging them.</p><p></p><p>The idea of giving an action point is also a lot more dramatic than the bonus, though, good as the bonus is, IMHO.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7032384, member: 996"] Late '70s sometime, probably. Brace yourself, more snark to come.... ;) What for? Chances are they're not going to be /that/ different from the last few editions, and failing that, will be ambiguous enough that you're just going to have to rule on what they actually say, or over-rule them based on the situation, anyway. So, just skip the first two steps and rule based on the situation. "Can he see me?" Dis-empowered DM using clearly-written stealth rules, it's a rhetorical question, the player with the +35 stealth knows he's hidden, no matter how lame that might seem under the circumstances. Empowered DM using 5e stealth rules, it's a real question that he answers however's best for his game. Spells you have to look up, because players aren't going to let you get away with that when they blow a precious slot. It empowers the one who decides how they're going to work. It's a bonus to the roll after the fact, once you have that option: it's pretty good. The part I don't want to bother with is handing it out. I'm supposed to remember everyone's specific Bond/Flaw/whatever, when I can't ever remember what they're all called most of the time, and judge their acting based on it? No. Just no. And the alternative is to have players 'helping' by whining for inspiration all the time. No. Just on. Damn, even thinking about it is annoying! OK, as RP-carrot mechanics go, the best I ever saw was in a homebrew called Storyboard (I think they actually got it vanity published or something at some point), you got a 3x5 card at the start of each session, if you thought someone pulled off a real PR coup, you wrote down the awesome thing they did and gave it to them. You got perks for collecting them. I mention that because of the idea of using physical tokens to track Inspiration. Great big cheery-colored d6s could be good for that, for instance. Maybe those cheesy foam ones, for instance. Having players grant the dice somehow, instead of the DM would be nice, too, since they get more involved, and the DM has enough to do without judging them. The idea of giving an action point is also a lot more dramatic than the bonus, though, good as the bonus is, IMHO. [/QUOTE]
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