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<blockquote data-quote="Tony Vargas" data-source="post: 7032517" data-attributes="member: 996"><p>A lot of it contradictory and fiercely-argued, of course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> But at least you're not likely, these days, to be told D&D is wrongbadfun and you should be playing PF (or a prior official edition or whatever). OK, you <em>might</em> be told what you want is wrongbadfun, and go play something else.</p><p></p><p></p><p> Yes. I honestly haven't seen a ton of new-to-D&D players - 'last played AD&D,' 'played some PF, does that count,' sure - a genuinely brand-new player is something I find memorable (especially if they come back the next week).</p><p> </p><p>...let alone a ton* of new DMs...</p><p></p><p>...but, an experienced player taking up DMing is fine, too, so it's not that hard to get the needed experience. Heck, it's arguably better to get familiar with the game by gaming with an experienced DM running a great game than by reading the books.</p><p></p><p> Sure there is: readability. WWGS made the same decision (only more so), make the books easier/more-entertaining to read through at a sitting, rather than better reference material.</p><p></p><p> That was, of course, purely hypothetical, with the hypothesis obviously being rules that clearly said "if you roll a 35+ you are hidden, no matter what." </p><p>The point being not a specific number, but a high number, and not a specific unambigous rule, but just the lack of wiggle room one would imply.</p><p></p><p>Of course, you can over-rule the most unambiguous rule ever - it's just the more of those rules there are in the game, and the less you rule on them, the more likely the players will balk at rulings, especially those that don't seem to go their way atm.</p><p></p><p> They condition players to expect and respect frequent DM rulings.</p><p></p><p> True, if you try to fix up the game with formal house rules, rather than just bulling your way through.</p><p></p><p> OK, point taken. Actually, I was (one) thinking, as a DM, of how much I disliked running such system and (two) completely forgetting the fun I had with a player-mediated RP-carrot mechanic in another system, some 15 years ago... </p><p>So, yeah, OK, I suppose we'll let you get away with making a ligitimate, constructive criticism of this one sub-system of 5e, this one time.</p><p>But don't make a habit of it. ;P</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>* that'd be about 8, on average, I'd estimate - maybe 10 for a metric ton - but I'm probably just projecting</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7032517, member: 996"] A lot of it contradictory and fiercely-argued, of course. ;) But at least you're not likely, these days, to be told D&D is wrongbadfun and you should be playing PF (or a prior official edition or whatever). OK, you [i]might[/i] be told what you want is wrongbadfun, and go play something else. Yes. I honestly haven't seen a ton of new-to-D&D players - 'last played AD&D,' 'played some PF, does that count,' sure - a genuinely brand-new player is something I find memorable (especially if they come back the next week). ...let alone a ton* of new DMs... ...but, an experienced player taking up DMing is fine, too, so it's not that hard to get the needed experience. Heck, it's arguably better to get familiar with the game by gaming with an experienced DM running a great game than by reading the books. Sure there is: readability. WWGS made the same decision (only more so), make the books easier/more-entertaining to read through at a sitting, rather than better reference material. That was, of course, purely hypothetical, with the hypothesis obviously being rules that clearly said "if you roll a 35+ you are hidden, no matter what." The point being not a specific number, but a high number, and not a specific unambigous rule, but just the lack of wiggle room one would imply. Of course, you can over-rule the most unambiguous rule ever - it's just the more of those rules there are in the game, and the less you rule on them, the more likely the players will balk at rulings, especially those that don't seem to go their way atm. They condition players to expect and respect frequent DM rulings. True, if you try to fix up the game with formal house rules, rather than just bulling your way through. OK, point taken. Actually, I was (one) thinking, as a DM, of how much I disliked running such system and (two) completely forgetting the fun I had with a player-mediated RP-carrot mechanic in another system, some 15 years ago... So, yeah, OK, I suppose we'll let you get away with making a ligitimate, constructive criticism of this one sub-system of 5e, this one time. But don't make a habit of it. ;P * that'd be about 8, on average, I'd estimate - maybe 10 for a metric ton - but I'm probably just projecting [/QUOTE]
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