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Advanced Class Codex by Green Ronin
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<blockquote data-quote="JoeGKushner" data-source="post: 2850436" data-attributes="member: 1129"><p>Maybe for brand new GM's it was magic but I actually gave my copy to one of my friends.</p><p></p><p>I'd read your review to see what points I agree with/disagree with, but found it very 'm'eh.'.</p><p></p><p>I'm... I don't know... old guard? Give me the gaming crunch and stay away from my game after that. It's one of the things I love about Hero, Gurps, etc... in that they provide a pretty comprehensive set of mechcnics and sourcebooks on optiosn to use that as opposed to trying to tell me how I need to be running my game.</p><p></p><p>In the... what? twenty years I've been gaming, GM advice is either</p><p></p><p>1. I knew that. I knew it because it's something basic.</p><p></p><p>2. I disagree with it. It may be true as 1+1 = 2 but it's not something I'll use.</p><p></p><p>3. Not applicable. Artifact creation is so low on my list of priorities for example, that well, outside of some time killing exercises, I've never put 'em into my game. If the stuff from Fast Forward Entertainment was too powerful, artifacts would certainly fall into that range as well.</p><p></p><p>the Advanced Bestiary I thought was okay, but I thought they were beaten to the punch by the good old Dexlue Templates book by Silverthrone. Also the use of certain words to describe whole classes of creatures like "dread..." Ugh.</p><p></p><p>Not saying everything GR does is bad. Loved Black Company and loved Thieves World but unless you take the time to reconcile the differences in the game system (because there are a few basics that don't add up right away) and decide which versions of which classes you're using, and decide that Thieves World matches up with the Glittering Stone, etc..., you're only using ONE of those settings.</p><p></p><p>Give me the mechanics and I'll decide the rest.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 2850436, member: 1129"] Maybe for brand new GM's it was magic but I actually gave my copy to one of my friends. I'd read your review to see what points I agree with/disagree with, but found it very 'm'eh.'. I'm... I don't know... old guard? Give me the gaming crunch and stay away from my game after that. It's one of the things I love about Hero, Gurps, etc... in that they provide a pretty comprehensive set of mechcnics and sourcebooks on optiosn to use that as opposed to trying to tell me how I need to be running my game. In the... what? twenty years I've been gaming, GM advice is either 1. I knew that. I knew it because it's something basic. 2. I disagree with it. It may be true as 1+1 = 2 but it's not something I'll use. 3. Not applicable. Artifact creation is so low on my list of priorities for example, that well, outside of some time killing exercises, I've never put 'em into my game. If the stuff from Fast Forward Entertainment was too powerful, artifacts would certainly fall into that range as well. the Advanced Bestiary I thought was okay, but I thought they were beaten to the punch by the good old Dexlue Templates book by Silverthrone. Also the use of certain words to describe whole classes of creatures like "dread..." Ugh. Not saying everything GR does is bad. Loved Black Company and loved Thieves World but unless you take the time to reconcile the differences in the game system (because there are a few basics that don't add up right away) and decide which versions of which classes you're using, and decide that Thieves World matches up with the Glittering Stone, etc..., you're only using ONE of those settings. Give me the mechanics and I'll decide the rest. [/QUOTE]
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