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Advanced Class Codex by Green Ronin
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<blockquote data-quote="Psion" data-source="post: 2850457" data-attributes="member: 172"><p>See, that's the thing, though. Even if you don't feel you need a DM advice book, I don't think that makes in "mediocre."</p><p></p><p>That said, it's not just a DM advice book, and I really don't think it's so much for beginning DMs (though sections address that as well, but I'd lean more towards DMGII for that purpose...) It's as much a "DM utility book" (I've been running for over a quarter of a century, and I still can use inspiring bits like the 40 fight scenes to keep me fresh) and as much a "campaign tweaking sourcebook" as Unearthed Arcana, but with more stuff that if applicable to the typical game.</p><p></p><p></p><p></p><p>Yeah, well, I think you know we agree to disagree on that point as well. Some things that were "dread" templates weren't templates in the MM and now I have lots of nifty tools to make things like Ghoul Kings and the like. And even the things that were templates add something to the creature to catch the players off guard.</p><p></p><p>I think book of templates and AB fill two different, complimentary niches.</p><p></p><p>The book of templates was more "Here's the templates you know you have been wanting, but either they didn't exist yet or they are squirreled away if a dozen different books."</p><p></p><p>The Advanced bestiary was more "Here's some ideas you hadn't thought of before." Nothing in Book of Templates like Creature Swarm or Four Horsemen.</p><p></p><p></p><p></p><p>Good lord, why would anyone say that? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Psion, post: 2850457, member: 172"] See, that's the thing, though. Even if you don't feel you need a DM advice book, I don't think that makes in "mediocre." That said, it's not just a DM advice book, and I really don't think it's so much for beginning DMs (though sections address that as well, but I'd lean more towards DMGII for that purpose...) It's as much a "DM utility book" (I've been running for over a quarter of a century, and I still can use inspiring bits like the 40 fight scenes to keep me fresh) and as much a "campaign tweaking sourcebook" as Unearthed Arcana, but with more stuff that if applicable to the typical game. Yeah, well, I think you know we agree to disagree on that point as well. Some things that were "dread" templates weren't templates in the MM and now I have lots of nifty tools to make things like Ghoul Kings and the like. And even the things that were templates add something to the creature to catch the players off guard. I think book of templates and AB fill two different, complimentary niches. The book of templates was more "Here's the templates you know you have been wanting, but either they didn't exist yet or they are squirreled away if a dozen different books." The Advanced bestiary was more "Here's some ideas you hadn't thought of before." Nothing in Book of Templates like Creature Swarm or Four Horsemen. Good lord, why would anyone say that? ;) [/QUOTE]
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