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Advanced Class Codex by Green Ronin
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<blockquote data-quote="Pramas" data-source="post: 2854377" data-attributes="member: 995"><p>To address a few points:</p><p></p><p>On PDFs:</p><p>We understand that not everyone likes PDFs. What we've found, however, is that there is no difference of taste between gamers who like PDFs and gamers who don't. Books that sold well in print also sell well in PDF and vice versa. I have analyzed the numbers and this is true across all our releases. PDF sales thus can be a useful way to gauge consumer interest in a partciluar product.</p><p></p><p>On d20 and the OGL:</p><p>It used to be that there was a basic split between d20 products and OGL-only products. The former required the D&D (or later d20 Modern) rules to use, the latter used the SRD to create stand-alone games. Within the last year I have noticed people asserting that there is a third category: d20 products that aren't "really d20". The idea seems to be that if they aren't vanilla enough to drop into a RAW D&D game they don't count as d20. I find this idea ridiculous, as any number of highly-praised d20 books of years past would not now fit into the definition of d20. </p><p></p><p>On the sluggish economy:</p><p>Only one poster even mentioned the sluggish economy and it wasn't me. There are enough home grown in the game industry reasons for the overall decline of RPG sales that I don't even need to go there.</p><p></p><p>On the Book of Fiends:</p><p>Yes, the Book of Fiends sure did sell well, but it also came out in 2003 when the d20 market was a whole lot different than it is today. </p><p></p><p>On the ransom model:</p><p>Some RPG companies are experimenting with the ransom model of publishing, which basically means "we'll publish this product when we get X amount of money." That's not something we're seriously looking at for two reasons. First, you really need to make the product first and our manpower is better spent on surer projects. Second, even in cases where there are pre-exsting PDF books, we're far more likely to go the POD option because it makes inventory control a lot easier.</p></blockquote><p></p>
[QUOTE="Pramas, post: 2854377, member: 995"] To address a few points: On PDFs: We understand that not everyone likes PDFs. What we've found, however, is that there is no difference of taste between gamers who like PDFs and gamers who don't. Books that sold well in print also sell well in PDF and vice versa. I have analyzed the numbers and this is true across all our releases. PDF sales thus can be a useful way to gauge consumer interest in a partciluar product. On d20 and the OGL: It used to be that there was a basic split between d20 products and OGL-only products. The former required the D&D (or later d20 Modern) rules to use, the latter used the SRD to create stand-alone games. Within the last year I have noticed people asserting that there is a third category: d20 products that aren't "really d20". The idea seems to be that if they aren't vanilla enough to drop into a RAW D&D game they don't count as d20. I find this idea ridiculous, as any number of highly-praised d20 books of years past would not now fit into the definition of d20. On the sluggish economy: Only one poster even mentioned the sluggish economy and it wasn't me. There are enough home grown in the game industry reasons for the overall decline of RPG sales that I don't even need to go there. On the Book of Fiends: Yes, the Book of Fiends sure did sell well, but it also came out in 2003 when the d20 market was a whole lot different than it is today. On the ransom model: Some RPG companies are experimenting with the ransom model of publishing, which basically means "we'll publish this product when we get X amount of money." That's not something we're seriously looking at for two reasons. First, you really need to make the product first and our manpower is better spent on surer projects. Second, even in cases where there are pre-exsting PDF books, we're far more likely to go the POD option because it makes inventory control a lot easier. [/QUOTE]
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