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Advanced Class Guide opinions?
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<blockquote data-quote="RangerWickett" data-source="post: 6396977" data-attributes="member: 63"><p>A friend of mine is running the Emerald Spire, and I'm a swashbuckler. The class has some . . . kludgy design? Like, I can use their Dex for melee attacks (sorta like Weapon Finesse), but only with light- or one-handed piercing weapons. So that means a swashbuckler can wield a morningstar (and actually needs to if he ever wants to fight skeletons), but can't use a cutlass like a proper pirate. Heck, I can 'swashbuckle' with a pick. I don't know why they didn't just make it Weapon Finesse like normal. I guess they wanted to avoid spike chain swashbucklers? *shrug*</p><p></p><p>That said, the class works well when I can take off my Game Designer hat.</p><p></p><p>Another PC had the . . . whatever the barbarian/bard is called. He grants rage to his allies, instead of a flat bonus. Which was mostly useless to me, the swashbuckler, since increasing my Strength is fairly pointless. And was mostly useless to the party's wizard. The cleric kinda benefited, but I don't see how it was better than a normal inspire courage.</p><p></p><p>As a Pathfinder book, I suppose it's fine. I've just never been a big fan of mechanical fiddliness, and this book seems to have a lot of it.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 6396977, member: 63"] A friend of mine is running the Emerald Spire, and I'm a swashbuckler. The class has some . . . kludgy design? Like, I can use their Dex for melee attacks (sorta like Weapon Finesse), but only with light- or one-handed piercing weapons. So that means a swashbuckler can wield a morningstar (and actually needs to if he ever wants to fight skeletons), but can't use a cutlass like a proper pirate. Heck, I can 'swashbuckle' with a pick. I don't know why they didn't just make it Weapon Finesse like normal. I guess they wanted to avoid spike chain swashbucklers? *shrug* That said, the class works well when I can take off my Game Designer hat. Another PC had the . . . whatever the barbarian/bard is called. He grants rage to his allies, instead of a flat bonus. Which was mostly useless to me, the swashbuckler, since increasing my Strength is fairly pointless. And was mostly useless to the party's wizard. The cleric kinda benefited, but I don't see how it was better than a normal inspire courage. As a Pathfinder book, I suppose it's fine. I've just never been a big fan of mechanical fiddliness, and this book seems to have a lot of it. [/QUOTE]
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