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<blockquote data-quote="ToddBS" data-source="post: 6222642" data-attributes="member: 87801"><p>I'm pretty underwhelmed by this. Most of these seem like expanded archetypes. Warpriest is like the Crusader (Cleric) with some expanded domain powers. Slayer is like the Skirmisher (Ranger), Brawler is like the, well, Brawler (Fighter). Hunter and Shaman could be covered by several different Ranger and/or Druid archetypes. I like that they get some unique powers of their own here and there, and I'm especially fond of the Warpriest as I've always hated the LG restriction on Paladins. In a future campaign I might even consider disallowing Paladins in favor of the Warpriest. We'll see how the playtest finishes up before I commit to that, though.</p><p></p><p>Edit: And it is still lacking the character concept that I want to see: something that combines a melee combatant with bardic inspiration. I've always thought that the Cavalier should have been that. Sort of a folk hero-type. There is the Chevalier prestige class from one of the old Adventure Path that comes close to it, but it's only 3 levels. It'd be similar to a Paladin or even Warpriest but not necessarily magical in nature. It could fill the role similar to the Warlord in 4e, providing a buffer/support role in low or no-magic campaigns.</p></blockquote><p></p>
[QUOTE="ToddBS, post: 6222642, member: 87801"] I'm pretty underwhelmed by this. Most of these seem like expanded archetypes. Warpriest is like the Crusader (Cleric) with some expanded domain powers. Slayer is like the Skirmisher (Ranger), Brawler is like the, well, Brawler (Fighter). Hunter and Shaman could be covered by several different Ranger and/or Druid archetypes. I like that they get some unique powers of their own here and there, and I'm especially fond of the Warpriest as I've always hated the LG restriction on Paladins. In a future campaign I might even consider disallowing Paladins in favor of the Warpriest. We'll see how the playtest finishes up before I commit to that, though. Edit: And it is still lacking the character concept that I want to see: something that combines a melee combatant with bardic inspiration. I've always thought that the Cavalier should have been that. Sort of a folk hero-type. There is the Chevalier prestige class from one of the old Adventure Path that comes close to it, but it's only 3 levels. It'd be similar to a Paladin or even Warpriest but not necessarily magical in nature. It could fill the role similar to the Warlord in 4e, providing a buffer/support role in low or no-magic campaigns. [/QUOTE]
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