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<blockquote data-quote="Cadence" data-source="post: 6223569" data-attributes="member: 6701124"><p>My problem might be the name and how it leads me to think of the classic D&D alchemist -- having the potions only work for oneself seems more like a balance needed game mechanic than something that makes sense in terms of the game world itself. I can't conjure up a good image to fit the bombs either in my brains default D&D setting. I hadn't thought of pushing it into techno or steampunk like you suggest for the investigator (which should have been obvious from the Jekyll and Hyde analogy)... thinking of it for a totally different setting might help a lot. Is there a better name that might help me than alchemist? </p><p></p><p></p><p></p><p></p><p>Like @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=37579" target="_blank">Jester Canuck</a></u></strong></em> says too, its almost like forcing it to be a hybrid is getting in the way of some of the Shaman's potential. If you want changes to it, I'd like to avoid having it necessarily go for a primitive and superstitious flavor - I'd like it to work there, but also work for maybe something like an Eastern flavored campaign too.</p><p></p><p></p><p></p><p></p><p>I think @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6694112" target="_blank">Kinak</a></u></strong></em> is right on this one and that it isn't quite there yet. I'd mimic your criticisms from a lot of the other classes that it seems like an archetype for the Cleric with its d8 and 3/4 BAB and not a good alternate to the d10 and full BAB Paladin. </p><p></p><p></p><p></p><p></p><p>I vote with @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=1231" target="_blank">Kaodi</a></u></strong></em> , @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6694112" target="_blank">Kinak</a></u></strong></em>, and @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=944" target="_blank">Ace</a></u></strong></em> in terms of the Arcanist being one of the nicest things in the book... but I can see your point on why a system idea might be better than presenting it as a class. I wonder if they'll have that in the class construction rules that are supposed to be in the final book. Maybe something easy that would let us give the Wizard vs. Arcanist vs. Sorcerer type distinction to the Cleric, Druid, and (in reverse) the Bard.</p><p></p><p>The class creation rules they want to put at the end might also explain why:</p><p></p><p></p><p></p><p>I just hope that if they do point costs or the like that they don't seem as forced as they did for some races in the ARG.</p></blockquote><p></p>
[QUOTE="Cadence, post: 6223569, member: 6701124"] My problem might be the name and how it leads me to think of the classic D&D alchemist -- having the potions only work for oneself seems more like a balance needed game mechanic than something that makes sense in terms of the game world itself. I can't conjure up a good image to fit the bombs either in my brains default D&D setting. I hadn't thought of pushing it into techno or steampunk like you suggest for the investigator (which should have been obvious from the Jekyll and Hyde analogy)... thinking of it for a totally different setting might help a lot. Is there a better name that might help me than alchemist? Like @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=37579"]Jester Canuck[/URL][/U][/B][/I] says too, its almost like forcing it to be a hybrid is getting in the way of some of the Shaman's potential. If you want changes to it, I'd like to avoid having it necessarily go for a primitive and superstitious flavor - I'd like it to work there, but also work for maybe something like an Eastern flavored campaign too. I think @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6694112"]Kinak[/URL][/U][/B][/I] is right on this one and that it isn't quite there yet. I'd mimic your criticisms from a lot of the other classes that it seems like an archetype for the Cleric with its d8 and 3/4 BAB and not a good alternate to the d10 and full BAB Paladin. I vote with @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=1231"]Kaodi[/URL][/U][/B][/I] , @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6694112"]Kinak[/URL][/U][/B][/I], and @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=944"]Ace[/URL][/U][/B][/I] in terms of the Arcanist being one of the nicest things in the book... but I can see your point on why a system idea might be better than presenting it as a class. I wonder if they'll have that in the class construction rules that are supposed to be in the final book. Maybe something easy that would let us give the Wizard vs. Arcanist vs. Sorcerer type distinction to the Cleric, Druid, and (in reverse) the Bard. The class creation rules they want to put at the end might also explain why: I just hope that if they do point costs or the like that they don't seem as forced as they did for some races in the ARG. [/QUOTE]
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