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<blockquote data-quote="Zelkon" data-source="post: 6223706" data-attributes="member: 6694612"><p>My thoughts from over on MW:</p><p>The Arcanist is awfully OP compared to the Sorcerer, but it's a 3.5 rip so the disparity between casters isn't that big anyway. It's a cool mechanism, but the rest of the class mechanics are sort of blah. School Supremacy is a great capstone, but PrCs will end up being better I think.</p><p>The Bloodrager is obviously a step up from a Barbarian, because from what I can tell it gives up two DR and a hit point per level, but its spellcasting mechanism is so weak it's hardly worth the space its printed on. Really disappointed in what I thought would be a cool class. Oh! I just noticed the new bloodlines. Those are actually really cool.</p><p>The Brawler is strictly better than the Monk and Fighter, I'd say, but that's to be expected. It doesn't seem to have any real unique features except for Awesome Blow, which is cool (Knockout is really just a different Quivering Palm).</p><p>The Hunter looks like a good time, even if it's not completely original (they only added two things, really)</p><p>I'm drooling over the concept of the investigator, but in practice it's just a straight up mix. Even the exclusive feature, the talents, are bland or copy-pasted.</p><p>Shaman is neato, and it's spirit class features are truly a change of pace from the other two classes that merged to form this one.</p><p>The Skald is my favorite, I'd say, because it's cool what it can do, but I think there needs to be more bardic songs.</p><p>Slayer is dull and ineffective. FE is an outdated mechanic and this really stretches it beyond its limits. Quarry was a good idea though (albeit one that's been done a thousand times before)...why even keep FE around at this point? It sucks that Quarry comes in so late. It should be the defining feature. Also, there are some really odd, gamist limitations on the Quarry.</p><p>Swashbuckler is sort of cool, with it's Panache and Deeds, but after that it's really dull and doesn't really incorporate the gunslinger enough.</p><p>I dig the Warpriest. They implemented that class really effectively, IMO, but they dropped the ball when it comes to the chasis. However, Avatar of War is sort of lame.</p><p></p><p></p><p>Overall, this is really disappointing. When they said combinations of classes, I was not under the impression 90% would be copy-pasted.</p></blockquote><p></p>
[QUOTE="Zelkon, post: 6223706, member: 6694612"] My thoughts from over on MW: The Arcanist is awfully OP compared to the Sorcerer, but it's a 3.5 rip so the disparity between casters isn't that big anyway. It's a cool mechanism, but the rest of the class mechanics are sort of blah. School Supremacy is a great capstone, but PrCs will end up being better I think. The Bloodrager is obviously a step up from a Barbarian, because from what I can tell it gives up two DR and a hit point per level, but its spellcasting mechanism is so weak it's hardly worth the space its printed on. Really disappointed in what I thought would be a cool class. Oh! I just noticed the new bloodlines. Those are actually really cool. The Brawler is strictly better than the Monk and Fighter, I'd say, but that's to be expected. It doesn't seem to have any real unique features except for Awesome Blow, which is cool (Knockout is really just a different Quivering Palm). The Hunter looks like a good time, even if it's not completely original (they only added two things, really) I'm drooling over the concept of the investigator, but in practice it's just a straight up mix. Even the exclusive feature, the talents, are bland or copy-pasted. Shaman is neato, and it's spirit class features are truly a change of pace from the other two classes that merged to form this one. The Skald is my favorite, I'd say, because it's cool what it can do, but I think there needs to be more bardic songs. Slayer is dull and ineffective. FE is an outdated mechanic and this really stretches it beyond its limits. Quarry was a good idea though (albeit one that's been done a thousand times before)...why even keep FE around at this point? It sucks that Quarry comes in so late. It should be the defining feature. Also, there are some really odd, gamist limitations on the Quarry. Swashbuckler is sort of cool, with it's Panache and Deeds, but after that it's really dull and doesn't really incorporate the gunslinger enough. I dig the Warpriest. They implemented that class really effectively, IMO, but they dropped the ball when it comes to the chasis. However, Avatar of War is sort of lame. Overall, this is really disappointing. When they said combinations of classes, I was not under the impression 90% would be copy-pasted. [/QUOTE]
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