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<blockquote data-quote="RUMBLETiGER" data-source="post: 6223897" data-attributes="member: 6674868"><p>As I read thru the Advanced Class Guide, I can't help but come to the conclusion that some of these new classes would make people not interested in playing some of the base classes.</p><p></p><p>Investigator trumps Rogue in everything a Rogue does. Sure, it's 6+INT skillpoints per level, but with the inspiration ability, you can break the skillpoint cap for skills and you can do so on the fly instead of preselecting. Slightly slower Sneak Attack progression will be noticeable in the early levels, but only slightly because you're adding a list of spell buffs to make up for it and you can add inspiration to attack (and saves!). One of the Investigator Talents is "Rogue Talent", so you have the entire Rogue list and then some, only losing the advanced ones. It seems </p><p></p><p>Investigator= Rogue - small things + decent spellcasting + buff everything on the fly. </p><p></p><p>With this package, I can't think of any reason someone would want to play a Rogue anymore.</p><p></p><p>Brawler leads me to believe Monk is obsolete. Full BAB, all the Monk basics, none of the Monk fluff, and floating feat selection providing tons of flexibility. Who'd want to go back to punching people the same old Monk way?</p><p></p><p>Arcanist seems to trump Sorcerer. Still have a Bloodline, some extra feats like a Wizard, better spell selection. Not sure why anyone would play Sorcerer after this, and it's even an appealing trade off instead of Wizard. </p><p></p><p>I'm still wrapping my head around some of the other classes, but these are my conclusions so far.</p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 6223897, member: 6674868"] As I read thru the Advanced Class Guide, I can't help but come to the conclusion that some of these new classes would make people not interested in playing some of the base classes. Investigator trumps Rogue in everything a Rogue does. Sure, it's 6+INT skillpoints per level, but with the inspiration ability, you can break the skillpoint cap for skills and you can do so on the fly instead of preselecting. Slightly slower Sneak Attack progression will be noticeable in the early levels, but only slightly because you're adding a list of spell buffs to make up for it and you can add inspiration to attack (and saves!). One of the Investigator Talents is "Rogue Talent", so you have the entire Rogue list and then some, only losing the advanced ones. It seems Investigator= Rogue - small things + decent spellcasting + buff everything on the fly. With this package, I can't think of any reason someone would want to play a Rogue anymore. Brawler leads me to believe Monk is obsolete. Full BAB, all the Monk basics, none of the Monk fluff, and floating feat selection providing tons of flexibility. Who'd want to go back to punching people the same old Monk way? Arcanist seems to trump Sorcerer. Still have a Bloodline, some extra feats like a Wizard, better spell selection. Not sure why anyone would play Sorcerer after this, and it's even an appealing trade off instead of Wizard. I'm still wrapping my head around some of the other classes, but these are my conclusions so far. [/QUOTE]
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