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<blockquote data-quote="mr_outsidevoice" data-source="post: 6224573" data-attributes="member: 17137"><p>Random thoughts from an infrequent poster</p><p></p><p><strong>Arcanist:</strong>I like the spellcasting mechanic. The class features were weak and I look forward to the changes. If Sorcerers are raw talent of Arcane Magic, Wizards the Scientists/Engineers, the revised Arcanists might become the Mad Scientists/Macgyers.</p><p></p><p><strong>Bloodrager:</strong>It seems fun. Casting only while raging means the class will have little to do or contribute in non-combat scenarios</p><p></p><p><strong>Brawler:</strong>I dig quite a bit. The flexibility of the Feats or Feat chains for a combat appeals to me so you can have the right trick for the environment and scenario. And you can try a feat on for size without having to commit a permanent feat slot for it.</p><p></p><p><strong>Hunter:</strong>I have no major opinion on it. I am not a fan of Animal companions as a whole, so I wouldn't play a class dedicated to the concept.</p><p></p><p><strong>Investigator:</strong>Sweet mystery of life at last I found you. For me, this is one of the best Out of Combat Classes I have seen. The Rogue is better in a fight, but i would rather play an Investigator in dungeon delves.</p><p></p><p><strong>Shaman:</strong>It is a divine class I might want to play. The flexibility of Wandering Spirit/Hexes means you can adjust to more scenarios. I hope they get a more customized spell list and not just the Cleric List.</p><p></p><p><strong>Skald:</strong>Full of Meh. It needs to be better in combat in weapons allowed or spells on list. Maybe more aggressive effects from Bloodsong.</p><p></p><p><strong>Slayer:</strong>I like this build and I missed the Skirmisher from D&D, nice to see it re-skinned.</p><p></p><p><strong>Warpriest:</strong>Just give it 4th level spells and let it have Full BAB progression, or even no spells but more blessings like Magus Arcana and Channels.</p></blockquote><p></p>
[QUOTE="mr_outsidevoice, post: 6224573, member: 17137"] Random thoughts from an infrequent poster [B]Arcanist:[/B]I like the spellcasting mechanic. The class features were weak and I look forward to the changes. If Sorcerers are raw talent of Arcane Magic, Wizards the Scientists/Engineers, the revised Arcanists might become the Mad Scientists/Macgyers. [B]Bloodrager:[/B]It seems fun. Casting only while raging means the class will have little to do or contribute in non-combat scenarios [B]Brawler:[/B]I dig quite a bit. The flexibility of the Feats or Feat chains for a combat appeals to me so you can have the right trick for the environment and scenario. And you can try a feat on for size without having to commit a permanent feat slot for it. [B]Hunter:[/B]I have no major opinion on it. I am not a fan of Animal companions as a whole, so I wouldn't play a class dedicated to the concept. [B]Investigator:[/B]Sweet mystery of life at last I found you. For me, this is one of the best Out of Combat Classes I have seen. The Rogue is better in a fight, but i would rather play an Investigator in dungeon delves. [B]Shaman:[/B]It is a divine class I might want to play. The flexibility of Wandering Spirit/Hexes means you can adjust to more scenarios. I hope they get a more customized spell list and not just the Cleric List. [B]Skald:[/B]Full of Meh. It needs to be better in combat in weapons allowed or spells on list. Maybe more aggressive effects from Bloodsong. [B]Slayer:[/B]I like this build and I missed the Skirmisher from D&D, nice to see it re-skinned. [B]Warpriest:[/B]Just give it 4th level spells and let it have Full BAB progression, or even no spells but more blessings like Magus Arcana and Channels. [/QUOTE]
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