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<blockquote data-quote="Technik4" data-source="post: 1764575" data-attributes="member: 7211"><p>Some prcs are intuitive and you wouldn't want to restrict someone from going for because its just a common archtype or a natural progression for a character to take. The point of this post is to try and make a couple advanced classes (meaning there isn't anything "prestigous" about these) that fill some nice niche concepts. I'll start with Archer and add more later.</p><p></p><p>Prerequisites:</p><p>BAB: +3</p><p>Feats: Dodge, Martial Weapon Proficiency (Shortbow, Longbow, Composite Shortbow, or Composite Longbow), Weapon Focus (Shortbow, Longbow, Composite Shortbow, or Composite Longbow)</p><p>Skills: Concentration 3 ranks</p><p></p><p>Archer</p><p>HD: d8</p><p>BAB: as Rogue</p><p>Skills: (4 + Int) / level</p><p>Skill List: Balance, Climb, Concentration, Craft, Hide, Listen, Move Silently, Profession, Sleight of Hand, Spot, Survival.</p><p>Saves: Good Reflex, Poor Fortitude and Will</p><p></p><p>Archery Training: Archers take their shots carefully and usually consider their bow their <em>primary</em> weapon - all feats and abilities gained are usable only with bows and cannot be used while wearing any armor with an Armor Check Penalty greater than -2. An Archer does not gain any new armor or weapon proficiencies.</p><p></p><p>Archer Attack Bonus +1: At first and fifth level Archers gain a point of Attack Bonus that works like Base Attack Bonus but only applies when using Bows. <em>This attack bonus will not count for gaining prestige classes or for feats with high Base Attack Bonus requirements but it stacks with Base Attack Bonuses.</em></p><p></p><p>The Outer Ring: At second level Archers gain the Point-Blank Shot and Precise Shot feats.</p><p></p><p>The Inner Ring: At third level Archers gain the Rapid Shot and Far Shot feats. </p><p></p><p>Center Ring: At fifth level Archers gain the Manyshot and Imrpoved Critical feats.</p><p></p><p>[Essentially for 5 levels you get 6 feats, but the feats are restricted by armor and weapon type. You get less hp than a fighter (and it delays any fighter-only feats like Spec, GWF, GWS), better skills (but a better list), and the same BAB (albeit you are giving up 2 points of BAB on weapons besides Bows). You get more hp than a rogue, far less skill points (on a smaller skill list), an increased attack bonus (when using bows), but it delays rogue-only abilities like Sneak Attack, Uncanny Dodge, etc. For other characters the trade-offs are more obvious.]</p><p></p><p></p><p></p><p>Technik</p><p></p><p>Edited: Added 2 sp/level, Added Archery Attack Bonus, added small commentary.</p></blockquote><p></p>
[QUOTE="Technik4, post: 1764575, member: 7211"] Some prcs are intuitive and you wouldn't want to restrict someone from going for because its just a common archtype or a natural progression for a character to take. The point of this post is to try and make a couple advanced classes (meaning there isn't anything "prestigous" about these) that fill some nice niche concepts. I'll start with Archer and add more later. Prerequisites: BAB: +3 Feats: Dodge, Martial Weapon Proficiency (Shortbow, Longbow, Composite Shortbow, or Composite Longbow), Weapon Focus (Shortbow, Longbow, Composite Shortbow, or Composite Longbow) Skills: Concentration 3 ranks Archer HD: d8 BAB: as Rogue Skills: (4 + Int) / level Skill List: Balance, Climb, Concentration, Craft, Hide, Listen, Move Silently, Profession, Sleight of Hand, Spot, Survival. Saves: Good Reflex, Poor Fortitude and Will Archery Training: Archers take their shots carefully and usually consider their bow their [i]primary[/i] weapon - all feats and abilities gained are usable only with bows and cannot be used while wearing any armor with an Armor Check Penalty greater than -2. An Archer does not gain any new armor or weapon proficiencies. Archer Attack Bonus +1: At first and fifth level Archers gain a point of Attack Bonus that works like Base Attack Bonus but only applies when using Bows. [i]This attack bonus will not count for gaining prestige classes or for feats with high Base Attack Bonus requirements but it stacks with Base Attack Bonuses.[/i] The Outer Ring: At second level Archers gain the Point-Blank Shot and Precise Shot feats. The Inner Ring: At third level Archers gain the Rapid Shot and Far Shot feats. Center Ring: At fifth level Archers gain the Manyshot and Imrpoved Critical feats. [Essentially for 5 levels you get 6 feats, but the feats are restricted by armor and weapon type. You get less hp than a fighter (and it delays any fighter-only feats like Spec, GWF, GWS), better skills (but a better list), and the same BAB (albeit you are giving up 2 points of BAB on weapons besides Bows). You get more hp than a rogue, far less skill points (on a smaller skill list), an increased attack bonus (when using bows), but it delays rogue-only abilities like Sneak Attack, Uncanny Dodge, etc. For other characters the trade-offs are more obvious.] Technik Edited: Added 2 sp/level, Added Archery Attack Bonus, added small commentary. [/QUOTE]
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