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<blockquote data-quote="Cheiromancer" data-source="post: 1228261" data-attributes="member: 141"><p>Your maximum level in an advanced class is half the number of outside levels. If you are a Clr10, you can only take 5 levels of AdvWiz. This rule is kinda buried in the text- I really should arrange it better.</p><p></p><p>To find out what abilities are doubled, you have to look at the advancement table. For purposes of what is under "special" and "spells per day," every level of an advanced class counts double. For everything else it is treated like a level of the base class.</p><p></p><p></p><p></p><p>You need to be 6th level in order to qualify for an advanced class, so a character who actually takes a level in an advanced class will be at least 7th level. I don't think a character would be able to get into geomancer or mystic theurge any faster than normal.</p><p></p><p></p><p></p><p>Yeah, it's like having another class like MsT around, or like MsT having 14+ levels instead of only 10. Part of the intention of advanced classes was to do away with classes like the MsT or EK, though, so it is perhaps not surprising if there are problems when you include them together.</p><p></p><p>I've changed how prestige classes and advanced classes stack. For example, now a Wiz6/AdvRog2 could take levels of Arcane Trickster, but the sneak attack damage wouldn't stack. A Wiz6/AdvClr2 could take levels in geomancer, but he would be wise to only advance his wizard spellcasting. A Wiz6/AdvFtr1 could take EK, but would lose out on the bonus feat. (Bonus feats are a special ability for fighters).</p><p></p><p>As an in-game justification, one could say that an Advanced Class results from learning short-cuts and exploiting synergies from other class levels, but that the consequence of such short-cuts is that you don't have the foundational skills that the prestige classes pre-suppose.</p><p></p><p>A 6th level wizard who wishes to become a fighter has certain advantages. He already has a +3 BAB, has as many hit points as a second level fighter (representing the ability to duck and dodge), and so can devote more attention to acquiring feats. But his fighting style will be different from that of a fighter. As an Eldritch Knight he will have to relearn some techniques in place of acquiring the 1st level feat.</p><p></p><p>Similarly, a 6th level wizard who takes two levels of Advanced Cleric already has a deep understanding of magic, and knows how to channel magical energy effectively. It is easier for him to learn how to channel positive and negative energy and cast divine spells. But to be a Mystic Theurge he needs to know how to cast divine spells like a cleric would, not like a wizard would.</p><p></p><p>This rule would still allow a character to advance as a True Necromancer without having to relearn basic skills. Just go Cleric 6/AdvWiz3, and put all spellcasting on Cleric. But this is only one level earlier than a character could achieve True Necromancer using standard rules. Since True Necromancer is weak, this is a slight improvement.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 1228261, member: 141"] Your maximum level in an advanced class is half the number of outside levels. If you are a Clr10, you can only take 5 levels of AdvWiz. This rule is kinda buried in the text- I really should arrange it better. To find out what abilities are doubled, you have to look at the advancement table. For purposes of what is under "special" and "spells per day," every level of an advanced class counts double. For everything else it is treated like a level of the base class. You need to be 6th level in order to qualify for an advanced class, so a character who actually takes a level in an advanced class will be at least 7th level. I don't think a character would be able to get into geomancer or mystic theurge any faster than normal. Yeah, it's like having another class like MsT around, or like MsT having 14+ levels instead of only 10. Part of the intention of advanced classes was to do away with classes like the MsT or EK, though, so it is perhaps not surprising if there are problems when you include them together. I've changed how prestige classes and advanced classes stack. For example, now a Wiz6/AdvRog2 could take levels of Arcane Trickster, but the sneak attack damage wouldn't stack. A Wiz6/AdvClr2 could take levels in geomancer, but he would be wise to only advance his wizard spellcasting. A Wiz6/AdvFtr1 could take EK, but would lose out on the bonus feat. (Bonus feats are a special ability for fighters). As an in-game justification, one could say that an Advanced Class results from learning short-cuts and exploiting synergies from other class levels, but that the consequence of such short-cuts is that you don't have the foundational skills that the prestige classes pre-suppose. A 6th level wizard who wishes to become a fighter has certain advantages. He already has a +3 BAB, has as many hit points as a second level fighter (representing the ability to duck and dodge), and so can devote more attention to acquiring feats. But his fighting style will be different from that of a fighter. As an Eldritch Knight he will have to relearn some techniques in place of acquiring the 1st level feat. Similarly, a 6th level wizard who takes two levels of Advanced Cleric already has a deep understanding of magic, and knows how to channel magical energy effectively. It is easier for him to learn how to channel positive and negative energy and cast divine spells. But to be a Mystic Theurge he needs to know how to cast divine spells like a cleric would, not like a wizard would. This rule would still allow a character to advance as a True Necromancer without having to relearn basic skills. Just go Cleric 6/AdvWiz3, and put all spellcasting on Cleric. But this is only one level earlier than a character could achieve True Necromancer using standard rules. Since True Necromancer is weak, this is a slight improvement. [/QUOTE]
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