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Advanced D&D or "what to minimally fix in 5E?"
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<blockquote data-quote="Blue" data-source="post: 9366438" data-attributes="member: 20564"><p>There was a "what do you wish 2024 D&D was like", and it had a bunch of things I'd like that wouldn't fit this because they would be reworking classes and such.</p><p></p><p>But I'm pretty close to being done with 5e completely due to it's encounters per day calibration. The balance between classes is all flummoxed based that where the designers calibrated for balance and where most DM run are not close at all.</p><p></p><p>So I'd be fine replacing "long rest" with "per adventure" and short rest with something that happens more frequently than that still only 2-3 times per adventure, and introduce a new quick rest that only allows spending of HD and doesn't recover any attrition. That can leave the classes intact (instead of a more elegant fix that would need to rework them) so it's a supplement instead of a redo.</p></blockquote><p></p>
[QUOTE="Blue, post: 9366438, member: 20564"] There was a "what do you wish 2024 D&D was like", and it had a bunch of things I'd like that wouldn't fit this because they would be reworking classes and such. But I'm pretty close to being done with 5e completely due to it's encounters per day calibration. The balance between classes is all flummoxed based that where the designers calibrated for balance and where most DM run are not close at all. So I'd be fine replacing "long rest" with "per adventure" and short rest with something that happens more frequently than that still only 2-3 times per adventure, and introduce a new quick rest that only allows spending of HD and doesn't recover any attrition. That can leave the classes intact (instead of a more elegant fix that would need to rework them) so it's a supplement instead of a redo. [/QUOTE]
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