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Advanced D&D or "what to minimally fix in 5E?"
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<blockquote data-quote="DEFCON 1" data-source="post: 9366480" data-attributes="member: 7006"><p>Kind of odd to bother with an 'Advanced D&D 5E' a full decade after the game's release. Wouldn't it have made sense to make all these changes to (general) your game 10 years ago when you hadn't played the heck out of the version you didn't like?</p><p></p><p>I'm pretty sure probably every single potential rule adjustment listed has been made by someone for their own game and has probably posted rules for it here or on Reddit or on DMs Guild or RPG.net or any other of the dozens of sites full of D&D material. There's no reason why any person should have been playing a version of 5E they had an issue with-- there were fixes to be had across the entire spectrum of gamers on the internet.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9366480, member: 7006"] Kind of odd to bother with an 'Advanced D&D 5E' a full decade after the game's release. Wouldn't it have made sense to make all these changes to (general) your game 10 years ago when you hadn't played the heck out of the version you didn't like? I'm pretty sure probably every single potential rule adjustment listed has been made by someone for their own game and has probably posted rules for it here or on Reddit or on DMs Guild or RPG.net or any other of the dozens of sites full of D&D material. There's no reason why any person should have been playing a version of 5E they had an issue with-- there were fixes to be had across the entire spectrum of gamers on the internet. [/QUOTE]
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