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Advanced D&D or "what to minimally fix in 5E?"
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<blockquote data-quote="Composer99" data-source="post: 9366608" data-attributes="member: 7030042"><p>If you want a <em>genuinely</em> <em>minimal</em> fix, then I think all you <em>really</em> need to do is retrofit sorcerer so that all sorcerous origins have origin spells à la Tasha's, give the ranger a bit of love (which I daresay the gloomstalker and Tasha's changes manage), clean up a few spells, and give the champion fighter a bit more polish.</p><p></p><p>Would those changes fix some of the deeper structural issues with the game, such as how using the adventuring day as the basic gameplay time unit (as it were) for class and encounter/adventure design/balance has, when run up against a player base that isn't that interested in that kind of adventuring (and published adventures that rarely enforce it!)? No, but I don't think you can try to fix those things and still recognisably be D&D 5e. At that point you're getting into heartbreaker territory.</p><p></p><p>A lot of the changes suggested in the OP go too far, to my mind, to really qualify as <em>minimal</em>. They certainly seem to be straying towards heartbreaker territory.</p></blockquote><p></p>
[QUOTE="Composer99, post: 9366608, member: 7030042"] If you want a [I]genuinely[/I] [I]minimal[/I] fix, then I think all you [I]really[/I] need to do is retrofit sorcerer so that all sorcerous origins have origin spells à la Tasha's, give the ranger a bit of love (which I daresay the gloomstalker and Tasha's changes manage), clean up a few spells, and give the champion fighter a bit more polish. Would those changes fix some of the deeper structural issues with the game, such as how using the adventuring day as the basic gameplay time unit (as it were) for class and encounter/adventure design/balance has, when run up against a player base that isn't that interested in that kind of adventuring (and published adventures that rarely enforce it!)? No, but I don't think you can try to fix those things and still recognisably be D&D 5e. At that point you're getting into heartbreaker territory. A lot of the changes suggested in the OP go too far, to my mind, to really qualify as [I]minimal[/I]. They certainly seem to be straying towards heartbreaker territory. [/QUOTE]
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