Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Advanced D&D or "what to minimally fix in 5E?"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stormonu" data-source="post: 9366698" data-attributes="member: 52734"><p>That's the thing, when you start pulling on one thread of the the game or another, you inevitably find other areas that could use a tweak or buff. You either end up with a dozen house rules, or a new iteration of the game, with its own problems.</p><p></p><p>If I were trying to stick to "small" tweaks though, I'd aim squarely at the skill system. </p><p></p><p>- History becomes Lore and you use it for any knowledge your character might know from background, class or race. If it's out of your wheelhouse of experience, inflict disadvantage or change the DC.</p><p></p><p>- Expertise grants you double the proficiency bonus in two subskills, with a few specified for each skill and the option for the DM to add more should they come up. Each class has a skill or two they can get Expertise in (the Rogue can do it for any, and perhaps gets more every few levels). For example, Athletics would have the subskills Jump, Climb, Swim. Later in the game, after the players have to dig themselves out of a cave-in, the DM decides to add Dig as a selectable subskill for future play. (You could go a step further and roll some of the Int skills as subskills of Lore - Arcana, Nature, Medicine, even possibly History itself)</p><p></p><p>- Mastery gives you a 1/short rest bonus of +10 to a specific skill roll, and any time when not rushed you can treat the roll as a 10. Like Expertise, each class gets one or two skills they can pick up Mastery in - the Rogue can get Mastery in any skill and has the opportunity to have in multiple skills.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9366698, member: 52734"] That's the thing, when you start pulling on one thread of the the game or another, you inevitably find other areas that could use a tweak or buff. You either end up with a dozen house rules, or a new iteration of the game, with its own problems. If I were trying to stick to "small" tweaks though, I'd aim squarely at the skill system. - History becomes Lore and you use it for any knowledge your character might know from background, class or race. If it's out of your wheelhouse of experience, inflict disadvantage or change the DC. - Expertise grants you double the proficiency bonus in two subskills, with a few specified for each skill and the option for the DM to add more should they come up. Each class has a skill or two they can get Expertise in (the Rogue can do it for any, and perhaps gets more every few levels). For example, Athletics would have the subskills Jump, Climb, Swim. Later in the game, after the players have to dig themselves out of a cave-in, the DM decides to add Dig as a selectable subskill for future play. (You could go a step further and roll some of the Int skills as subskills of Lore - Arcana, Nature, Medicine, even possibly History itself) - Mastery gives you a 1/short rest bonus of +10 to a specific skill roll, and any time when not rushed you can treat the roll as a 10. Like Expertise, each class gets one or two skills they can pick up Mastery in - the Rogue can get Mastery in any skill and has the opportunity to have in multiple skills. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Advanced D&D or "what to minimally fix in 5E?"
Top