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Advanced D&D or "what to minimally fix in 5E?"
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<blockquote data-quote="der_kluge" data-source="post: 9366749" data-attributes="member: 945"><p>This thread is right up my alley. I had recently downloaded the SRD, and at 400+ pages, my initial thought was "My god, why does it need to be so long?" Of course, it has all the monsters and magic items, which explains a good chunk of that bloat. But still. I wanted desperately to see how much I could condense it.</p><p></p><p>Needless to say, I failed that save, and managed to squeeze about 60+ pages (ability scores, backgrounds, races, languages and some other stuff) into literally 3 pages. I stopped at classes, because that will be quite a bit more complex. I'm not about to reduce classes into a point-based system. That sounds like madness.</p><p></p><p>Also, my plan was to cap levels at 12, because realistically, most games never go past that point anyway, and it seems like a good place to stop. Cuts out all the crazy spells, too.</p><p></p><p>Behold - 5e, simplified.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 9366749, member: 945"] This thread is right up my alley. I had recently downloaded the SRD, and at 400+ pages, my initial thought was "My god, why does it need to be so long?" Of course, it has all the monsters and magic items, which explains a good chunk of that bloat. But still. I wanted desperately to see how much I could condense it. Needless to say, I failed that save, and managed to squeeze about 60+ pages (ability scores, backgrounds, races, languages and some other stuff) into literally 3 pages. I stopped at classes, because that will be quite a bit more complex. I'm not about to reduce classes into a point-based system. That sounds like madness. Also, my plan was to cap levels at 12, because realistically, most games never go past that point anyway, and it seems like a good place to stop. Cuts out all the crazy spells, too. Behold - 5e, simplified. [/QUOTE]
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