Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Advanced D&D or "what to minimally fix in 5E?"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pauln6" data-source="post: 9366813" data-attributes="member: 6777422"><p>I have checked out Level Up and there is a lot to like. It's also possible to treat it as quite modular, so I am going to use expertise as a die roll, the basic combat manoeuvres, and some of the class features as alternates like in Tasha's. The armour rules are interesting but I worry they are too fiddly for our advanced age. I think my group is too long in the tooth to learn a full system that is similar but different.</p><p></p><p>Level up does have a couple of 3-step feat trees that double as prestige classes (arcane archer and shadow assassins spring to mind). That might be one relatively easy way to do higher level prestige classes, albeit as they stand, you are not obliged to take all three and with feats at a premium, it is a bit of an investment even if they give a lot of bang for their buck.</p><p></p><p>I was also toying with the notion of allowing extra attunement slots at higher levels maybe an extra common one and later an uncommon one. I'm not sure I would want to allow better than that, since freeing up lower slots means you take take extra improved items anyway. Not sure that there are many common items that require attunement mind you. Maybe it should be extra common at 5th, upgraded to uncommon at 10th, upgraded to rare at 15th plus an extra uncommon slot?</p></blockquote><p></p>
[QUOTE="Pauln6, post: 9366813, member: 6777422"] I have checked out Level Up and there is a lot to like. It's also possible to treat it as quite modular, so I am going to use expertise as a die roll, the basic combat manoeuvres, and some of the class features as alternates like in Tasha's. The armour rules are interesting but I worry they are too fiddly for our advanced age. I think my group is too long in the tooth to learn a full system that is similar but different. Level up does have a couple of 3-step feat trees that double as prestige classes (arcane archer and shadow assassins spring to mind). That might be one relatively easy way to do higher level prestige classes, albeit as they stand, you are not obliged to take all three and with feats at a premium, it is a bit of an investment even if they give a lot of bang for their buck. I was also toying with the notion of allowing extra attunement slots at higher levels maybe an extra common one and later an uncommon one. I'm not sure I would want to allow better than that, since freeing up lower slots means you take take extra improved items anyway. Not sure that there are many common items that require attunement mind you. Maybe it should be extra common at 5th, upgraded to uncommon at 10th, upgraded to rare at 15th plus an extra uncommon slot? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Advanced D&D or "what to minimally fix in 5E?"
Top